Soviet Medics
Posts: 783
Soviets have the fewest healing options, have the largest squads on average and lack any non doc aoe healing options. The only soviet healing comes from 3 base medics. This is insufficient for the faction that fields the largest model counts while simultaneously lacking supplemental healing.
My suggestion is simply to double the number of medics that the medic upgrade produces from 3 to 6. This will allow soviets to return their armies to the field at similar rates as other factions.
Alternatively double the healing speed of medics while keeping the number of medics at 3 but I feel this would unfairly benefit individual squads particularly in the early game.
I do not believe either of these proposed options warrants a corresponding nerf.
Posts: 498
Posts: 17914 | Subs: 8
6 is waaaaay too much.
Posts: 1979
Posts: 5279
Posts: 1593 | Subs: 1
Add 1for each tech building that way early game blob isn't really possible but late game isn't ground to a halt if 2squads retreat at the same time.
Sounds pretty gud'
Posts: 3032 | Subs: 3
Posts: 2358
Posts: 1979
4 is ok. Its one of soviet faction's main designs that they got bad healing
that statement sounds like an enemy at the gates meme/reference
Posts: 3260
Double healing, yes. Double medics, not so much
That's the same thing.
Posts: 5279
4 is ok. Its one of soviet faction's main designs that they got bad healing
The fact that they have poor field healing options is sufficient. Retreating to base to heal is bad enough a drawback for it to actually work when there
Posts: 3423 | Subs: 1
Posts: 3032 | Subs: 3
Biggest problem I have is how often they run over to my allies base on some 2v2 maps. Would be great if we could reduce the range of their coverage so they arent walking around as much
Patch will standardize this range to 20. Dunno how much it is right now
Posts: 2184 | Subs: 2
Posts: 4928
Posts: 731
Posts: 5279
Maybe heal aura more better?
Slow aura heal but also the medics as now? That could work actually. Fixes all the problems really.... If your infantry gum up the medics that one gulag bound bastard in the middle will still heal. If the medics flock to your team mate your units will still heal, slowly but still. Maybe tie it to 2 buildings and the medic upgrade?
Posts: 281
Slow aura heal but also the medics as now? That could work actually. Fixes all the problems really.... If your infantry gum up the medics that one gulag bound bastard in the middle will still heal. If the medics flock to your team mate your units will still heal, slowly but still. Maybe tie it to 2 buildings and the medic upgrade?
+1
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