Th reinforce of the pzgren squad is why u'll never build it instead of a gren squad. |
If OKW units are nerfed to normal standard then income must be normal as well. |
1 vs 1 and 2 vs 2 -Tiger ace for reasons already posted.
3vs 3 and 4vs 4 - King tiger,can't take chance with 1 tank..with 3-4 players too much volume of firepower available.KT being replaceable is safer.Its larger health is more useful against so many players. |
We don't need al alternative. All we need if for it not to be lazer accurate super walking barrage with every shot.
Trying to fight a tank? Nope, stuka is on your AT gun before it can do anything.
- Avoiding it with basic infantry is hit and miss (guessing where your opponent will move when the woosh starts isn't hard).
- Aiming it at linear retreat paths is a cake walk because never-missing super shells (looking at you, Trois point).
- Shell impact time is not enough for an AT gun to avoid it- aim it along the path of a barrel. Unpacking you can do, forwards or back you can do. Pivoting and then moving sideways you cannot.
All it needs is for basic fire to be an AoE scattering of a few shells and it's fixed. The firepower is not the problem. The massive length of never missing line you can draw is the problem.
Then its cost needs decrease as well.If units are going to be less effective OKW's reduced income will have to be taken into account. |
Main problem with pzgrens are 40 MP reinforce,when usa,grens can reinforce at ~30 mp,there is zero sense in using this unit.
As for not charging frontally,thats what rifles are doing right now and usually getting away with it for initial larger MP cost they beat grens at all ranges while having less reinforce. |
Again same question,why OKW has 2/3rd income if its not balanced by powerful units?Also plz suggest alternative OKW lategame heavy artillery. |
They are only temporary lol,u have them forever.
This method i like because it lessens the ongoing frustration with unable to access new commanders with war spoils.
I think they are going in right direction,but they seriously need to do away with this duplicate problem.Make duplicates be worth something.Some points which can be spent on stuff or something.Or best remove duplicates.
Also u paid like 3 dollars on this,and the game maybe 20 dollars.COH is the most cost effective game out there.for 20 dollars u get maybe a thousand hours plus worth entertainment..u can spend that on a small meal,lol.Stop bitching..there are far far bigger ripoffs out there in the world..relic's gotta take care of themselves too.And giving players access based on playtime is a bold and positive step..showing they are not just about money.Ideally they would also allow to buy commanders to those unwilling to wait..but thats not implemented yet. |
How was panzergrenadier overperforming..lol.Data is not everything..data should be combined with in game results and feedback.Panther another example of 'data' in pen and range..but in game factors render both of these largely redundant.Ober was right decision..fallschirm i'm not sure..will need playing.Meanwhile despite 'data' changes usa halftrack still running riot. |
I played with Ost vs US; I had no problem. The mechanized assault strat was effective. (Assault Grenadiers (unlike Sov, the US do not have shock troops or non doc flamethrowers)).
Stug es can knock out stuarts and light vehicles easily.
Tigers are highly effective and even more so than vs soviets.
Now try it without ass grens. |
1 vs 1 definitely takes more skill.
Large team game modes take different type of skill though.It takes more macro than micro having to manage near 100 pop armies.1vs 1 is more micro centric.
However 1 vs 1 is more punishing to unit losses as resources are harder to come by and there is no mate to give u a breather to recuperate....another thing is in 1 vs 1 ur timing and unit choices must be exact...whereas that is not so in large team modes due to abundance of players.
Main skill in team games is team co-operation and complementing each otehsr unit choices..this is why games vs 2 arranged teams are far better than random ones which often end up gigantic spamfests. |