Sorry for bringing this up again but has anyone tired to clarify this? I hadn't had time to play the game but I am really curious of your discoveries? Is smoke a perma shot blocker or is it a accuracy penalty?
sorry for this basic question but I couldn't find anything relevant on the subject of smoke and how does it work. Does it work like an obstacle blocking/worsening the vision of enemy units (i.e. I can hide behind it) or does it make my units harder to hit only when they are within some 'smoked area'?
Look interesting and all but the price is discouraging. Maybe it has grate re-playability, who knows . There are SP only games that go beyond CoH2:AA price point
In my mind this would really ease up those interaction tasks (not that they are very stressful ). The armor repairs is in my mind the staple example. Sending the damaged tank behind the lines and just ordering the engineers without all the camera hassle would speed things up and free your mind from this unneeded distraction.
I don't know it this has been brought up before but wouldn't it be beneficial if we could send unit-unit interaction orders just by clicking the appropriate shield icons? For example if we would like to send engineers to repair damaged armor then we just select their shield and right click the damaged tank shield. The same could be done with loading units to transport. What's your opinion on this?
IMHO a good SP campaign is a good choice now. The MP part of the game has enough content to sustain itself (aside from some requested technical features). Relic is not charity and additional MP content if paid would be described as p2w by the community and could potentially break the steadily ongoing balance process.