Right, so time to set this thread forward:
It does not matter what RTS you are playing, APM is an impact characteristic of game play, However there is no direct correlation between APM and balance unless the discrepancy between two factions is extreme and commonly viewed. Back in the days when Replay analyzer worked, I did a short study on my own about APM to better improve my game play. I down loaded many replays and looked at all of my own. What I saw was the better players tend to have a higher APM (that is pretty normal) but they were not too much higher than average or above average players.
I was on my way to the top 100 over the summer when I had more time. I played against many up the upper tier players, on auto match and in the tournaments I participated in. I was killed by any of the top 20, but their APM's were all over the place. One thing I did notice was the general range was around 80-100 average apm with notable exception being Cataclaw, who averaged 160. These top players vs each other all the time and the matches are still close, and they win or lose. You can see that the apm is not terribly high (this is gold apm in starcraft II) but having a higher apm does not drastically lend advantage.
The reason for this is that while APM is important to an RTS, it is only one of the few determining characteristics of game play. Each trait adds another dimension in determining quality of the player, but some are weighted more than others and not all RTS's have the same.
For example: In Starcraft II APM has a much bigger impact because of the income system, as well as the way units react. In coh2 units do not chase unless told to meaning you can leave units in a place without locking them in a hold position, and they will still participate in the game. This means while babysitting your units is important, you do not have to always micro them constantly (a good example is an hmg, it will participate perfectly fine after positioned). As for the income system, because coh2 is not mining based there is no worker micro or worker harassment, meaning there is technically less to worry about and does have a rather large APM impact.
Now on to other things; Coh2 does not prioritize APM as a direct game impact. What I mean by Prioritize is that you cannot win a coh2 game on apm. In Statecraft II the lower level players are just learning builds, unit comps, and building their apm. The best plan in the world will not see you to victory if your opponent doubles your apm and just simply out tasks you. In coh2 that is not the case. add all the APM you want, walking into an ambush due to the true line of sight and you'll still loose. This is not to say that APM does not matter, surely it dictates multi tasking and grenade dodging as well as other factors. But where SC II you can look up a build on the internet and roll some one just by having 200 apm due to the cook book nature of SCII, in coh2 you'll die to a better positioned army and unit comp because game sense and positioning is weighted far more in quality of players.
my point is that while apm is important, there are other traits of this game that matter more in determining victory, and though it is important from what I saw there was not a drastic difference between axis and allies in APM. It was actually pretty random.
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