If you do not like my suggestion as solution I suggest you come up with another.
Don't worry, that won't be hard.
Re: the MG vote: It's viable, for sure. I mean any unit is viable depending on the situation. But more work required in conjunction with future infantry and vehicle changes. |
Faust timing was not a good change. It was a premature change.
Faust timing should have been with light vehicle changes, which had already been thoroughly tested before they became reverted.
Cost reduction worked OK for WBP. However with Brit nerfs and Soviets going out of the window, it's no longer justifiable to give everything to the OKW.
Dude hang in there, I (and I'm sure others) appreciate the work you, GG and Mirage are doing. |
PS: If we ever want to make Vickers worthwhile for the late-game we would have to apply similar anti-cover modifiers (if its range goes down, that is).
I've got a better idea, let it keep the range but give it Vet1 ability that forces it to reload for 20 seconds (once in the beginning and once at the end) and give it +0.000001 increase
Nice! |
It's' more of a case by case analysis. If the player reacts in time and begins to reverse move the panthers with no momentum loss on obstacles etc, T34/76s will have a real struggle to pen panthers. If they get on the rear though panthers have zero chance.
True - if panthers are stationary and blocked in by 4 T34's (one in front and one behind of each panther) and they remain stationary, they will probably both be destroyed.
Probably. |
I can't tell you how many times I've had 3-6 T34/76's go on one of these "suicide rushes" and take out Tigers, King Tigers, or even a small group of panthers with minimal losses. The other week I lost 2 Panthers (one vet 2, one Vet 1) to only four T34/76's due to me being surprised and the other player's outstanding micro. The sacrificial lamb would lead the attack and get behind my tanks preventing them from backing up with the others went to both sides of the panthers. I didn't even destroy a single one. One was an inch from death and another was severely damaged but both were able to retreat and repair.
I'm sure someone has a replay of this happening. It's happened to me quite a few times with minimal losses to Soviets.
It CAN go wrong. If they bumrush i this fashion in an area where your tanks are plus AT guns behind the tanks they're gonna have a very bad time. Or if the axis player sees it coming soon enough and kites the T34's in reverse.
4 T43's killing 2 Panthers is NOT the norm. It is an exceptional edge case that should only go to show the potential boundaries of the balance scenario, not stand as a baseline for comparison.
In other words, don't use the exception to try and prove the rule. |
If Sov infantry is to remain where it's at currently, then we're looking at needing T34-76 AT buffs, and improvements to call-ins like KV1, KV8, to strengthen them in the mid-game. |
That's what happens when you take away all the cheese from the faction that was based around cheese...
...without balancing other areas upward to compensate. |
Molotovs are good enough in my opinion for 15mu, but they should be packaged with AT-nades or unlocked for free with T3/4.
At the moment unlocking them in early game sets you back a bit too much, especially since you most likely need AT-nades unlocked for 222 or Luchs.
+1 |
What's going to be the point of Guards then?
Cons get DP, Penals get AT rifles, why the need for doctrinal infantry like Guards?
If you went T2 and want inf with PTRS? And you don't get guards because they have a DP. You get guards for elite inf that is versatile. They'll always be better than cons, therefore they have intrinsic value.
Your post is a straw man. |
Expert tankers could fire (and hit) on the move. The gunner in Wittman's tank crew was noted for it
One crew doesn't = the thousands of other ones...
The thousands of other ones are the baseline. |