If you balance the game from the top down, the rest will inherently be balanced because any perceived imbalances at lower levels are, almost always, rooted in a lack of some form of skill. Not trying to offend anyone, but that is just the way it is.
At lower levels you can overcome "imbalances" by playing better, but at the highest echelon of play this is not possible because the skill difference is too marginal.
For example, what happens if I get automatched against some rank 10,000 1v1 player and I beat him with nothing but Pios and AT guns. Does that means Pios are OP? He might think so, but it was his inability to counter my strategy, not Pios being imbalanced, that caused him to lose.
Top level players generally have the game knowledge to counter, react to, theorycraft, and ultimately overcome most things by playing well. When a particular strategy sticks out as unbeatable (or nearly so) (current CalliOP and M1919A6 I'm looking at you) then we have an issue in the game - because player skill cannot overcome something that is simply too strong from a design point of view...
Hopefully this post makes sense, I am typing it while formulating a better post in response to the OP but that is the way I see it. Everyone in the community matters, especially when it comes to the game being fun or not as well as if certain strategies are way harder to counter than pull off (also a potential problem). But the bottom line is that the game needs to be balanced from the top down so that, ultimately, it is balanced for everyone.
I sincerely hope that the people who posted in the first 4 pages or so get to read this.... although some who are already lost in a whirlpool of bias would never get it. |
If there are "glaring holes" then the argument should be in the sake of covering the holes, NOT compensation via other imbalances.
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I agree, but not sure if it would work with the playerbase and number of simultaneous players online... |
I think he was referrinng to new balance problems.
QFT |
Don't spread out your grens too much. Grens lose 25% of their dps the moment they lose a single model in a squad, so you'll be bleeding a lot of mp if you send out grens one by one. Of course there are times when you have to spread out for map control, but know when to concentrate your firepower at range. |
UKF are not that strong when you are not fighting computers. Plus they bleed even more than USF, every squad wipe is close to fatal, they have no at grenades which means pretty much free reign for luchs.
Brits are monsters in team games thou.
That reminds me of Vcoh |
All they need are Panzershreks anyways.
Stopped reading right there lol |
Didnt know all 3 halftracks were light tanks, thanks for enlightenment. Why are you mentioning that the stuart gets 2 shotted when it doesnt anymore?
I dont give a fuck how "good" you think you are. You are obviously exaggerating if you struggle to micro light "tanks". I dont think you are a bad player, so stop attacking me. It just, in this instance, you dont know what the fuck you are talking about.
Thread summary: I consider light vehicles tanks and cant micro them so i made a thread expressing my micro issues. Dont disagree with me, cus then ill explain how better i am than you whilst, again, failing to micro them in the best light vehicle patch to-date.
I never thought I would ever agree with QR on the forums but this is quite on point |
But the way you are doing it won't get anything done apart from you getting a status on this forum. Perhaps even more controversial than Katikof
Best insult I've heard today |
188 kills by Obersoldaten w/ Infrared STG-44 |