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russian armor

T34/85 or KV1 in Soviet Industry Commander?

4 Oct 2019, 16:33 PM
#21
avatar of Maret

Posts: 711

Commander calling - Soviet Industry. Where something that reflect word "Industry"? It will be better if it have:

1. Passive ability that significant reduce build time of armor units
2. In T4 instead of Kv-8, cheap "downgraded" version of t-34/76 (with worse accuracy and rate of fire than regular)
4 Oct 2019, 16:34 PM
#22
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

Maybe its time to bring back the red banner T34/85s or the Green T34/76 reserves from the cancelled commander? I could definitely see industry being the commander of choice for a revamp.
4 Oct 2019, 16:49 PM
#23
avatar of Grim

Posts: 1096

Maybe its time to bring back the red banner T34/85s or the Green T34/76 reserves from the cancelled commander? I could definitely see industry being the commander of choice for a revamp.


I would a tank version of Ostruppen.

4 Oct 2019, 16:50 PM
#24
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post4 Oct 2019, 16:33 PMGrim


if the the T34/76's performance was tenable for anything above 1v1 then it would be a different matter.

if this was regarding Ost/OKW/USF or even UKF then it wouldn't matter as they all have solid non-doctrinal tanks.


Exactly. In all honesty I think buffing the 76 to between the current 76 and 85 would put it in line with the Ostheer panzer IV but not quite, while buffing the 85 a bit would make it closer to a Soviet light Panther. You could then adjust prices and go about making the stock army stronger.
4 Oct 2019, 16:50 PM
#25
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post4 Oct 2019, 16:30 PMGrim

I believe people argued for the KV1 to be buffed on the grounds of it being utterly shit before XD

KV-1 was superior to Panzer IV H even before the buff. People simply though T-34/85 was a better choice and they where right. It was a better (maybe still is) but that has to do with T-34/85 and not the KV-1.

jump backJump back to quoted post4 Oct 2019, 16:30 PMGrim

Anyway, this thread was to see if people think the commander should be changed.

T38/85 OP discussion can go in it's own thread, if you believe it to be the case-I don't but there we go.

Urban defense is a very powerful commander and the only way to make this one meta would be to make it OP. One has to start by nerfing Urban defense ore removing KV-2 from that commander...
4 Oct 2019, 16:58 PM
#26
avatar of WingZero

Posts: 1484

Adding T-34/85 would make this doctrine too OP, especially in team games. You have fuel drops and pretty competent 85s plus heavy KVs a bit much.
4 Oct 2019, 17:16 PM
#27
avatar of Stug life

Posts: 4474



Exactly. In all honesty I think buffing the 76 to between the current 76 and 85 would put it in line with the Ostheer panzer IV but not quite, while buffing the 85 a bit would make it closer to a Soviet light Panther. You could then adjust prices and go about making the stock army stronger.
but then U will need to increase the cost
4 Oct 2019, 17:18 PM
#28
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

but then U will need to increase the cost


Read the last sentence of what you quoted.
4 Oct 2019, 17:20 PM
#29
avatar of Stug life

Posts: 4474

Ops


Another option is removing the repair ability for the mini at gun, fits with the theme of industry and early war years
4 Oct 2019, 17:21 PM
#30
avatar of thedarkarmadillo

Posts: 5279

I think 85s would be OP with the fuel drop as well as overshadow whatever other tank is in the doctrine.

All in all I feel like the Soviet armour is in a good place and even more so when increasing fuel gain via drops. The theme is expendable armour not superior armour so the 85 doesn't fit in in that regard either.

That said I do think self repair could get the axe and something else in its place, perhaps con ppshs so you have another munitions option aside from the air drop that also fits the theme of soviet industry and fills the hole of infantry.
Or rapid conscription to aid the horde mentality.

In the past (before the fuel drop was put in) I suggested making CE "work" a cache to increase resource gain at the cost of manpower via upkeep kinda like the old version but with counterplay.
4 Oct 2019, 17:24 PM
#31
avatar of Freestyler1992

Posts: 88

Could use guards.
4 Oct 2019, 17:24 PM
#32
avatar of Stug life

Posts: 4474

They already have mini sink tho, the repair station cost mun and mp
4 Oct 2019, 17:29 PM
#33
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

What’s people's views on the fuel drop? Personally I despise it.
4 Oct 2019, 17:46 PM
#34
avatar of Stug life

Posts: 4474

Useful for rush and when u have a lot of mun, give the advantages to build mun chaces and use it for both mun and fuel with conversion
4 Oct 2019, 18:21 PM
#35
avatar of Serrith

Posts: 783

jump backJump back to quoted post4 Oct 2019, 16:50 PMVipper

KV-1 was superior to Panzer IV H even before the buff. People simply though T-34/85 was a better choice and they where right. It was a better (maybe still is) but that has to do with T-34/85 and not the KV-1.


Not objectively, no. Yes in a 1v1, the KV-1 had a better than coin toss chance to beat a Panzer 4 H particularly without vet. But the Panzer 4 had better AI and better AT with AA capability and more mobility costing 25 fuel less. It was definitely more cost efficient and flexible.
4 Oct 2019, 18:35 PM
#36
avatar of Vipper

Posts: 13496 | Subs: 1



Not objectively, no. Yes in a 1v1, the KV-1 had a better than coin toss chance to beat a Panzer 4 H particularly without vet. But the Panzer 4 had better AI and better AT with AA capability and more mobility costing 25 fuel less. It was definitely more cost efficient and flexible.

Test KV-1 vs PzIV both H and J would win the majority of times. It is better tank. (AA capability is not really that important), the KV-1 now has similar AI without any MU cost.

The KV-1 has enough AT to beat the PzIV and it does not need any more.

(edited)
4 Oct 2019, 18:35 PM
#37
avatar of Serrith

Posts: 783

jump backJump back to quoted post4 Oct 2019, 18:35 PMVipper

Test KV-1 vs PzIV both H and J. it not a coin toss.


That's what i said.
4 Oct 2019, 20:05 PM
#38
avatar of Mr. Someguy

Posts: 4928

Maybe its time to bring back the red banner T34/85s or the Green T34/76 reserves from the cancelled commander? I could definitely see industry being the commander of choice for a revamp.

Green T-34's were absolutely terrible. If anyone remember the CoH2 beta where every penetrating hit inflicted a mini-crit on the vehicle, that's what Green T-34's were. If the T-34 was hit by another tank, it would disable some part of it. Red Banner T-34-85 would be awesome though, the Soviet faction has no elite armored vehicles.


The theme is expendable armour not superior armour.

Company of Heroes emphasizes unit preservation and tactics, there is no such thing as "expendable armor".
4 Oct 2019, 20:12 PM
#39
avatar of Grumpy

Posts: 1954


Green T-34's were absolutely terrible. If anyone remember the CoH2 beta where every penetrating hit inflicted a mini-crit on the vehicle, that's what Green T-34's were. If the T-34 was hit by another tank, it would disable some part of it. Red Banner T-34-85 would be awesome though, the Soviet faction has no elite armored vehicles.


What were Red Banner T34/85's?
4 Oct 2019, 20:40 PM
#40
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post4 Oct 2019, 20:12 PMGrumpy


What were Red Banner T34/85's?


Basically, T34 equivalents of Tiger Ace and a dual call-in of vet3 tanks. No idea if they had anything else going for them akin to TA.

There were also green T34, which were literally osttruppen tanks, less health, half the damage and crew shock after being hit by anything larger then rifle.

Or so were the rumors.
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