Grenadier/Panzergrenadier/Panzerfusilier G43's are close-mid range weapons similar to the Rifleman's M1 Garand. The only long range G43 is the Marksman variant used by OKW Jaeger Light Infantry Recon.
Fair enough. But I was meaning to say that Shocks will bleed on the approach. And at the very least, pfusis are better long range than shocks. |
Maxim in large team modes is effectively useless by itself without Sustained Fire (very good ability BTW, you will suprise the enemy with how quickly it suppresses blobs)
- Mortars are good when enemy spams support weapons or plays behind cover alot. They will definitely bleed the enemy but god help you if they flank lol
- Shock troops counter support weapons effectively, afaik they counter other blobs less effectively (especially long range blobs like pfusi G43 blobs) because while they are the best close range assault specialist, they are also close range specialist, so they will lose health and drop models on the approach in an open area.
- T70 is a very effective counter to blobbing, I've found. You can kite the blob very well with the T70 and it becomes a monster with veterancy. (Though it is obviously a glass cannon, you must be sure there are no AT guns supporting the blob before you try to be cute with it). T34 as well, because its main gun is no joke.
Katyusha is the big counter to blobs though. Shotgun katyusha FTW.
- KV8 good against infantry blob, but not when they spam tank destroyers.
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Look, I can't speak for the "professional COH2 gamers" out there, but to me, being revealed at 20 meters doesn't really scream "ambush camoflauge" to me.
I want to be constructive, so how about this: Remove sprint or snares on units who have ambush camoflauge. Or change the snare to an ability that doesn't lock in like conscript AT grenade assault. It's just my suggestion.
I mean I guess that it's somewhat counter-intuitive to use camo on LMG grens, so its not as useful on them, but for the three players who like to use G43, we're not going to be able to make the best use out of an "ambush" at 20 meters. |
UNLESS there's a gren hiding in the bushes who will sprint towards me out of nowhere (this will still be possible after the change)
So if its still possible to do after the change, why exactly are they even doing this. It's not even effective as a nerf to the thing it's SUPPOSED to be nerfing Lmfao. Literally sucks no matter how you look at it. |
I just recently had a 4v4 game where I decided to play the defensive commander. My original idea was to go T1 and use penals, then supplement later with the support weapons. Then I slapped myself because I realized that the DsKha and 120MM are manpower intensive and I quickly changed my mind.
So, instead of building T1 and going for penals, I went for this:
con, T1, sniper, con, con
It was quite slow starting off (maybe I should have delayed my T1 and sniper until I had built a second conscript?) but I think that the combo of conscript staying power + sniper offensive capability allowed me to hold my own long enough (and prevent enough bleed) to bring out a Dshka and light AT gun, which allowed me to go for a somewhat fast T70 (obviously the fuel that would have gone into a scout car went into nades instead.)
Ultimately I had a lot of fun, because it's not very often that you get to mix sniper play with conscript play. I like that the Defensive commander facilitates you to be able to do that without compromising the speed you get out a T70.
Plus, it has Anti-Tank Overwatch for those really really tank-heavy lategame slugfests.
All in all I thought it was quite fun and I was glad I used my supply to get it. Your thoughts?
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Jaeger Infantry has been the most dominant pick for 1v1 by far since the Osttruppen nerfs.
I believe it was also the most vetoed commander in ML. Behind the scenes there have been many complaints and worries about it, in particular about camouflaged fausts, so that aspect has been addressed.
Either remove camo from snaring units or remove snares from camo units at that point Lmfao. |
Speaking from a 4v4 perspective, I know that normal bunkers are hardcountered by AT guns, but what is the best counter to concrete bunkers? Is it also AT guns, just with more health? Thanks. |
Inb4 mods:
WTF THREAD NECRO???!!?
//lOCKED!! |
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