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How's the post-patch Comet?

3 Oct 2019, 10:22 AM
#1
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

I'm interested in what people think of the new, buffed Comet since I did not have much time to play UKF lately.

I'm happy that UKF should have a real choice in their premium tier and wanted to know what the current opinion is. Also please don't turn this into a general UKF and Tommy discussion :)
3 Oct 2019, 10:45 AM
#2
avatar of srider

Posts: 34

I'm interested in what people think of the new, buffed Comet since I did not have much time to play UKF lately.

I'm happy that UKF should have a real choice in their premium tier and wanted to know what the current opinion is. Also please don't turn this into a general UKF and Tommy discussion :)


It is starting to get to a place where one may consider going for it over the Churchill, but it misses more often than you expect and is surprisingly fragile. Considering it being a unit meant to be used aggressively in line with the Hammer doctrine, it doesn't perform up to its role due to its slow firing rate and low accuracy.

At the moment it feels almost like a support tank for the cromwell to do the flanking, as it's much better due to its better mobility and smaller target size.

Anti-infantry capability is dramatically improved however... when it lands after 3 or 4 misses...
3 Oct 2019, 14:53 PM
#3
avatar of BlueKnight

Posts: 320

Its AI capabilities are still really bad for the cost. AT wise it's decent but still significantly worse than panther. The automatic grenade throw from veterancy is horrible - the grenade misses stationary targets and takes like 3 seconds to explode not doing anything spectacular. The good thing about comet is the smoke/WP shell. If my life depended on it, I would continue to build churchills even though they are ugly af.

I've been testing comet's AI extensively to give myself reasons to use it but it's just too bad vs infantry. Imho it either needs a cost drop to churchill level or the hull MG buffed like was done for KV-1. It's just not worth its cost atm.
3 Oct 2019, 14:59 PM
#4
avatar of blvckdream

Posts: 2458 | Subs: 1

185 fuel + hammer tech is way too expensive. Considering you never build more than 1-2 Comets anyway they cost exactly the same as Tiger, IS2 and Pershing. Just stupid. The first Comet costs you a whopping 230 fuel.

The tank itself is decent now, can be fun to use because of WP, smoke and war speed. Just very hard to fit into the build order when the game is balanced due to the strong heavy tank meta. Getting a Comet when the enemy soon has Tiger or KT is just suicidal as their penetration isn't good enough to threaten them. You need to send them on risky flanking manoeuvres which is just a horrible idea with a tank that expensive.

3 Oct 2019, 15:08 PM
#5
avatar of Vipper

Posts: 13496 | Subs: 1

185 fuel + hammer tech is way too expensive...


Hammer/anvil tech is actually cheap for what it provides especially compared to BP3/T4.
3 Oct 2019, 16:24 PM
#6
avatar of Mr.Flush

Posts: 450

Upping the pen would help this unit a ton. It won't beat a panther 1v1 but will beat a panther if supported. Easy 8 should get the same treatment too.
3 Oct 2019, 17:57 PM
#7
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post3 Oct 2019, 10:45 AMsrider
low accuracy


It actually has slightly higher accuracy than standard medium tanks:
0.06/0.045/0.03 vs 0.05/0.0375/0.025.

I believe this actually makes it the most accurate tank in the game that isn't a tank destroyer or the Panther.
3 Oct 2019, 18:59 PM
#8
avatar of BlueKnight

Posts: 320



It actually has slightly higher accuracy than standard medium tanks:
0.06/0.045/0.03 vs 0.05/0.0375/0.025.

I believe this actually makes it the most accurate tank in the game that isn't a tank destroyer or the Panther.

He was talking about the 'accuracy' vs infantry per my understanding.
3 Oct 2019, 19:44 PM
#9
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Haven't played UKF yet, but from the total lack of seeing them I doubt they're anything special. FF + centaur combo still far more deadly.
3 Oct 2019, 20:24 PM
#10
avatar of WingZero

Posts: 1484

I think the difference is negligible. Maybe increase the AOE vs infantry?
3 Oct 2019, 22:10 PM
#11
avatar of Clarity

Posts: 479

To me the Comet is alright but Churchill is much better for it's cost and is better in tandem with the Firefly. Comet probably could use a decrease in cost to make it more comparable to the Churchill at least.
4 Oct 2019, 01:41 AM
#12
avatar of Support Sapper

Posts: 1220 | Subs: 1

Churchill +firefly = 310 fuel.
2 Comet = 370 fuel.

Churchill & firefly combo cost lest than 2 comet and do everything better, simple as that. The bonus of hammer is not as attractive as anvil on top of that.
4 Oct 2019, 02:06 AM
#13
avatar of Mr.Flush

Posts: 450

Churchill +firefly = 310 fuel.
2 Comet = 370 fuel.

Churchill & firefly combo cost lest than 2 comet and do everything better, simple as that. The bonus of hammer is not as attractive as anvil on top of that.


I think we should start with some pen buffs and see where that takes them. Churchill should be ai focused while comets should be at focused.
4 Oct 2019, 02:23 AM
#14
avatar of Support Sapper

Posts: 1220 | Subs: 1



I think we should start with some pen buffs and see where that takes them. Churchill should be ai focused while comets should be at focused.


I suggested give churchill a part of HE Sherman's profile and make comet closer into a panther clone before.
4 Oct 2019, 05:53 AM
#15
avatar of SuperHansFan

Posts: 833

If comet is going to remain a premium med AI specialist at panther price point and pop, it needs it's MG DPS buffed and brought into line with other mediums.

At the moment players are at the mercy of the main guns RNG which can cause some frustrating gameplay. eg sniper retreating and 185f comet missing every shot where as a P4, E8, T34/85 etc would gun it down with MG damage in seconds.

I believe tightrope highlighted this in a recent cast, you just can't rely on the comet to chase and wipe weak squads like you can with any other tank.

Apart from that the changes have been good, especially the reload at vet. But like others in the thread have mentioned the vet grenade ability is really buggy, perhaps remove it and replace it with a pen or +5 range buff at vet3.
4 Oct 2019, 09:32 AM
#16
avatar of blvckdream

Posts: 2458 | Subs: 1

Comet main gun still feels unreliable. Maybe because of terrain and the lack of projectile? Had a game on Eindhoven today where the Comet wouldn't hit anything when there was elevation at play. Not sure if that is normal with the weird main gun it has because of how little Comets were and still are used.
4 Oct 2019, 11:20 AM
#17
avatar of Vipper

Posts: 13496 | Subs: 1

Comet main gun still feels unreliable. Maybe because of terrain and the lack of projectile? Had a game on Eindhoven today where the Comet wouldn't hit anything when there was elevation at play. Not sure if that is normal with the weird main gun it has because of how little Comets were and still are used.

That is inaccurate the Comet has a projectile and can hit collision hits. It has been patched a long time ago.
4 Oct 2019, 11:39 AM
#18
avatar of blvckdream

Posts: 2458 | Subs: 1

jump backJump back to quoted post4 Oct 2019, 11:20 AMVipper

That is inaccurate the Comet has a projectile and can hit collision hits. It has been patched a long time ago.


So whats the deal with the lack of animation? There is a projectile but you dont see it?
4 Oct 2019, 11:48 AM
#19
avatar of mrgame2

Posts: 1794



I think we should start with some pen buffs and see where that takes them. Churchill should be ai focused while comets should be at focused.


I like my old suggestions.
Reduce Churchill damage to 120, reduce pop back to 18. Improve its moving acc to 0.75.
make comet pop 17 and fuel to 170.
This gives ukf player more thoughts to consider.

Allies 'suffer' from 60 td syndrome. As long as there is FF, we cannot make comet a panther clone or even close to it
4 Oct 2019, 12:04 PM
#20
avatar of Stug life

Posts: 4474

it just needs buff to the mgs they are very weak, buff them to be like the UC 1, at least 1 of them
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