Okay...So the nerf on A made B unfair?
First off, "moderately priced" @ 100 fuel?
For OKW that's a huge delay in any other vehicle.
Stuka only If the enemy is not spamming specific units (con spam/maxim spam etc) then there is no need for the Stuka. Otherwise I'm getting a puma or rushing a luchs.
Also, in regards to the Infl grenades. They're doctrinal...If you want them at 45 munis then I rather them not be part of the doctorine, I'm sacrificing a "skill" from a doctrine to have those grenades. I'd much rather have smoke screen as a "skill" as opposed to 45 muni infl grenades.
So what, Assault grenediers grenades are not doctrinal? you might want to rethink your statement. Plus I said they should be 30 munitions
As for the Stuka You could consider the panzerwerfer the most expensive piece of mobil artillery when you consider the tech price. also you mention that the Stuka is only useful when your opponent is spamming things such as... (con spam/maxim spam etc) which pretty much means if your opponent is getting units the stuka is useful. Nerfs on A and B made them reasonable while they have not patched the stuka yet which way outperforms any form of on map artillery at this point |
Mostly because it requires a mod to do that, and I do not want to waste their time
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I have added a section on the OKW flak halftrack because I forgot to mention it |
Panzergrenadier blobs were finished the moment they introduced the infantry lethality patch,and they only could bully soviet stock infantry before that which were always crap,they never faced rifle blobs,if they had they would have been humbled.That along with accuracy and armor nerfs killed it.And look, don't babble on 'use them at mid-range in cover'..it has been noted a hundred times and is used when the unit is built that way..charging blindly-we DON'T do that...don't treat veteran ost players like they are noobs who don't know how to use their own units while u play ostheer far less frequently..if it was a skill issue it wouldn't exist for top players...if its a skill issue ..why aren't they being used in tourney?Ok i'm noob,most ost complainers are noobs..are the top tourney players noobs too?
Which is exactly why I suggested a minor buff in their survive-ability. No need to go on huge rants about a unit I suggested buffing in a similar way you did. And you are very wrong about panzergrenediers a long time ago, but its really irrelevant now, I should not of brought it up. |
Pgrens aren't UP imo, they're basically Sturmpios that have slightly more combat capabilities (Bundled Grenade, Panzershreck)
Yea except sturm pios have 5 levels of veterancy, two of which are reduced incoming accuracy that allows them to live. Pgrens are better in terms of combat but they are pretty expensive to loose men almost as quickly as grenadiers. |
Disagree, the Easy Eight is overperforming for it's price. At 10 fuel more than a Panzer IV, it has a 35 armour advantage and a 55 penetration advantage. The E8's gun also has the overall tightest spread of all medium tanks.
I disagree, I actually prefer the M10 over the M36 sometimes. They're cheap, they're fast, flank speed is epic, and they have good penetration. The M36 is expensive and lacks mobility and penetration (more than M10 but not enough to cover the disadvantages imo).
Well you may be on to something if those numbers are true, I have really looked in to them a whole lot. a slight cost adjustment in increasing the fuel and manpower slightly to match the performance.
As for your M10s I have tried many times to get them to work, they simply do not do enough damage and are even more paper thin. Pumas will kill them which is why it is simply not worth getting one because they are generally on the field for OKW and Ostheer players will just ignore it. At taht point you are better off saving fuel for a regular sherman.
I have had great success once or twice. Games I had superb micro with my Stuart and it lived quite long, I would rush in on a flank and use the stun rounds while the M10 drives behind the tank. It works on medium armor because they cannot retaliate in time to do anything about it. Problem is that both tanks are paper thin and any sign of units with fausts or AT you'll loose either the stuart or the M10
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Source?how about more or less every single game being played right now?See the tourney matches..which tank u see as ostheer lategame weapon?Panther?Elefant?How many panzergrenadiers do u see?
What would u fight e8s,t-85s and is-2s with?pz 4s or stugs?Its always pak plus some stop gap into tiger.
you did not read the whole thread clearly. There is another part dealing with Call ins, but Relic announced as a whole they want to fix the call in tanks. It is true the Call in meta is a bit dull with players creating "gap filler" units to some better call in tank. How long have you played this game? Because for some time at the beginning, you know how US blobs are accused of A moving to winning? well I can tell you from personal experience it was way worse with Panzergrenedier blobs. I mentioned buffing Pgrens slightly because that is all they really need. They are not a unit to simply charge at your foe and get in short range, they have one of the highest DPS's at mid range as well. It is great to keep them near important weapons teams because they excel at pushing back flanking shorter ranged infantry such as conscripts, penals, ect. |
"I honestly think the infantry gun needs a slight tone down, This gun is simply an MVP every game. It has great vet scaling and can direct fire against light vehicles. Its simply fantastic and probably a little over preforming its cost."
Maybe I'm using it wrong, but as far as I can tell, it's generally less effective than the ost 80mm mortar, costs almost twice as much, can't retreat, and can barely kill anything because the splash damage is so low.
"Can we please reduce the damage the stuka fuss does? Panzerwerfer and Katyushyas got nerfed for a reason. its simply not fun to loose so much to the point and click of a moderately priced mobile artillery piece. Plus this one has even less RNG as you draw the line."
They were nerfed practically to extinction, which was bad, but that's not a great reason to also ruin the Stuka. Why not just buff the Pwerfere and the Kat? Okay I know that doubling the stats of the Kat didn't work, but surely there's a middle ground?
"PanzerJagers need a slight adjustment in lower DPS. They are incredibly great like the Infantry gun and are probably over preforming for their cost."
What are panzer jaegers?
The jager recon troops from scavange
Panzerwerfer and katushya got nerfed quite a bit (they are still good at what they are supposed to kill which is static weapons crews) because in the past they suffered from Vcoh syndrom where mobile artillery murdered everything too cheaply and with little counter play. It was simply not fun to loose half of your army in the blink of an eye when two panzerwerfers staggered their shots. Remember the over buffed katushya? that is what the old panzerwerfer did and katushyas were not far behind |
I knew u were soviet biased on ur position regarding panthers and panzergrenadiers.U have expanded on nearly every single soviet unit in its balance thread..just glossed over most of the dead ostheer units.
Yeah right man,soviets are crap without cheese,usf are crap,but ostheehr can happily stay a 1 tank 1 infantry unit like forever.Hypocrisy at its best.Where is e8 in ur american 'balance thread'.
Panther Might need a slight fuel decrease but the problem lies not in the unit itself but rather the BP3 and tech building costs are way too high. As for your bias complaint please leave that out of this thread. It has nothing to deal with the thread.
You made yourself sound foolish with your comment about 1 tank 1 infantry unit. StuGs are cost effective, P4s are just a little more costly than T34s, the infantry unit prices match pretty much.
There are not really any dead Ostheer units besides the flame half track and stuff in T4, both would see a rise in use after a fuel reduction. None of the units in T4 are bad, they just seldom get used due to the T4 price |
I broke up my hopes in multiple parts to promote narrowed good discussion with less derailing.
DISCLAIMER:
Please keep the discussion around these 4 topics. Remember the fallowing:
Just because A is unfair does not make B unfair, they are two different entities
Just because A is fair does not make B fair, they are two different entities
There is asymmetric balance in this game, do not compare two units directly in similar roles
(think about everything, timing, cost, role, multi purpose, etc)
Keep anything to do with fan boys out of my thread, there is no place for it
This thread is dedicated to OKW
They are probably the best designed faction currently if it were not for being so susceptible to Soviet cheese. You get cheap access to all Tiers, pretty much great stuff in all of them, and the trucks provide something valuable to the game such as repair or flak gun.
Kubel could probably use a bit more love with a slight health increase and better performance on the move to help deal with Soviet sniper teams
I honestly think the infantry gun needs a slight tone down, This gun is simply an MVP every game. It has great vet scaling and can direct fire against light vehicles. Its simply fantastic and probably a little over preforming its cost
Inferred sights on the Obers is way too much. You will loose a squad in a blink of an eye with their ignoring cover bullets. The cost should come down significantly and so should the effectiveness
Lets face it, the OKW puma is way over preforming. I think the Osheer one always has as well, but this one is better for whatever reason like the panther. well microed it can beat most heavy armor. I have developed a strat as Ostheer vs rifle company that relies on pumas and paks to stun lock tanks in front of AT guns that vet up and then re stun them. The OKW have no pak40s, but the Puma is still ridiculously effective for an armored car with a light AT gun on it. I think getting rid of the non vetted smokes is a great starting point for slight nerf to the unit. It will probably need a slight health decrease to make it more risky to use because for some reason it has almost medium armor amount of health.
As much as I am glad Relic allowed the OKW to have full munitions income, it makes panzer Fussiliers over the top. you pay for a 6 man gren squad that can have 3 G43s with up to 5 stars of Vet. They already stomp on rifles for similar cost, then add the G43 upgrade and they vet up like crazy. You dont even need obers to stand up to M1919s because these squads are such monsters. I am suggesting a slight DPS adjustment.
Can we please reduce the damage the stuka fuss does? Panzerwerfer and Katyushyas got nerfed for a reason. its simply not fun to loose so much to the point and click of a moderately priced mobile artillery piece. Plus this one has even less RNG as you draw the line.
People complain that the reketenwerfer is bad, but for how cheap it is I think people are just hoping for this little guy to act for a pak40 while they save for a panther or a KT. These guys and Pshrecks are good at pushing back armor but they alone should not be relied on to hold back all armor. It makes me cringe when people complain their shreck blob and reketenwerfers didnt hold back T34-85s in time for their KT or panther to arrive. They have such great vet bonuses and their ability to be placed in buildings makes them really great on other maps compared to other AT guns.
PanzerJagers need a slight adjustment in lower DPS. They are incredibly great like the Infantry gun and are probably over preforming for their cost.
um. Infiltration grenades? how did relic miss this? They are the same grenades at 10 munitions that assault grenadiers get for 45. whhhaat?. So they should definately not save you munitions for a just as effective, arguably more effective grenade. I suggest putting them at 30 munitions. My reasons is that the timer counts down for usage while not in combat. This means you can use them, retreat back to base for health, go capture a point and your set to go and throw another 10 munitions grenade (depends on the point, when I timed it, the timer takes getting reinforced and a fuel/ munitions point).
Pak 43 for both Ostheer and OKW needs a significant range increase to make it useful.
OKW flak halftrack needs a little looking into. It for some reason has huge issues actually hitting anything other than debris or the ground, a problem that many tanks share but it is by far the worst on this unit. It also needs to have its set up time to match the M15. Its basically unusable at this point because its set up and tear down is so long
This faction has a great design that unfortunately gets over looked most of the time do to "allies cheese". the problem is that if said stuff gets addressed OKW will shoot strait to the top do to its great preforming core units and fantastic call in infantry. Should USF be more balanced out in early and late game, as well as Soviet cheese being addressed the OKW will destroy any competition infantry wise and through their faction design go into a dominating late game. It might seem like this page is devoted to nerfs, but it is out of necessity for the future when allies get addressed. Please do not take this the wrong way as in me completely hating on the OKW
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