Thats why they should introduce a damage cap on aoe damage profiles like they did in Warcraft 3.
In Warcraft 3, the total AOE damage possible by a single source is capped at a certain number.
What I'm suggesting is that AOE damage should be capped per SQUAD.
Example : A Conscript has 6 models of 80 hp each, making it 480 hp. But if the models are clumped, a single 80 damage grenade will wipe it. Lets say we cap the grenade damage to 300. Even if the models are very close, at least 2 would survive. Or maybe 3 would survive with less hp on each model. Calculation can vary, but you get the idea.
If it was a grenadier squad, with effective health of 320, would probably leave a single model with 20 hp by the 80 damage grenade.
Of course this is capped by squad, so if a single shell/grenade hits multiple squads it should deal damage to both squads without being capped.
It might take a step back from realism but with appropriate numbers it shouldn't be that bad, and make the game less prone to RNG-induced stress without touching the anti-blobbing power of AOE weaponry.
And this would fix the basic problem of Axis snowballing infantry, how exactly?
That was my basic theory. The squadwipes from lategame arty (of which allies have plenty) is Relics attempt to minimize the effect of allied (in particular soviet) general purpose infantry falling behind their german counterparts in the lategame and the axis infantry snowballing.
And whilst your suggestion would fix one problem it would cause an even greater, and that in reality we must fix both the issue of snowballing infantry with Vet and Schrecks at the same time as we fix the squadwipes from arty.
I was going to clear up some things on how the Red Army worked, Commissars, SMERSH, Penals, Command and stuff like that since many people have heard of it but very few seem to fully know about stuff like that more than by name.
However I was crushed under the sheer weight of Soviet Bureaucracy. When you've studied it for a while, you don't think of certain things that for the uninitiated will seem strange, and in my attempt to lay down some groundwork I think I've written somewhat of an essay. This is groundwork will post next part when I have time.
First a quick rundown of different bodies.
RKKA - Workers and Peasants Red Army. This is the basic army. It sorted under the Peoples Commissariat of Defense(NКО). Ministries are bourgeoisies the Soviet union had Peoples Commissariats which fills the same function. Leader during the war was Peoples Commissar (ie minister, shortened NarKom) Semyon Timoshenko upto 19th of July 1941 the post was then taken over by Stalin.
NKVD - Peoples Commissariat of Internal Affairs. Headed by Beria. Many departments with funny shorthands some listed under spoiler.
I just wanted to give a taste of the huge bureaucracy this truly was and that no the NKVD was not "the Soviet SS" but a ministry so grand Kafka would break himself. Generalised terms about the NKVD means all of the above, please refrain from it. Note also that this isn't all departments. Yes there was an administration and management department ARP, I think they drank vodka and tried to come up with new departments nothing else. "Ilya lets have a department with the acronym PEDR!! HAHAHAHH!
NKVD GUGB/NKGB - State security. Aah this is what most people mean when they say NKVD. Much power in an already powerful organization. Split after Stalins time into MVD and KGB.
They where split apart already in february 41 but was but back together in july of 41 then again as GUGB because of war and NKVD looked like they had too few departments. (joke)
They in turn where divided in to several divisions (THERE IS MORE). 1st protected Party and government leaders (Yes that is the same thing) 2nd secret-political department, 3rd counter-intelligence, 4th special section (special means not even the Soviets wrote what the hell they did. they spied on people, shot people and did the black work) 5th Foreign department, 7th Encryption (6th was transfered to nr 2 and 4)
GKO Main Committee of Defense, not to be confused with NКО or the Stavka (High command).
Created in 41 for the overall leadership of all aspects of the country during the war. This committee ruled all aspects of the country.
Stavka - High command, and no it isn't STAVKA it is not an acronym.
Military High command of the country, not the same as GKO. GKO dealt with everything Stavka just with the military matters. If you need to produce more fuel for tanks next summer talk to GKO, if you are needing tanks for your operation talk to Stavka.
OSOAVIAChIM - Short for the Society for Promotion of the defense, aviation and chemical building. Volunteer organization for youths that taught fieldcrafts, skydiving, and the like, worked like a way to do boot camp at an early age. Had their own airfields, radio clubs, fire ranges and stuff like that. Many Partisans and early well what people call "spetznas" came from here. Included for having a long acronym.
GRU - Main Intelligence Directorate. Created already in November of 1918. Fierce rival of the Security service(KGB). Sorts under the army, but since october 23 '42 reported only to the Narkom of Defense, ie Stalin. Before that reported to General Staff of the Red Army.
SMERSh - short for "Death to Spies" now we have stopped playing around with fancy names. . "This is what we do". Was the Counter-intelligence department.
But here it gets kinda complicated, there were 3 of them. SMERSh of the army reported to the leader of NКО, SMERSh of the NKVD reported to the head of the NKVD, and the SMERSh of the Navy reported to the head of the navy. (Kuznetsov)
So that is 3 departments doing counter-intelligence all called the same thing, but they where three separate things.
There that should be a good basis to start off on, my following dumps in this post will be more interesting and I'll try to get some stuff going on what the stuff that is stereotypical of the Soviet union during ww2 and who was responsible for that part and who wasn't.
EDIT: My current read puts me in the 30s I had incorrectly used the acronym NKVM for Peoples Commissariat of Defence, that is incorrect the acronym was at the time of the war NKO. It changed in 34 if 2 secs of googeling puts me right.
Hint if you get what looks to be a picture from a friend and in reality it is an .exe file. Do not open it.
Come on people this isn't hard. If you did open it. format C:\
Ok so everyone agrees that the reason for late game arty wipes is Relic trying to balance what would otherwise be hopless unbalance in the lategame infantry fights?
As several have said attempting to solve something that is broken with more broken stuff.
And that the only way to really fix this is to fix the two most broken factions OKW and SOV. We good on that point?
There are earlier threads on B-4 and I think also on mortars, the B-4 thread have a couple of good tips on how it is countered without Stukastrike, courtesy of yours truly. Otherwise it is easy to do a new thread on mortar balance.
The entire inclusion of the KV-2 to the game is weird. It should never have been put in the game. Thank you Quinn for your historical authenticity, including a vehicle withdrawn from service and converted to KV-1s already in 1942 in MP set in late 1944.
#relichistory
Just remove it and give the windustry T-34/85s or something, maybe ML-20, those two represents soviet industrial power more than a shoddy gimmick from the early days.
I was Standartenführer
replace leiter with führer and you got the real rank
Seriously they put leiter in place of führer? I mean that's just sad. Either don't go there or go there. Don't stand in the doorway like a cat.
Ranks should also fluctuate, if anyone remembers the early days of WoW when PVP ranks decreased with time, that was awesome. Or maybe do as BF2, with the higher ranks you needed to be up high on global leaderboards for a while to be granted, I think 4 star General was nr 1 for two weeks or something. Sure you never lost it but when you had your stars everyone knew that the player was good. Instead of just having been playing the most.