Just adding next section, in hope it may help other new USF 1v1 players:
V/S OSTHEER/WEHR
CORE STRAT: use Rifle Company. 4-5 Rifles (depending if he is spamming Grens or mixing with MGs/Mortars) + 1 RE squad with a Captain and 11-12 min. Stuart. Then you want to sustain till you have 9CPs and spam E8 Shermans. As before, this is the ideal core strategy, since most plans are blown away as soon as you make contact, try and follow this priority.
Why Rifle Company? The E8s stand a much better chance vs his P4s and eventual Tiger, than regular Shermans. The early vet Rifleman stand up better vs Grens. In case the map has many buildings and the OSTH is spamming MGs into them, you can add a flamethrower to 1 Rifle squad.
FUEL PRIORITY:
- *Grenades: ONLY If the opponent is spamming MGs on a map with lots of key buildings on key points]
- Captain: great Anti-Light Armor, they eat half-tracks up. Stick them in a building near where the halftrack is or get them near the rear. At Vet 1 you get the 'On Me' ability which is great for charging positions locked down by a MG42. Enables the Stuart.
- Stuart: If its past 12 mins, avoid it, just get some AT/AI guns instead till you have 9CPs for the E8s. Early Stuart is really good v/s almost everything OSTHEER classically has pre 12 mins. Also is useful for the engine crit ability vs late Heavy Armor. (BEWARE of the PAK AT. It 2 shots the Stuart. Avoid charging in head first with the Stuart. The pfaust will hit the engine and then youre easy 2-hit by the PAK AT. Use it like the M20/Kubel and almost always with support infantry around)
- BARs: You will need BARs. Question is pre or post Stuart. If you see excessive Grens or Assault Grens, then the classic OSTH strategy of Grens with MGs, Mortar, PAK and early P4 is incoming. You need BARs to fight off the many Gren/AssGren squads and the eventual PanzerGrenadiers. So hold off the Stuart till BARs tech is up.
- Ambulance: On 2-4p maps, its critical to not cede map control by retreating all the way back to base. You need a forward point. Use the ambulance to repop your injured squads near the frontlines. (Ambulance needs to be stationary in a friendly territory). Unlike with Airborne, were likely NOT going to go for Major, unless a Tiger Ace is likely, because then you need the Jacksons, the E8s wont cut it.
- E8 Shermans: Your core fuel dump. They dominate the P4s and are the best Tank the USF have. Target your first by the 15-16th minute, which needs 9CPs, which means, dont sit back, attack attack attack and earn those CPs.
- *Major: ONLY if you fear a pending Tiger Ace. You need him for the Jacksons, and use him as a forward retreat point. Else, save your fuel for the E8s.
AMMO PRIORITY:
- *Grenades (Try and avoid unless OSTH spamming MGs into buildings)
- BARs
- Stuart Abilities
- Flamethrowers on 1-2 Rifle squads
- E8 Sherman .50 Cal
- Smoke Strike is kind of weak, but eh, every little helps when assaulting those big OSTH camps with the holy trinity of MG+Mortar+PAK AT.
TLDR:
- 4/5 Rifles, 1 REch, 1 Capt, 1 Stuart, as many E8 Shermans (3-4 if the game is going well) is your ideal army
- Fuel Priority is Capt.-Stuart-BARs-Ambulance-E8Shermans.(Grenades early on certain maps)
- Add 1 Fuel cache if you have the early advantage.
My win v/s OSTH playing the above is over 65% in my first 100 games - i just need to get better v/s OKW