Give universal carrier the 222 treatment
Posts: 2358
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If lavanades are an anti garrison tool, so are UKF pyro IS howitzer flare, just saying
No deni, but i think we know which is more effective.
Posts: 97
Because OKW has so many non-doctrinal flamer units... you alles fanboys should play some axis to get a grip of the game.
No need for me to respond to the first point when so many others have done it already.
I play all factions pretty much equally so, I'm aware of the strengths and weaknesses of all of them.
Posts: 211
If lavanades are an anti garrison tool, so are UKF pyro IS howitzer flare, just saying
Nani the fuck
Posts: 3260
If lavanades are an anti garrison tool, so are UKF pyro IS howitzer flare, just saying
It is. It usually destroys the garrison outright.
However, it's about as cost efficient as demo charges.
You could easily rework the Pyro Section into UKF's indirect fire unit, but at the moment it's not practical.
Posts: 17914 | Subs: 8
It is. It usually destroys the garrison outright.
However, it's about as cost efficient as demo charges.
You could easily rework the Pyro Section into UKF's indirect fire unit, but at the moment it's not practical.
Regular grenade range of flare might have something to do with it.
British men have limp limps.
Not like the alpha male welsh sniper chad who actually can throw it longer then arms length.
Posts: 3260
Regular grenade range of flare might have something to do with it.
British men have limp limps.
Not like the alpha male welsh sniper chad who actually can throw it longer then arms length
I'm pretty sure the sniper's got less range than the Section does.
It has to sneak up to throw 'em.
Posts: 17914 | Subs: 8
I'm pretty sure the sniper's got less range than the Section does.
It has to sneak up to throw 'em.
Specifically because he is a sniper he gets 35 range.
Sections have 10 or less.
Posts: 320
Specifically because he is a sniper he gets 35 range.
Sections have 10 or less.
Afaik they have very similar flare throw range. Your data might be outdated.
Posts: 13496 | Subs: 1
Specifically because he is a sniper he gets 35 range.
Sections have 10 or less.
That information is false, the range of flare for IS was 20 and was increased to 30 in 2016....
Sniper does had range 30 and was increase to 35 in the same patch.
Posts: 2358
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If pyro had a single, faster firing, HE howitzer shell with extra damage to garrisons, for half the munition cost, then will that count as anti-garrison tool? Or is it too far behind yet?
Actually UKF arty could include a number of different shell types like smoke, incendiary, WP, HE, Air-bust...Some could be doctrinal some stock.
Incendiary would be better vs garrison both giving time to react and denying garrison.
Posts: 309 | Subs: 1
Literally has flames on their mainline infantry that unlock for free 3 minutes into the game but ok.
Flame nades =/= flame thrower
Posts: 5279
Flame nades =/= flame thrower
The bulk of your fighting force that you also use to snare enemy armour=/= squishy engineer unit you might have all of 2 of.
Being always able to clear garrisons and deny cover is vastly superior to needing a specialist to do it. It especially causes problems vs the brits who are supposed to rely on cover and just got their nuts cut off so they are quite literally without a viable infantry squad before getting 5 man squads.
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