The american at gun is prtty good, when it hit's vet 2 it get`s higher range and if i'm not mistaken additional sight. With the at rounds the 57mm is able to penetrate even the heaviest vehicles. I don't really see the problem here. And making the bazookas cheaper is no option, cause you are able to equip every unit on the field with it. |
Didn't play 1v1 for around 2 months i think it wasn't that bad. |
Huh, the people who think the axis is stronger in 2v2s haven't played on a good or top 100 niveau. Normally the allies destroy the axis without much effort, it's easy especially playing as double soviets because of all the cheesy stuff and t2 in the early game and a very strong lategame. If you want to camp as axis the american will blob you out of your position or the snipes will have fun with the heads of your men. Playing as american isn't hard as well, i mean, most time it's enough to blob m1919 ab rangers or the bar rifles and you'll just run over mgs and everything else. The isu and the b4 are beyond good and evil atm, with their high at and ai capacities. Often the game strategy is bulding op and stalling into the lategame to spam tanks. So in my opinion the allies are much stronger right now, they have an advantage above the axis. And stuff like the mg bug and others doesn't make it easier. |
Yeah, like others have already said you should seperate balance suggestions and the list itself. There might be some buggs mising in this list but it's hard to find all of them ,it doesn't really matter anyway because the major buggs are adressed here. These here should have been hotfixed ages ago. But still, it's good that someone is trying to list all or the most important buggs in the game. |
If we compare the german t4 to the soviet t4 we have one big problem, you need to tec again for the german t4, which is useless if you were not fast enough with tecing because at this point isu and is2 will arrive soon. The tanks in t4 are not only expencive but highly specialiced tanks, sure it's the same with the su-85, but it's much cheaper. And the panther and brummbear have some problems with accuracy which is another point not to go for those two. Haven't tested the panzerwerfer out, so i can't say anything about it.
There are a few possible options:
1. Give the panther some anti infantry capabilitys, like they did with the tiger.
2. Make it possible to go directly for t4 and skip the t3 (cost adjustments may be necessary)
3. Buff the t4 so they are able to stand up versus heavy tanks and others
(Accuracy of both need to be buffed anyway)
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Thread: Easy 821 Aug 2014, 10:50 AM
The e8 is stronger or rather more cost effective than the panther, sure the panther has better at capabilitys, but unlike the e8 it doesn't have any abilitys to damage infantry and it has some problems with aiming and the ai. Plus, you need to tec for the panther while the e8 is a call in which doesn't need any tec, in short when you get your first panther out, the enemy has 2 e8s which can take on a panther easily. |
Was one of the best games i had until now. |
They were rank 2 in 2v2 it seems that's how you get on rank 2 |
IMHO a good SP campaign is a good choice now. The MP part of the game has enough content to sustain itself (aside from some requested technical features). Relic is not charity and additional MP content if paid would be described as p2w by the community and could potentially break the steadily ongoing balance process.
Sure, but a good sp camapign doesn't keep the game alive. And the multiplayer doesn't only need some technical features it has many buggs and other issues that need to be fixed before they release something new. |
2v2 with high RekT-factor. |