OKW already a good share of prototype units that maybe saw combat twice, and fictionalized units that never existed.
IF we get a new German faction it would turn out like this:
-some recycled units from coh1
-some prototype units that almost never saw battle
-panthers (every German faction in coh history has one)
- A new mechanic
I think a Japanese faction is a opportunity to really introduce new gameplay and stratagey, Imagine a Axis faction that emphasizes early game infantry play instead of holding out for heavy tanks, like every German faction in the history of every WWII strategy game ever. |
Its always IR plus Stuka, never Strumtiger. Stuka literaly does Strumtiger's job from a safe range,meaning unlike Strumtiger, Stuka wont be getting shot at. Additionally, Strumtiger is really gimmiky, with its 45 second, crew must be exposed to reload dumbness it has going on. Also, I don't know if you guys have noticed, strumtiger AOE shell is ALOT Smaller than the rockets of death from a stuka. |
Depends on what opponents have.
Wall of tank destoyers? Stuka.
Wall of AT guns? Sturmtiger.
I think Stuka is the best answer for both. |
Click "Volley Fire" on Infantry squad, wait for it to kick in, click on vehicle / building. The automatic rockets won't stop, and you'll be firing automatic bazookas at anything you want.
Ill give it a try, sounds like elo bait |
So I could turn it on then use it on any light vehicle and gib it?
lol
volley fire can't be used on vehicles, but yeah, Its still cool |
Just wait for a few days after release. The price is going to stay the same, and you could see if there is something you really want or like. (No point in buying Germany and US if you are going to only play one.)
Soon after release you'll see all the stats of units, unique abilities etc, then make a decision if you would use that or not. |
This thread is two pages of disrespect. Great way to start the morning guys. |
thanks |
I have a replay of a game I want to send to Imperial Dane, can anyone tell me what to do? Iv never done it before |
"he was a bad player" means in this game he was bad. Not a general rule. But to make it clear I'll rephrase - he played badly late game, thaat's why he lost. Early game he dominated with Maxim spam - something I think he uses very often to get his high win %
High win % generally means great player but doesn't always mean great player. It can mean they've found something cheesy and they're exploiting it.
And can anyone reply to to this?
"Going for Maxims means losing At grenades"
"But you get AT gun in the same building."
I don't think anyone can answer it but let me know.
Double snipers is what you use against maxims to push them off the map. Scout cars are awesome, but they get penned by maximums and come too late and besides, at guns and guards. So don't scout car, double snipe. |