Fallschirmjäger is very OP!
Posts: 5279
Posts: 17914 | Subs: 8
Is it possible to tie their RA to their ambush? Have them squishy as can be except for the time they are ambushing (or in cover) so they are not attack move death balls but still bloody magnificent ambush infantry?
It is.
Brit sections work exactly like this.
Posts: 13496 | Subs: 1
Is it possible to tie their RA to their ambush? Have them squishy as can be except for the time they are ambushing (or in cover) so they are not attack move death balls but still bloody magnificent ambush infantry?
In late game there are so many craters that it will not make much of difference.
Posts: 3053
In late game there are so many craters that it will not make much of difference.
They wouldn't be good for prolonged combat that way. The ambush doesn't last very long and it'd still be a huge hit to their teamgame blobbing potential without really nerfing how they're supposed to be used.
Posts: 5279
They wouldn't be good for prolonged combat that way. The ambush doesn't last very long and it'd still be a huge hit to their teamgame blobbing potential without really nerfing how they're supposed to be used.
thats my thinking. they will be monsters they way they are supposed to be used, and still monsters in assaults but less so. could change valliant assault to an RA buff instead of accuracy and they they can still be used to assault outright but at a cost.
Posts: 2243
Posts: 37
Posts: 785
When fallsi are OP...than tell me...what are USF paras then, since they outdps fallies easily (win with 4 models left)
Rather willing to bet that Falls will win vs Paras with no upgrades 100% of the time.
Versus Thompson Paras, I'm also willing to bet they'll lose at close range and beat them at long, and vice versa although by a slimmer margin, versus LMG Paras.
Versus AT (Recon Support) Paras you should win at all ranges.
What are USF Paras?
Vanilla Paras - 360 MP / 350 MP 80 MU - Basically Penals without a satchel charge
Thompson Paras - 360 MP 90 MU - CQC unit
LMG Paras - 360 MP 120 MU / 350 MP 200 MU - Long Range DPS unit
AT (Recon Support) Paras - 350 180 MU - Stealth AT unit
Versus Falls which are presently and bafflingly a generalist unit (with camo???), and cheaper. It's really no surprise that Falls should lose in CQC versus Thompson Paras and at long range versus LMG Paras, given those units are supposed to excel at their given ranges, and require good payment to do so. WAD...
Posts: 13496 | Subs: 1
...
What are USF Paras?
Vanilla Paras - 360 MP / 350 MP 80 MU - Basically Penals without a satchel charge
...
You better check your numbers again because Paras have more DPS bellow range 20 (up to almost double at close range), smaller target size, grenades, reinforce in beacons and timed charges.
Posts: 4474
Posts: 2243
Posts: 785
You better check your numbers again because Paras have more DPS bellow range 20 (up to almost double at close range), smaller target size, grenades, reinforce in beacons and timed charges.
I was making the comparison on the basis of the roles of each particular unit variation. If you would like to offer a different comparison, be my guest.
paras win at any range vs fallies...and have 3-4 models left..
Have any evidence to back that up?
Posts: 17914 | Subs: 8
When fallsi are OP...than tell me...what are USF paras then, since they outdps fallies easily (win with 4 models left)
One day you'll realize they aren't even the same role.
Also, when did paras got elite camo, ambush bonus, 2 types of nades+faust, weapons effective at all distances and global buff of 25% additional DPS for time period?
Posts: 3423 | Subs: 1
Paras should beat them. Cost more by default AND to upgrade, AND they don't have a snare. Not sure why we're talking about that....
Posts: 2243
One day you'll realize they aren't even the same role.
Also, when did paras got elite camo, ambush bonus, 2 types of nades+faust, weapons effective at all distances and global buff of 25% additional DPS for time period?
exactly this. Fallies have their strongness in suprise the enemy...
thats why it is like it is: has first strike bonus and less dmg than paras.
Whats ur argue?
paras beat them because has no than AI. but once again..if someone cry because 3(!) fallies beat a alone half health squad in no time..u should learn to calc.
Posts: 2243
Have any evidence to back that up?
coh2 stats and calc. And you can test it in cheat mode...paras beat everytime fallis...even with 4models left.
Posts: 3423 | Subs: 1
coh2 stats and calc. And you can test it in cheat mode...paras beat everytime fallis...even with 4models left.
They should beat falls. Cost more to buy and to upgrade, and don't get a snare. What's your point...
Posts: 284 | Subs: 1
Posts: 13496 | Subs: 1
Falls should not have bundlenade since their DPS is good at all range unlike ... commandos (doubrens commandos Kappa).
imo all camo infatry should have the HE grenades with DOT...
Posts: 13496 | Subs: 1
I was making the comparison on the basis of the roles of each particular unit variation. If you would like to offer a different comparison, be my guest.
Your comparison is simply inaccurate. And rather misleading I might add.
Livestreams
167 | |||||
10 | |||||
5 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.615220.737+9
- 3.35057.860+15
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.918405.694+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
5 posts in the last week
34 posts in the last month
Welcome our newest member, Babystoreuk
Most online: 2043 users on 29 Oct 2023, 01:04 AM