I think it's pretty clear by now that the "Angy Bears" have a certain agenda in mind with these posts, and may I add, that agenda is obviously not a a balanced game.
I get it guys, it's just common human behaviour that you are not willing to give up your one beloved abusive tool that gives you the edge when playing allies. We all like having an advantage and take the path of least resistance.
However, you should have a look at the bigger picture, which is trying to improve the game. There are still a lot of things broken in COH2, be it volks / ober blobs, constant squad wipes or the subject of this thread, the B-4.
Please do us all a favour though and come to terms with your ridiculous attempts trying to declare this unit as balanced. Proposing vetoing a map, constantly moving all units around or having to choose a doctrine with stuka dive bomb is a serious case of trolling. I hope you were joking with that, right?
And yes, please provide us with a proper replay of you guys playing as axis vs. skilled allied opponents using B-4. No map veto, no stuka dive bomb. Go ahead and surprise this community. At the moment you are just making fools out of yourselves.
First all statements made on behalf of the Angry Bears must firstly be specified as such. I can tell you not all Bears agree with me an Aussie, I think you can go back a couple of pages and check that out. No statement of balance and or anything made by individual members is a statement by the Angry Bears unless so specified, and approved beforehand. This aught to be understood by everyone.
Im not saying the B-4 isn't strong, Im saying it is neither gamebreaking nor overpowering, and while it being a strong unit, like many others it needs special care taken inorder to negate it and finally destroy it. And saying stuka don't matter because it is commander specific is a poor excuse, you have 6-24 possible commander choices in teamplay 1 should have Stuka. Saying you don't want that one is saying "I want to play the game like I decide too, everyone should adapt to me!" No we all adapt to things. I love the B-4, day before new years I got to use it, time before that was 2 weeks prior. Why? Because the risk associated of going for it and the fact it is very map specific in larger teamgames, and also very specific on the enemies playstyle, you notice in the first 8 mins if you should or should not get a B-4.
You depend on RNG the first shots, and any time it is wiped. You have no heavier tanks. You could have gone for IS2, T-34/85s or ISU that are consistently good, or this unit that might give great success or bugger all. Depending on RNG, Map and the other players.
But I get the underlying problem you all are getting to. The squadwipes you just cannot avoid. You play great, everything is going alright and suddenly, close to no warning BAM fully vetted squad(s) are gone, scream REELLICCC all you want and blame the game, but you have some responsibility too.
I believe this perceived design flaw stems from an attempt by relic to allow for combacks and avoid a snowballing infantry. Right or wrong thats why we see alot of weapons with great wiping potential. And the only way to remove these units and wiping potential completely would be redoing the game.
Personally I don't like the idea of heavy artillery being on-map at all, but that another discussion.