Eh, i appreciate the tips, but as much as i enjoy the frantic pace of this game, the 'micro-tax' on USF is absurd.
Majority Axis players just dig in and camp. 1-2 Mortars, sniping from near their base at the key VPs/Fuel/Ammo points is so ridiculous.
Put down ATGs+HMG combos and you JUST cannot charge a camped Axis player.
Waiting out doesnt help, due to the absurd balance difference between late game Axis units and Allies.
Just finished a game where 2 Shermans + 1 E8 Tank lost to a Axis with one P4 + 2 PAK guns on Semios, cause i refused to charge his camped position at the bottleneck entrance of axis base. His Mortars pounded out all buildings. Its ABSOLUTELY RETARDED how the very first few shots of a mortar wipe out squads - losing triple vet infantry (or down to 1 man) is plain ABSURD.
Panzer 4s and OST ATGs punch through Shermans like armor doesnt exist. Panzerschreks means i dont even bother with USF Med vehicles anymore, barring maybe a single early HT/M20.
Fuk, this, shit. USF has nothing to hard counter infantry, nothing to rush down axis camps, and absolutely nothing in any reasonable numbers to counter the eventual Panther/Tiger.
Garbage introduced into Axis since vCOH that i can point out:
- Panzerschreked Volks. Lol at 1-2 shotting Shermans AND Infantry with the basic OKW Infantry, once they get VET, which is quite simply just a matter of time.
- Sniping Mortars. LAUGHABLE how accurate theyve made Mortar. Once single well placed squad makes 2p maps IMPOSSIBLE to challenge. Plain Absurd.
- Complete and utter uselessness of USF Medium vehicles. They die quicker than RearEch squads. From M-20 to Stuar, two shots from a PAK, 2-3 shots from a Volks with Panzerschrek
Very very disappointed. Glad i only put 24$ into this game. I remember all the reasons i stopped playing vCOH. This is worse.
TLDR: Axis camps with HMG/Mortar/ATs and T1 Infantry spam till the P4s and Tiger/Panther arrives. In the meantime, just absorbing USFs assaults leads his infantry to 3-5 star VET and then end-game is LAUGHABLE. Its so pointless and repetitive. Im controlling 65-70% of the map and yet the Axis wins, since all he needs to do is camp it out. Lock out one part of map with his movable trucks if its OKW or a HMG+PAK+Mortar combo, and then use his infantry blob to dominate the other half. Plain frakin bullshit. Im so frustrated - losing to clearly inferior newbards.
|
Hi All,
Im an old vCOH player, who stopped playing in 2007. Just picked up COH2 Western Armies couple of weeks ago and have been playing 1v1 Online.
Now, being familiar with RTS' and vCOH i didnt want to just barge on the forums and spam whines. So i decided i will play 50 games and then post after experiencing enough time. My stats are 25 win, 25 loss. I havent kept manual track v/s Wehr and OKW but my guess is i must have 70%+ loss against OKW.
Rather than list the common gripes that are common across these forums, reddit etc. Im posting some Questions, if you can answer them for me, it will help me improve my game and have fun, as currently its getting quite frustrating:
- OVERALL: My experience isnt very different from the meta-summarized at multiple places i.e. either as USF you dominate the first 10 mins to the extent that the Axis player concedes by the 12-13th min. This is more common vs Wehr and less so v/s OKW.
- WEHR: I use either Airbone or Rifle Commanders mostly. Cookie cutter 3-4 Riflemen start. If i see multiple MGs, i tech into Grenades else i get Lt first. Rush the M20 out and that allows a good lock down of the map, mostly. Alternatively, i skip Lt and go straight for Major while Rifles with BAR/Grenades/Zookas hold down the map (ofcourse depending on WEHR making medium vehicles, ill tech Zookas and get a Captain out). Then either Stuarts or Shermans help close out the game. I have some Qs regarding WEHR:
Q1: How do i counter an early Sniper? Must i spend fuel and rush the M20?
Q2: When the game is competitive and with USF's so called 'early power' even if i have 60%+ of the map, as long as WEHR has at least 1 fuel, he WILL GET Ostwind or Panzer4 by 13-14 mins. Im really confused about countering Ostwind's - they obviously anhillate Riflemen, fine, theyre supposed to. But they destroy M20 or Halftrack as quickly, in a single reload. The USF AT Guns have such horrible accuracy, they absolutely cant kill the Ostwind before it easily swings out of the fire cone. A single Ostwind is such a heavy burden to deal with, what am i supposed to kill it with? 125 fuel M36s seem the obvious answer, but seriously, there has to be a cheaper alternative. Please?
Q3: Mortars - Some WEHR players will make 2-3 mortars and then even when im strangling them across the map inside the first 10 mins, they will pound my forces and push me out till they at least have 1 fuel and Victory Point. Put down a MG Bunker and then just wait the game out, adding PAKs till he has enough heavy tanks to walk all over my army. vCOH i never remember Mortars being this accurate and powerful. So Question is, how do i counter Mortars as USF? I HATE the Infantry commander and the Mortar Half Track costs SO MUCH fuel, it completely destroys your tech to early Shermans/Stuarts.
- OKW: If im to believe what i read, apparently OKW, like Wehr is supposedly weak early game. Balls. Strumpioneers and Volks are superb together. Strums rip up Riflemen 1 on 1 at close range, so i find myself retreating my own Rear Ech and Riflemen squads from Strums unless there is a building nearby. Volks gain vet really fast and then with their AT upgrade they inhale USF vehicles in 1-2 hits. (except Sherman)
Q1: To hold my own against Strum+Volks ive tried going mostly Airborne, so without spending fuel i can support my BAR-Riflemen with MGs via drops. My problem is OKW Med Vehicles. Puma, how to counter it? vCOH Airborne came much earlier and had the RR upgrade making them viable against the fast moving Puma/Stug spam, especially since you could drop the AT guns behind lines and reinforce Airborne troops in the field. Question here is, how do you counter a 6-7 minute Puma. How about 3 Pumas in 10-12 mins?
Q2: Volks+Strums+MGs, upgrade AT on Volks and they absolutely destroy all USF medium vehicles. Tech to T4 and here come the Ubersoldiers. Then the single Panther to kick you sorry Shermans all over. Against WEHR i understand what im trying to do - control early with Riflemen, upgrade them to hold map, while rushing tech to Shermans. Against OKW, early game is a HARD fought struggle. I wont say its imba, but its a good balance, which then descends into madness at 15 mins+ because OKW units just plain blow USF late game units off the map.
-----
Please help. Ive known RELIC from most of their games to be very slow to patch balance and help improve meta. But id like to keep enjoying the game. One option to jump on the OKW bandwagon but i really want to make USF work.
Thanks in advance. |