Anyone else a little disappointed the OKW didn't get any new skins with the Ardenes Assault campaign like the US did?
Played the game as OKW for like 400 hours, in multiplayer, and so far have only unlocked 1 medium skin and like 5 of the same light skin for my OKW forces.
So this is a bit of a groan about the crappy drop system but more just wanting to maybe insert the idea into peoples heads that maybe the new AA campaign should of come with OKW skins too? As i did see new skins on some of the OKW units in the campaign.
Profile of Corsin
General Information
Email: zryba_zbaxrl(iig)ubgznvy.pbz
Register Time: 15 May 2014, 13:14 PM
Last Visit Time: 25 May 2023, 00:12 AM
Broadcast: https://www.twitch.tv/corsin?key=Gf8lrsv0
Steam: 76561198001130820
Birthday: 1990-11-05
Residence: United Kingdom
Nationality: United Kingdom
Timezone: Europe/London
Game Name: Corsin
Email: zryba_zbaxrl(iig)ubgznvy.pbz
Register Time: 15 May 2014, 13:14 PM
Last Visit Time: 25 May 2023, 00:12 AM
Broadcast: https://www.twitch.tv/corsin?key=Gf8lrsv0
Steam: 76561198001130820
Birthday: 1990-11-05
Residence: United Kingdom
Nationality: United Kingdom
Timezone: Europe/London
Game Name: Corsin
Post History of Corsin
Thread: OKW Skins24 Nov 2014, 10:27 AM
In: Lobby |
Thread: "L2Play!" - Ok, can someone help me do that10 Jul 2014, 13:10 PM
End of the day all you can do is keep playing together and practice. Its ok to have a firm build and "battle plan", but every game presents different situations and will eventually boil down to your micro, unit-preservation and teamwork and ability to predict and adapt to these situations. The more you play the more you will learn. In: Strategy Desk |
Thread: Big Balance Thread.2 Jul 2014, 13:19 PM
I didn't get any of the prices wrong? o.O at least not that im aware. if i did point em out for me so i can correct them . And for all the Bias accusations... You're not gonna get an unbias balance post... on an unbalanced game. Personal bias however, everyone who knows me knows i play all factions equally... Most people dont want to see a faction nerfed unless something in the other faction is nerfed too... this isnt how you achieve game balance, this is how you only shift the Meta. In: COH2 Balance |
Thread: Big Balance Thread.1 Jul 2014, 20:52 PM
I love how everyone becomes a balance/design expert on the forums and has the ultimate balance idea. People said something similar about nearly every dictator in history. Nobody should be unchallenged when others believe him wrong. Welcome to democracy and debate. In: COH2 Balance |
Thread: Big Balance Thread.1 Jul 2014, 20:40 PM
Just gonna touch on stuff I definitely disagree with... In: COH2 Balance |
Thread: Big Balance Thread.1 Jul 2014, 20:07 PM
Sure, in addition to all that: Good idea, added.
Agreed, added.
Agreed again, added.
Disagree, Sturm pio's are strong but are very squshy. rifle men drop them in the open fairly easily. Also you have to concider what effect this would have vs the wehrmacht, which dont really have anything at T1 to answer this with.
Para's are 6 men squads and can also drop anywhere. + can be upgraded with LMG's and use Satchels ect.
These guys just need an accuracy nerf at long range, but not too much, since volks are currently useless. these are the only decent non-doctrinal infantry.
agreed, not sure about the 10% bonus damage. but the accuracy makes sense only while they move. In: COH2 Balance |
Thread: Big Balance Thread.1 Jul 2014, 19:58 PM
thx for the suggestions ill update it In: COH2 Balance |
Thread: Big Balance Thread.1 Jul 2014, 19:44 PM
Not a nerf on Obersoldaten? really? Id be more than happy to see a nerf to Obersoldaten if volks were more potent/effective at fighting an american rifleman spam. Currently... Falshims and Obersoldaten are then only thing gonna save you from 5 rifle squads + the 2 free officer squads at the 10 min marker. In: COH2 Balance |
Thread: Big Balance Thread.1 Jul 2014, 19:20 PM
So after playing the game nearly non-stop since WF launched. These are the balance conclusions ive drawn... Soviets: Balance: ISU-152 - still needs a nerf in how effective its weapon is.... the previous AOE nerf in the last patch hasnt really effected this things ability to kill squads accurately at all... Either nerf its AI or its AT.... in a game like this no unit should hard counter everything like this unit does. 120mm mortar - Cost reduced from 400mp to 300mp to reflect its battlefield impact. -T70 cost reduction from 70 Fuel to 50. This unit is under performing when compared to other light armor from all other factions. Easily counterable at start game with OKW anti-tank rocket launcher. SU85 front armor increase and penetration increase (to counter the heavier stuff) T34/85 - Double call in needs price putting to 800MP and 280fuel. and a slight hp decrease. Maxim - needs a slightly slower setup time (so you can flank it) and needs to have a little less suppression as it is currently. This unit is still easily used as an LMG team. Fixes: None Wehrmacht: Balance: Pgrens - need their armor back. The recent 15% reduced chance of been hit was ok, but still didnt really change much. These units still underperform for their cost. Sniper - needs 1.5 armor. now more than ever since USF infantry is way more accurate and usually has some sort of LMG. Blitz -(50% speed bonus now) decreases accuracy by 50% when activated and 10% bonus to incoming damage. This should not be a get out a jail free card. P4 - needs a slight HP increase to match the T34/85. (especially when these units cost the same yet the T34/85 totally overpowers the P4). S mines - Needs signposts removing. These are currently the only faction with useless AI mines unless the enemy player is blind. HMG42 - Needs faster suppression. FHT - needs moving back to T2 not T3. (yknow since the Americans can get fighting positions and quadcannon M5's at T2). Fixes: Rifle nade needs to be refunded ammo when not fired or cancled (like the molotov is) currently it costs you the ammo, costs you the cooldown and doesn't fire. Sometimes this happens without it even been canceled. OKW: Balance: Kubel - Wagon needs either a price decrease to 180mp or a HP and armor increase. Currently this unit isnt useless.... however its a HUGE liability and usually dies before paying even half its cost back to light arms fire or a single bazooka shot. 240mp is just too much to lose in 1 shot or 1 burst of fire. Volks Grenadiers - Need to be slightly better, suggested improvement would be an LMG upgrade for 60 ammo. OR give them the same MP40 upgrade from the first game. Rakentenwerfer - too inaccurate. Flackhalftrack - Needs a faster setup time (yknow since the USF one comes at the same time, doesn't have a setup time and can destroy the german flacktrack twice over in a duel). Thats not even including the germans flacktrack setup time. Puma - too expensive for how effective it is.... currently the puma costs 70 fuel (that's 100 normal fuel since this is OKW) and it really just doesn't perform as a 100 fuel unit when you compare it to the versatility of the T34/76 and the Sherman. It works as a good sniper, but is too easily countered for its cost. Jagdpanzer4 - This really needs replacing with an assault gun.... but as it stands, it needs an AP buff.... since it struggles to penetrate lots of front shots... when this units only dedicated task is killing tanks (and it is utterly useless vs anything else) then it should at least fulfill its roll effectively. Should just copy and paste the stats of the SU85 over. Sturmofficer - needs vet ranks Fixes: Canceling construction of a fwd HQ - should refund the resources (it will still stall players teching by 3 mins) but i dont think they should be punished so heavily for having a building HQ destroyed before it is completed. Raketenwerfer crew is prone to getting stuck on terrain. Medium tank skins does not apply to the panther, (which is their med tank image) yet it does apply to the Sturmtiger (which is obviously a heavy tank). United States Forces: Balance: Rear echalon suppress ability needs a price increase to 40 or a massive potency nerf. Currently this is a force retreat for only 20 ammo. Either factor its potency into its range (e.g close rank 100% effective, Med range 50% effective, long range 25% effective) or put it to 40 ammo to stop this dumb guaranteed map control unit. Anti-air halftrack - Needs a dps reduction. This thing can blow up its OKW counterpart before it has even setup. It should be a close fight, not a total steamroll. Officer squads - Should not come with heavy weapons... Not only does the USF get a free squad when teching (costing 200mp and 50/60/90 fuel) but they also get a free squad.... the captian arrives with 120ammo worth of bazookas and the LT arrives with a 60ammo BAR. This should not be the case... it carries the USF from a decent rifle spam (which i do think is balanced) to totally overwhelming the germans forces with heavy weapon teams just by teching... This forces the OKW to go Luftwaffer tactics nearly every game in 1v1's since they have no decent infantry capable of dealing with this heavy weapon armed horde of Americans until Obesoldarten. The MG36 and the Falshims are just too important as it stands. Sherman 105 dozer... needs slightly weaker AT, something that can 1 shot squads so often shouldn't be so effective vs tanks.... thats what the M10 is for. Fixes: Rapid fire does not apply to bazookas. Thanks for reading, feel free to comment constructively. I will add to these lists if anyone throws up any decent arguments about other changes. Cheers. In: COH2 Balance |
Thread: U 'BLOB' SA28 Jun 2014, 10:39 AM
Ostheer have an issue with fighting the USF, especially vs lots of riflemen, however StugE's and MG42's do pack quite a punch too... As OKW though you shouldn't really have any issue vs a rifle blob. Walking Stukka, Sturmtiger, FlackHT, Oberstoldarten, Falshims, Mg38's all do really well vs rifle blobs. In: COH2 Balance |
250157179435174876174545174540174517174512174501174491172580
Latest replays uploaded by Corsin
Livestreams
27 | |||||
192 | |||||
89 | |||||
19 | |||||
2 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1772443.800+4
- 2.520216.707+17
- 3.68672504.733+2
- 4.1534535.741+3
- 5.388251.607+9
- 6.16060.727+5
- 7.329144.696+3
- 8.517330.610+1
- 9.251139.644-1
- 10.368196.652+6
- 1.2174901.707+4
- 2.11924.832+2
- 3.26988.754-1
- 4.26389.747+3
- 5.446297.600+1
- 6.213107.666-1
- 7.284124.696+12
- 8.224107.677+3
- 9.16258.736-1
- 10.957512.651+6
- 1.1460740.664-1
- 2.466195.705+15
- 3.426130.766+2
- 4.536218.711+8
- 5.358218.622-1
- 6.474216.687+4
- 7.315136.698+16
- 8.818467.637-1
- 9.11952.696+3
- 10.474417.532+7
- 1.354170.676+1
- 2.346157.688+1
- 3.338104.765-2
- 4.897246.785+5
- 5.588254.698+10
- 6.698336.675-2
- 7.931583.615+4
- 8.939429.686+1
- 9.273136.667+10
- 10.1509995.603+9
- 1.28401025.735+2
- 2.546194.738+27
- 3.506159.761+17
- 4.933376.713+3
- 5.1360445.753+14
- 6.1715873.663-1
- 7.917379.708+4
- 8.535310.633+24
- 9.631379.625-1
- 10.13227.830+8
- 1.30571503.670+28
- 2.338175.659+3
- 3.249122.671+6
- 4.529386.578+4
- 5.22273.753+5
- 6.855493.634+6
- 7.177101.637+5
- 8.1308788.624+3
- 9.449333.574+3
- 10.21801362.615+3
- 1.781375.676+10
- 2.478284.627+1
- 3.434170.719-1
- 4.16556.747-1
- 5.357265.574-1
- 6.10531.772-1
- 7.480243.664+1
- 8.25489.741+3
- 9.643391.622+6
- 10.244150.619+6
- 1.346135.719+1
- 2.726385.653-1
- 3.322177.645-1
- 4.936700.572+3
- 5.1254742.628+8
- 6.656488.573-1
- 7.445351.559+7
- 8.460320.590+2
- 9.578390.597+8
- 10.266156.630+1
- 1.1833774.703+9
- 2.474220.683+12
- 3.73682731.730+4
- 4.1383535.721+2
- 5.576283.671+8
- 6.394121.765+2
- 7.4162939.816+9
- 8.654206.760+9
- 9.583324.643+1
- 10.14962.706+10
- 1.1479640.698+1
- 2.20349.806+6
- 3.16121158.582+2
- 4.695436.615+1
- 5.663345.658+9
- 6.526285.649+3
- 7.17768.722+3
- 8.19011281.597+5
- 9.667255.723+4
- 10.378206.647+3
- 1.486177.733+4
- 2.506212.705+8
- 3.646294.687+4
- 4.698308.694+3
- 5.255115.689-1
- 6.24569.780-1
- 7.842381.688+1
- 8.23586.732+1
- 9.1182849.582-1
- 10.306154.665+1
- 1.422176.706+6
- 2.338155.686+1
- 3.675312.684+6
- 4.15140.791+3
- 5.379184.673+10
- 6.236221.516-1
- 7.738304.708+1
- 8.1702827.673+4
- 9.1473808.646+3
- 10.243215.531+3
- 1.35081729.670+9
- 2.25979.766+10
- 3.1087410.726+1
- 4.2023686.747+27
- 5.603164.786+4
- 6.396150.725+27
- 7.694282.711+3
- 8.18988.682+12
- 9.19930.869+8
- 10.179102.637-1
- 1.26471442.647+3
- 2.276165.626+3
- 3.460191.707-1
- 4.18493.664+1
- 5.744328.694+1
- 6.402175.697+11
- 7.7421.779+2
- 8.285128.690+8
- 9.191111.632+5
- 10.479202.703+3
- 1.30911001.755+5
- 2.642336.656+8
- 3.9316.853+16
- 4.695400.635+5
- 5.255100.718-1
- 6.346148.700+5
- 7.446162.734+6
- 8.687234.746-1
- 9.205112.647+5
- 10.386180.682+1
- 1.12191049.537+3
- 2.403313.563+2
- 3.15865.709+5
- 4.848721.540+2
- 5.332246.574-1
- 6.13887.613+3
- 7.463299.608+2
- 8.482333.591-1
- 9.679536.559+2
- 10.422316.572+2
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
- 1.20141083.650+9
- 2.569354.616-1
- 3.426271.611+1
- 4.1676922.645+1
- 5.10136.737+4
- 6.434208.676+3
- 7.11649.703+7
- 8.189101.652+1
- 9.20968.755+7
- 10.288121.704-1
- 1.754286.725+2
- 2.21590.705+18
- 3.16948.779-1
- 4.600178.771-1
- 5.981427.697+3
- 6.324127.718+12
- 7.359155.698-1
- 8.1426713.667+1
- 9.1002552.645+4
- 10.36059.859+2
- 1.568415.578+2
- 2.776618.557+6
- 3.232122.655+2
- 4.398285.583+1
- 5.311206.602+2
- 6.194157.553+10
- 7.13347.739+3
- 8.239169.586+5
- 9.250135.649+1
- 10.197159.553+1
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1231
uploaded by XXxxHeartlessxxXX
Board Info
644 users are online:
644 guests
1 post in the last 24h
7 posts in the last week
39 posts in the last month
7 posts in the last week
39 posts in the last month
Registered members: 49062
Welcome our newest member, Mclatc16
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Mclatc16
Most online: 2043 users on 29 Oct 2023, 01:04 AM