Thread: ISU-1523 Dec 2014, 15:47 PM
ISU-152 is now ok.
But i had a game this morning where a Jagdtiger were one shotting conscript squads and at-gun one after another.
It was a tiger vet 2, not a Jagdtiger that one shotted the conscript and the light at guns. It was using its mgs + its gun, but one unit died every time he fired its gun.
But that was a Jagdtiger that receive 2 shots from a Jackson to its side that did nothing.
Sorry if i did not expressed myself clearly enough.
And all i said is the sad truth.
Clarity is second only to the glaring issue of truth.
Besides that, what does Tiger wiping units have to do with Jagdtiger? Not to mention Sherman HE does it more frequently than a tiger. |
Considering the other axis factions are barely an adequate choice other than ones that stem from 3rd reich.. not sure if new factions are really possible.
I do think Japanese vs USMC would be interesting but not sure if I want to see OST fighting USMC or Japanese fighting Soviets' "western front" army... |
Smoke |
OKW lacks a real medium tank (meds that come out past 17 minute mark are not your "all purpose medium tank"), and the superheavies are not that practical, without true mortars, flamers and non-doctrinal MG. (if you say kubel...just don't post)
Not really your "well-balanced" core faction.
More like an extremely polarized faction. |
Sad thing is as you can see my playercard i play mostly USF, beacuse i lack time for Coh 2 and when i do find free time i play with friends and that is 3x USF, but i will try to play more OKW just to show that you can play without Blobing.
Great. I don't know what your definition of blobbing is but if you do get across having a decent winrate without getting more than 1 of each unit than please post and share us your findings! |
They are "most powerful tanks in the game" in name only. It's purely thematic, and I never build them ever. King tiger is so ridiculously slow and the turret traverse so slow that it might as well be a glorified tank destroyer. Jagtiger can sit in one place on the map behind buildings or trees, protected by a blob of ATG, and that's all. Sturmtiger is a joke, etc. All of this stuff came out of the box pre-nerfed and useless.
None of this stuff in-game is difficult to balance. The balance team simply doesn't know what it is doing, doesn't care, is lazy, or doesn't have the resources/time to sit down and balance the game. I'm not flaming relic just for the sake of flaming them, I am simply stating the obvious.
Even before OKW/USA hit the field, how good of a job do you think the balance team was doing, and how difficult was the game to balance? I'd say the answers were "crap job" and "fairly easy."
The list of things they got wrong, didn't address, still haven't addressed, etc. is a pretty long one, and again I'm just stating the obvious. What's so hard about balancing the su76? What about the wehr flame halftrack? The unit is an absurd, pathetic joke and anyone with half a brain knows it.
Kubel was 100% joke when the game came out and needed buffs. It got buffed but allies cried so it got re-nerfed. Now it is useless again, and OKW is again left without any non-doctrinal HMG.
All OKW support weapons are either non-existent (sniper, flamethrower, mortar, HMG), suck (ISG), are too expensive for what they provide (infrared ht), or are too inefficient to be used as any reliable counter (stuka).
Having said all of that, No matter which side of the issue anyone is on (allies/axis), I don't think any of these things are hard to balance. Kubel could have been adjusted and swapped with MG34 (i.e. made doctrinal) - in fact I suggested this very thing on relic forums when game shipped; ISG can be buffed and have price reduced; etc. etc. etc.
Again, an easy, no-brainer to fix. And again, I suggested that fix on relic forums: simply adjust downwards the amount of income OKW receives from wehr caches. But what did relic do? Adjust the entire munitions income downward for all game modes.
OKW mechanics in no way make it hard to balance the game, and OKW is in no way the main cause for many of the game's balance issues. The problem is that there is no balance team.
+1. The "blame OKW" is getting out of hand these days. |
Is OKW Blobing really a must to win or maybe it is the Lazy and easy choice?
Play and see for yourself. |
Usually WW2 material tends to cater to the older crowd... nothing wrong with kids playing it though. |
OH T4 is still too expensive IMO. Its better to wait for a tiger, then teching for a panther. But lets wait what relic is doing with the call-in system
That's gonna be one hell of a wait |
Google-god somehow failed me so I'd like to ask the community for pointers.
I'm looking for a DPS chart that calculates dps based on squad ANd upgrades based on latest COH2&WFA build.
I know hardcore's blog had a good one but sadly its outdated and does not have any units from WFA- here's an example :
http://hardcoregamemode.blogspot.kr/2013/07/guide-coh2-list-of-infantry-weapons-by.html
Any pointers would be appreciated.
Many thanks to the community in advance!
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