Not really. The point of the edit was more that the even winrates between BG-HQ and Mech-Reg likely indicates that both options have been chosen in about the same ratio by the better and the the worse players.
Well, Hans and KoreanArmy so far didn't play OKW
Players that picked BG-HQ first and won: Luvnest, Theodosios, Fredbrik, Lt.Baumy, Tobis, VonAsten, Zarok
Players that picked Mech-Reg first and won: Pappy O'Daniel, Barton, DevM, Jae for Jett, Jesulin, Talisman, Tobis, GB Hooligan
Great, thanks for the info. I haven't watched all GCS matches, only those casted by AE and Stormless. None of those have built BGroup so far (IIRC). |
They are the same (given the sample size): BG-HQ: 20 games, 8 wins, Mech-Reg: 27 games, 12 wins (so both around 42%).
Edit: Note, that most rounds so far were defined more by a skill gap rather then faction performance, so this is more an indication of what the tech choice of the better player was.
And you'd concur, I assume, that 'the more skilled player' tended to choose early luchs?
Of all the GCS games I've watched, I've never seen the likes of Hans, KoreanArmy etc go battlegroup. |
Just FYI: Not really. In 47 OKW main round games for which I have replays, Mech-Reg. was built first in 27, BG-HQ was built first in 20. Or in percent we look at 57% to 43% (around WPC we had 31% Mech-Reg), so this is probably as good as it gets;
Edit: A Luchs was built first in 25 games, in the other 2 Pumas were fielded first.
Great, thanks for that. You got stats on win rates for those that went mech first? |
Watching GCS, it seems OKW going fast luchs is too much of a no-brainer. We can do this because of medikit drops (instead of investing in medics via a building). The problem, I think, is that early faust is still viable, even though medics have been bypassed. I.e. there's plenty of muni for medikit drops and faust with early luchs.
Suggestion: increase medikit muni price, add +20, so that fast Luchs (with faust AT support) is less of a no-brainer in the very early game. |
*reads some crazy shit about ost t4 and how shit p4 is when hit by a TD, suggests cp gain without considering terrible impact it'd have on game tempo*
Oh it's vipper lol |
You dont even Show your playercard while giving Feedback. Dont throw with Stones Inside a glass house or whatever the correct saying is..
Playercard has nothing to do with proper analysis of text he has written here on this forum. Your argument is a straw man. |
Mr. Smith decided to put a false label on me and I corrected him.
'I just started playing this game again after not playing for 9 months. Naturally I wanted to play my favorite faction(s) again first'
Fat lot of use your feedback's gonna be. |
Why are you arguing my player card all of a sudden? I feel like you are trying to shut down dialogue by claiming my opinions (yes I said opinions I know I can be wrong) are biased or irrelevant. I just started playing this game again after not playing for 9 months. Naturally I wanted to play my favorite faction(s) again first. No I've been out of country for the last three weeks so I haven't had time to play all the other factions again since getting back (I've played ten days in the last 9 months).In case your interested, my favorite factions (balance aside) are Ost Brits soviets okw/USF. Aka, I enjoy combined arms more than anything. The reason I defend ostheer is because A) they're my favorite faction (and imo most balanced and best designed) and B) I don't think the balance team plays ostheer teamgames enough to balance it so (just looking at the balance team player cards). It's hard when someone make changes on something that doesn't concern them and don't have experience with. Fair?
Regarding this post, I'm just pointing out this inconsistency is all. Stug is and has been for the last number of years, ostheers answer to tank destroyers and heavy tanks (especially high HP Croc and Churchill) and it already dies to 3TD shots meaning ost struggles a vs allied AT. Seeing nerfs to twp and stug (the answer to Croc or FF) is a big deal since ost relies on their tanks more than any other faction for any form of aggression. Ill have to test out the panther to see how well it takes over the AT department so we'll see. #believe
I hope what I've said sounds fair.
blah blah blah. Why not take smith's suggestion and test other factions instead of regurgitating text all over the place |
T34 Fuel Increase - Is 15 MP worth 10 Fuel? Seems like more of a nerf than anything since I don't think T34 timing is currently much of a problem from what I've seen.
T34 price increase would be better if it included a small buff to short-range pen. |
i'd think every one glad that there is no more A move 1v1 free win anymore. but many out there including me feel that maxim still lack something it deserve to be "support weapon"
There are bugs with its target switching, aim time values which affect both suppression and long range dps abilities. Known issues. |