Profile of MoBo111
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Register Time: 4 May 2014, 20:06 PM
Last Visit Time: 22 May 2019, 04:20 AM
Steam: 76561198024745717
Residence: Germany
Nationality: Germany
Game Name: MoBo
Register Time: 4 May 2014, 20:06 PM
Last Visit Time: 22 May 2019, 04:20 AM
Steam: 76561198024745717
Residence: Germany
Nationality: Germany
Game Name: MoBo
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Post History of MoBo111
Thread: T0 AT Idea for USF1 Oct 2014, 12:58 PM
I agree with ratchet at least this time, he's right, the usf need a early game unit to do something against the kübel, not nessicarily the wc51, it's too strong and well have the same problem we have with the kübel right now, an unit which is very hard to counter. I support the suggestion to move the 50 cal into t0 and add a mortar, you could also add some sort of tec, like the tec for grenades for example, because it would be a little too strong to get all these things without spending at least some sort of recources to get them. In: COH2 Balance |
Thread: Jagdtiger - The Gamebreaker1 Oct 2014, 05:31 AM
Well it this thread is really interesting it's complaining about a unit which was designed to counter mainly the isu. And that's why it can shoot through walls, sure someone might say that it's impossible to flank but....it's not somewhere will be a gap in the enemy line and then you should be able to strike. The jagdtiger has some serious disadvantages, it's slow (very slow), expensive and gets stunned even by an at gun. Now if you remove the wall shooting and the longer range like some here suggested you'll have an elephant without spotting and that gets stunned instantly when the isu shoots back and we shouldn't forget that it is mainly 2 isus vs. 1 jt. An easy prey right, too easy for an unit the okw player has spent his whole fuel on. And if you want to destroy the jt without any problems just build a b4 or two maybe that will solve the problem. In: COH2 Balance |
Thread: It's time to nerf OKW late game28 Sep 2014, 14:15 PM
what I wnat to see: Ok Ratchet very fascinating and some stuff you wrote down will completely overbuff the usf and nerf the okw into the ground. Ok now let's start with some of the okw changes you want. 66% ammunition income right? While the okw has to pay for lmgs and the one 90 mun schreck on volks, great idea and btw falls don't have lmgs. The okw does lack at wihout the schrecks and both of us know the raketenwerfer is no option and clearly underperforming. More elite troops for us while usf does have already paras and the normal infantry which is upgradeable with 2 lmgs per squad. Buff zooks is a great idea and will lead to even more blobbing on usf side. We need more unstopable rifleblobs which are able to counter everything. If you want to nerf the stuke nerf the katy too, otherwise i don't accept that these fucking things often oneshot entire squads on retreat. Priest non doc, are you crazy? It's very strong and a mobile arty which is very precise when you drive close to the enemy. Let's get to the things i agree with let's start with the kübel, i agree it's really strong atm not vs soviets but vs usf, they have no early game counter to it. Moving the Browling HMG into tier 1 might be a good idea, could lead to mg spam on usf side but we'll see. Buffing Bars a MG which is able to fire on the move is maybe necessary or mabybe not because the usf blob is strong enough. If you want penetration on the jackson use the ap rounds you get with vet one. And a pershing might be a good idea as a tank placed between Panther and Tiger. And Ratchet buffing the usf might be necessary but there are still some german units underperforming as well. The Panzerwerfer for example which does no damage at all and is totally useless. The 105 mm Howizer which does no damage at all and has a very short volley. And double soviets are still very strong but hey the allied fanboys need something to complain about. In: COH2 Balance |
Thread: Most requested unit in coh2 history...21 Sep 2014, 13:27 PM
A doctrine with a pershing isn't a bad idea, but i think relic has already planned something, otherwise there would be no slot for heavy armor camos and you got to do something with it. Or it's just relic and it will be a totaly useless slot for the next 100 years. I would like seeing the pershing as a better panther not a vehicle like the tiger, a faster vehicle with weaker armor than the tiger , that wouldn't be that much against the faction design and it would be more realistic too. In: COH2 Balance |
Thread: So... maxims...15 Sep 2014, 05:57 AM
I agree with sierra, at least a little bit. Relic has to do something about the maxims, they are very strong have a high durability and a very good surpression. The main problem is that you can spam this unit and you are still able to win a game with it. Even against a player with better micro and better understanding of the game. And the worst thing which comes with this tactic is that it is a total fun killer. In: COH2 Balance |
Thread: P-47 Thunderbolt12 Sep 2014, 12:20 PM
P-47 is right way, how fix US late game. If you want to fix us lategame you have to give them new or other tanks, not a op ability which kills tanks and the enemy can't do shit against it. In: COH2 Balance |
Thread: The buffed Assault Engineers12 Sep 2014, 03:55 AM
Like Peter Qumsieh said today in his broadcast, you have to account not only for DPS but also for received accuracy modifiers. Yeah but assault pioneers still beat the much more expensive sturmpioneers and that is something that shouldn't happen. And with the mg 42 with it's great surpression rate or the kübelwagen you can't be everywhere. Had a game last evening, the pioneers were flanking my mates mg it was wiped in 2 secs and that's a joke. Earlier i had a game where i was standing besides a maxim with my sturmpioneers. They were standing there for 4 secs and killed 1 man. And when i ordered them to kill a 1 man conscript on retreat that ran right trough them they weren't able to kill it. In my opinion the sturmpioneers are underperforming while the much cheaper assault pioneers are overperforming. In: COH2 Balance |
Thread: Stormpioneers post patch11 Sep 2014, 04:04 AM
The Mp 40 is a SMG that's right, but sturmpioneers are armed with stg 44 or mp 44 which was the first assault rifle. In: COH2 Balance |
Thread: Stormpioneers post patch10 Sep 2014, 20:59 PM
They are still a powerful unit, but now they will lose the fight at long range vs rifles and less often vs conscripts. That's normal since they are armed with smg. They are not armed with smg they are armed with assault rifles. SMGs are only good no close assault rifles close-mid range. It's a joke that sturmpioneers were nerfed, this will lead to more abusing and cheese and lesser possibilities for okw to defend against it. And nearly every allied core infantry was buffed, and the sturmpioneers were nerfed which is definietly a great idea.... And guys numbers are a fine thing, but thanks to rng they really don't do that much and the term "Midrange" is not really defined. In: COH2 Balance |
Thread: USF AT abilty.7 Sep 2014, 19:30 PM
I had such a game not long ago but i didn't save up the replay. But still the at gun penetrated my kt trough the frontal armor without any problems. And the Zooks cost 60, the 2 schrecks 120 for the 340 mp panzergrenadier and the okw ones 90 so i think the zooks are still ok, but i agree the price could be adjusted to 50 mun. If we look at these prices the zooks are cheaper. In: COH2 Balance |
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