Which is funny you say that, because its a nerf.
No whats funny is ur too brainless to note the sarcasm. |
Good change on the panzergrenadiers,thats all i have to say.They are more useful than ever. |
Main problem is halftrack..u can't deal with rifle blob AND this death machine forcing an early pak at the same time in most cases.Secondary problems are rifles beating grens easily at all ranges,long range being somewhat of an issue and mg 42 not always suppressing reliably.I too have had occasional success with the sniper..until the halftrack comes out.I manage to beat noobs who charge rifles at ur grens without cover from behind cover-especially if i have a lmg42 or mg 42..but otehr than this highly lopsided scenario odds are always against u against sensible players.Wehrmacht unfortunately right now is almost autowin for usa due to rifle-halftrack combo. |
Thread: Panther14 Jul 2014, 14:43 PM
I have different views than you. I actually find the Panther a good tank destroyer but very expensive due to the faction's fuel disability. So the 175 fuel panther is basically 263 fuel to me. So the tank is so expensive that only 1 can be realistically fielded. The command panther makes me laugh; It is so expensive that it's usually alone on the field and not commanding anything.
2 Panthers synergize a good deal and are more than the sum of the parts. The duo can fight independent of other units while a single panther cannot. Their 4 machineguns can focus fire and do some damage on infantry but 1 panther alone doesn't cut it. They can quickly knock out a tank with focus fire.
The Jagdpanzer IV I find to be similarly overpriced but it comes earlier which is an advantage.
But if I can wait, I prefer having the panther any day.
2 panthers is mostly a dream for me in any game..and i would take 2 jagds over 1 panther any day.The thing is panther can't be 'trusted',it'll miss horribly inside a fight i'll end up losing the unit..i can atleast trust jagd to do its job if i support and micro it properly.Second problem is its dmg output after being unreliable is also low and slow.When u add the insane price to these problems..no for me.And this is from a guy who has consistently ever since this unit was made teh way it is now,tried in various ways to make it work..3 out of 4 times i rgret not going for the alternative tiger or double jagd. |
Thread: Panther14 Jul 2014, 12:56 PM
Jagd is slower than a Panther and you can't flank with it. Being a tank destroyer (or assault gun) means that everything can flank it and give it a hard time.
Panther allows me to be more offensive as well.
U can't really reliably flank with the current panther either...needs spotter for range use,useless accuracy on move and at range..bad reload and dmg and will be in trouble if it gets up against an at gun or bazookas.Surprise raiding against lightly protected targets..bullying shermans or t-76s..thats about it.Anything higher and panther turns into meek kitten.I find a jagd wall with volks backup more assuring...i can get 2 jagds for price of 1 panther and the truck.its dmg output is far superior.With good positioning and support it performs well...especially in team games..where ur wehr partner can support with turreted p4s into tiger.If needed u can eventually go into the KT or in isu case jagdtiger.Other option is pz 4 dual call in.
|
Raketen without volks is pretty unreliable if u must use them with mines covering the flank or in building. |
Enjoy the grind boys..diablo 3 players like me are no strangers to it. |
Thread: Panther14 Jul 2014, 10:25 AM
I find jagdpanzer4 to be too vulnerable to flanks and not very effective against heavies.
What heavy is there on allied side ..only is-2.As for flanks u said abt keeping the distance and with inf support ,that sounds something jagd would do better.Its damage output is miles better and it doesn't miss all the time. |
Thread: Panther14 Jul 2014, 10:17 AM
Yes but latter in the game Puma looses its reliability quite heavily. Especially when you deal with more targets than one. Panther allows me to take 2-3 T-34 at once. Of course I have to be clever about it and keep my distance + some infantry support but that's just reasonable approach.
U can be clever and keep ur distance with infantry support with jagdpanzer 4 better.It can play the kiting game far better given support as u say..u don't need panther for that. |
Properly used MGs save the Maxim are useful against blobs at all stages of the game, since unlike CoH1 this game doesn't have silly shit like Fire Up! or heroic charge that breaks suppression. In the early game, it suppresses infantry faster and you mop up with other troops (sturmpios, rifles, grens). In the late game, it suppresses slower, but you have much more potent blob counters on hand with various tanks, artillery, and elite infantry.
An MG is not supposed to be sat there to be forgotten; you need to position it well, in cover if it all possible, and micro it to respond to the flow of battle, not to mention support it properly. The battlefield becomes increasingly deadlier for MGs, sure, but that's why you use other units as meatshields.
No instead it has oorah and smoke,plus far lethal small arms. |