2v2 Nationscup |
Panzerwerfer is pretty good imo. I would love the Katyusha to deliver all of its rockets at once like the Werfer. Problem is that the Panzerwerfer is in T4 and comes out pretty late. You probably wanna save for a Panther by that time or another tank
If the katy delivered all it's rocket's at once it would wipe anything in the sector and would make it even stronger. |
Well, compared to other vehicles like the katy or the stuka the panzerwerfer is kinda underperforming. Sure it get's better when you drive closer to the enemy and when you are able to get los it performs even better. So.... i think it can't be that a weapon is totally useless on it's max range and compared to it's high cost it's not really valuable. In my opinion the problem isn't the panzerwerfer itself, it's more the performance of the other mobile artillerys who make it look bad. |
Well, i can't agree taking the schrecks from the volks, if you do that you'll have to give them something else to defend vs early vehicles like m20s or m3s. About upgrading volks with something else, you could do that but the only possibility would be doctrines. Some of sierras ideas like giving them 1 stg,2 mp40s and a lmg 34/42 would be stupid and overpowered. But you could give them 5 mp40s for example and a sprint ability, this would make them better sturmgrenadiers, cause they scale better into the lategame. Or you could give them a mg42, for let's say 90 ammunitions which would make it very expensive. These are my ideas for doing something about the volks but.. maybe there's someone else with better ideas, let me know. |
Well just played a 4v4... and it was spamming maxims into 3 isus with caches. And they were able to win.. even though one guy managed to loose 2 shocks to one pgren, and such people are allowed to win with this shit..... |
Iagree with our beloved master blobber, he's right there has to be done something about the ability, sure some people might say that axis superheavies are by far strong enough. But still, it shouldn't be possible to oneshot one of these superexpensive tanks with one ability and a b4 precision strike. |
Eh, i appreciate the tips, but as much as i enjoy the frantic pace of this game, the 'micro-tax' on USF is absurd.
Majority Axis players just dig in and camp. 1-2 Mortars, sniping from near their base at the key VPs/Fuel/Ammo points is so ridiculous.
Put down ATGs+HMG combos and you JUST cannot charge a camped Axis player.
Waiting out doesnt help, due to the absurd balance difference between late game Axis units and Allies.
Just finished a game where 2 Shermans + 1 E8 Tank lost to a Axis with one P4 + 2 PAK guns on Semios, cause i refused to charge his camped position at the bottleneck entrance of axis base. His Mortars pounded out all buildings. Its ABSOLUTELY RETARDED how the very first few shots of a mortar wipe out squads - losing triple vet infantry (or down to 1 man) is plain ABSURD.
Panzer 4s and OST ATGs punch through Shermans like armor doesnt exist. Panzerschreks means i dont even bother with USF Med vehicles anymore, barring maybe a single early HT/M20.
Fuk, this, shit. USF has nothing to hard counter infantry, nothing to rush down axis camps, and absolutely nothing in any reasonable numbers to counter the eventual Panther/Tiger.
Garbage introduced into Axis since vCOH that i can point out:
- Panzerschreked Volks. Lol at 1-2 shotting Shermans AND Infantry with the basic OKW Infantry, once they get VET, which is quite simply just a matter of time.
- Sniping Mortars. LAUGHABLE how accurate theyve made Mortar. Once single well placed squad makes 2p maps IMPOSSIBLE to challenge. Plain Absurd.
- Complete and utter uselessness of USF Medium vehicles. They die quicker than RearEch squads. From M-20 to Stuar, two shots from a PAK, 2-3 shots from a Volks with Panzerschrek
Very very disappointed. Glad i only put 24$ into this game. I remember all the reasons i stopped playing vCOH. This is worse.
TLDR: Axis camps with HMG/Mortar/ATs and T1 Infantry spam till the P4s and Tiger/Panther arrives. In the meantime, just absorbing USFs assaults leads his infantry to 3-5 star VET and then end-game is LAUGHABLE. Its so pointless and repetitive. Im controlling 65-70% of the map and yet the Axis wins, since all he needs to do is camp it out. Lock out one part of map with his movable trucks if its OKW or a HMG+PAK+Mortar combo, and then use his infantry blob to dominate the other half. Plain frakin bullshit. Im so frustrated - losing to clearly inferior newbards.
Wow i could say ltp and.. i do say ltp. It seems you have no clue how the american faction works. The medium and light vehicles are your biggest advantage in the early-midgame. Saying the m20 is useless with it's mines (which are the best in the entire game), so far to how to counter the puma, and it's very early appeareance on the battlefield it is really good. And one question. Have you ever tried the m15AA HT which is one of the best vehicles in the game? Can't tell you much about the mortars, but if you see a mortar shelling you move your stuff instead of staying there. And really mate, who the fuck is charging into the enemys panther and 2 paks without going in there with inf first? You are saying you got some problems with the okw elite inf, while playing airborne doc with paras and their m1919, they have a surpression ability btw which is usefull to deal with elite inf. Instead of shermans i would recommend to use the jacksons as at vehicles, their damage and penetration is much more superior to the sherman. The sherman is a very good all around vehicle and is maybe one of the tanks with the highest potential to fight infantry. |
The tiger ace is destroying the resource system and the balance sice it's release. I is frustrating to loose after you controlled the entire map for the most part of the game. |
Got a destroyed engine on a tiger because of these things, but you can drive with a kubel through two of them and it does no damage. I really don't understand these mines. |
I like the mg42 very much, the surpression is good, the damage too and it has a big arc. My biggest problem is that even when the mg42 isn't firing the enemy can run through the sides of the arcs without getting pinned. So.. i think the turning speed of the mg is a little bit too low. |