Profile of somenbjorn
General Information
Steam: 76561198006985061
Residence: Sweden
Nationality: Sweden
Game Name: somenbjorn
Steam: 76561198006985061
Residence: Sweden
Nationality: Sweden
Game Name: somenbjorn
Post History of somenbjorn
Thread: Traceroute of the battle servers?12 Jan 2015, 14:55 PM
Btw are you sure about that IP? It seems to be called mCC03FABFCB9E.npls.fl.comcast.net as of now and honestly looks more like some kind of infrastructure than a server. Could be it is the last point before the NAT kicks in. |
Thread: Traceroute of the battle servers?12 Jan 2015, 14:38 PM
I'll try to answer your questions without being an asshole. Basically you are trying to trace the route to the battle servers using ICMP over port 1. (Not HTTP.) Big parts of the IT infrastructure will answer to ICMP (ping) requests but most servers will not. So what we need to do is trace the route of the packages as they travel over the correct ports using the correct header. And then we will be able to follow it all the way to the battle servers. Im at work now and don't have the possibility to capture the header for the game right now. But I'll try to check it out as soon as Im able. |
Thread: Company of Blobs, if you only solo, dont read12 Jan 2015, 10:51 AM
One time in COH2 history (march or may 2014) they introduced real bonuses for green cover. Then every single soviet spammer cried like a baby because their beloved shock troops were droping like flies due to correct german units positioning in cover + bonuses. Same thing was happening to pzgrenadiers or AGs if they were attacking through open ground but everybody whined about soviets. The game was not well balanced but received a verry interesting and tactical approach. As a whining result, instead keeping that direction and modify units to balance their performances, Relic made again drastic meta changes, and cover bonuses were not so visible anymore and the tactical feeling was severely diminished again. Now, eerybody cries because of blobbing and because game doesn't reward tactics. I don't think they ever reversed those changes. Patch after the one you are talking about was the armour patch. All they did was reduce the DPS of pios because they basically ran up to cons and forced them to retreat. Shocks are not as effective (read OP) anymore as they where before the march patch, which is a good thing. I'd like to see this part of the game become even more important so we are in a situation where cover >>> range. edit checked and they did also change the LMG-42 and the PZGrens in the following patch. the changes where done so the LMG-42 has less dmg at close range so it is a trade off, while G-43s became the short-mid range. In: COH2 Gameplay |
Thread: Something you wish you could do better12 Jan 2015, 08:35 AM
Microing tanks. I have the infantry micro down quite well. (Compared to what it used to be ) But the tanks. uugh make so many mistakes. In: COH2 Gameplay |
Thread: Explanation of username12 Jan 2015, 08:25 AM
my name is gunther ;-) and born in 1909 or 2009? In: Scrap Yard |
Thread: Company of Blobs, if you only solo, dont read12 Jan 2015, 07:42 AM
Blobbing is just a result of a) USF and OKW (for the most part) is played most effectively in turns of cost by going heavy infantry into late-game tanks. Call-in meta for soviets kinda have the same issue but isn't blobbed as much by having good support weapons. b) The most APM effective way to use mobile infantry (As opposed to team-weapons) is to just blob away. I don't think getting more one-shot-wipe units is the way to go either. But thinking back at games (do note that I play mostly teamgames and count myself as 'average' at best.) I don't think I see that many blobs by Ost or Sovs anymore. Barring the occasional 3 shocks or 4 lmg grens, but nowhere near as common as okw or usf blobs. Which leads me to think that in order to solve the blobbing problem the overall design of the USF and OKW teams has to be done in order to remedy the problem. OKW needs a midgame that would be more effective than going volks into obers, and not push their endgame back as far as it does now. Even in 4v4s you sometimes if you go for AAHT and maybe a stuka, well you get a JgdPanzer or maybe a Panther if Ostheer is nice enough to listen and build caches. KT is pushed so far back it doesn't feel like an option if spent 150-200 fuel on midgame USF is a trickier one, since they do have the option for solid midgame play that won't push back their lategame tanks that much. (because USF don't have them ) But having some of the best infantry ingame (Here is hoping that statement wont start a flame war.) It just makes sense to get heavy infantry. Zooks can't deal with panthers and tigers, but they can deal with the early and mid vechicles of both german factions. TLR blobbing is a result of faction design and the resulting meta. In order to solve the problem of blobbing the factions would need redesigning so the meta changes. In: COH2 Gameplay |
Thread: New Map by a Bro!11 Jan 2015, 20:50 PM
getting it! Cheers In: The Angry Bears |
Thread: What the hell does RAWR mean?11 Jan 2015, 20:50 PM
I prefer: Rawr rAwr raWr rawR In: The Angry Bears |
Thread: Axis vs Allies11 Jan 2015, 10:22 AM
Exactly! SO we did have rounds of national tournaments to see who would represent the countries with alot of people singing up. And yeah thee quality of some of the singel sign-up teams were lower. How will the problem be solved when you are doing Axis vs. Allies? Have qualifying rounds with what teams? Axis v axis, or does someone who signed up for axis also have to play allies? What if they've done 1000 games as axis but non as allies? In: Lobby |
Thread: Explanation of username9 Jan 2015, 14:04 PM
"Som en björn" is Swedish for "Like a bear". Just write it all in one word and remove germanic letter for compatibility with most programs, and you have somenbjorn. Started using it while playing BF1942 with friends. One friend started using "somen..." (LikeA...) and the rest of us just followed suit. Bears are awesome and nobody else was using it. Have had it since then I think. Alot of people do also call me drunkSwede. That came about last spring/summer when I joined the Bears. First match I did was late saturday, and yes I had been drinking, told everyone that "ooh by the way Im realllly drunk right now" about 10 mins into the game. We won btw. Come monday my company closed down, but I still got paid for 3 more months because of my contract. So I just went WTF, its monday its 11 AM, I have nothing to do, I'll get some beers. And that week I played with the Bears and was drunk for about 10 days straight, hence being renamed as "drunkSwede". In: Scrap Yard |
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Latest replays uploaded by somenbjorn
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VS~TAB~ dpfarce ~TAB~Somenbjorn ~TAB~ the_red_bear ~TAB~ van VoorthTEA.UP?h2metre hTEA.UPhlStOneDGoLeMl hTEA.UP?hG ApexBears against Tea.UPby: somenbjorn map: Steppes1-1,458
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VSThe Baron [SMED] [SMED] Frigges [SMED] CarloSpiceyWeiner [SMED] Nboaram~TAB~ Spiky ~TAB~DasDoomTurtle ~TAB~somenbjorn ~TAB~KovuTalliTAB vs SMED Match 2by: somenbjorn map: Lazenrath Ambush2-1,534
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VS[SMED] Nboaram [SMED] Frigges The Baron [SMED] [SMED] CarloSpiceyWeiner~TAB~DasDoomTurtle ~TAB~KovuTalli ~TAB~somenbjorn ~TAB~ SpikyTAB vs SMED Match 1.by: somenbjorn map: Ettlebruck Station1-1,531
4922129328275872295722956
Livestreams
9 |
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