u said that the scott comes around the same time as p4, there is no way a usf player could have a jacskon also
either he got he Jackson b4 his scott ( which in that case ur p4 could easily kill it)
or he got the scott first (in which ur p4 could kill that too)
make up ur mind, either the usf player is resource hacking and getting more tanks than he should?
or ur making shit up to mask ur failure to counter a vehicle that dies to anything that looks at it.
l2p
Youre obsessing with the build orders and unit speeds, that aint what im complaining about. even in late game if theres 2 tigers 3 jacksons and a scott on the field... it shouldn't be able to 1 shot all infantry.
(In this case he had 3 AT guns, captian, 4 rifle squads 1 jackson and 1 scot when the 1 shotting all my infantry happend)....
P4 aint gonna do much vs that,
But the scenario is irrelevent... any decent player is gonna support the scott, which is fine, but not when its covered in AT and is then able to 1 shot your infantry.
Like these guys said its mainly the blobing thats the issue (where all 4 men of a squad clump together), but since thats the case it needs a scatter nerf. Similar stuff happens with the Stug E, but that doesnt have a turret or as much range...
If Brummbars had the same range of a Scott and were 1 shotting 6 man squads all over the place, and my defense was "you should have a jackson by the time they have a Brummbar l2p" that wouldn't mean the Brummbar with 70 range is balanced would it?
Use your fkin head.
no it's fine. Its useless in 1v1 since shermans are pretty much 100% the better choice, and it is the m8 scott is the only good USF counter to mass axis blobs where shermans have the survivability of an ostheer sniper in the middle of a rifle blob.
Also if you lose to double USF you need to l2p
Yeah was double USF.... thats how he was killing my paks with 120mm mortars? AS i stated in one of the first posts...
l2read