Tank destroyer interactions
![avatar of KiwiBirb](/images/no_av.png)
Posts: 789
So here is an alternate way to balance tank destroyers
Cromwell: 40 range, 640hp, 5.5-6s reload, 160/80 armour, 135 - 120 - 105 pen
Panzer (Ost): 40 range, 640hp, 5.3-5.7s reload, 180/90 armour, 120 - 115 - 110 pen
Panther: 50 range, 960hp, 5.2-5.6s reload, 260/90 armour, 260-240-210 pen
Jackson: 60range, 640hp, 4.5-5s reload, 130/60 armour, 260 - 240 -210 pen
Proposal:
Mediums: increased close penetration (70% pen chance) vs panthers, standard 5.3s -5.7s reload
Panther: 50 range 960hp, 6.6 - 7.2s reload, 270/90 armour 135 - 120 - 115 pen
Jackson: (focus fire mode) 50 range 640hp 4.3 - 4.5s reload 160/80 armour 200- 180- 160 pen 120degree field of fire, high accuracy
Non focus fire: 5.3- 5.7 reload
Focus fire is there because it functions like the panther’s low rear armour & incetivises hard flanks
The reason why I propose increasing the panther’s reload instead of lowering HP is to normalize 2 panthers vs 2 Jacksons
So: 2 panther shots for every 3 Jackson shots, Jackson has 33% more DPS. Panther has 33% more HP, TTK will be equal for both. They are both have 1 shot faster ttk than mediums because of their faster fire rate / more HP, and are even better at long range due to better pen/ accuracy
This would also mean Jagdtiger/ elephant could be nerfed
While I don’t like the range vs HP mechanic, it’s fine with Panthers & su85s / fireflys, I think the Jackson is still too good
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
![avatar of KiwiBirb](/images/no_av.png)
Posts: 789
Boi....
Uncomplicated problems require overcomplecated solutions
![avatar of SeductiveCardbordBox](/uploads/avatar/33034.jpg?updated=1550146785)
Posts: 591 | Subs: 1
Uncomplicated problems require overcomplecated solutions
How many hoops can I set up such that I can find an in game way to justify making sure nothing outranges my panther?
![avatar of WAAAGH2000](/images/no_av.png)
Posts: 732
![avatar of blvckdream](/uploads/avatar/21827.jpg?updated=1545085779)
Posts: 2458 | Subs: 1
?????????????????????????????????
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
![Senior Moderator Badge](/images/badges/badge_SENIOR_MODERATOR.png)
Posts: 8154 | Subs: 2
1- Reload is only a component of a tank's RoF. You are still missing this values: Aim and ready times, wind up and wind down.
Jackson: 6.56
PV: 6.66
2- I don't think you realise how TTK works, specially when you base your decisions in scenarios when you take into account more than 1 source of AT.
No tank has to reload before shooting for the first time. This makes so that in a 2v2 Jackson vs PV scenario, you are gonna end up with a dead Jackson after the first reload cycle.
3- You are making anti heavy tank destroyers into medium brawlers/TD, when the both factions already have them in the form of Stug and M10 (and non doctrinally USF has plenty of options for anti medium).
![avatar of Sander93](/images/no_av.png)
Posts: 3166 | Subs: 6
Actually Panther reload time is 5.2(+1)~5.6(+1)
Panther reload is 6.65 seconds.
The Jackson's is 6.55 seconds.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
Panther reload is 6.65 seconds.
The Jackson's is 6.55 seconds.
Jackson confirmed insanely op once again!
![:sibPheasant: :sibPheasant:](/images/Smileys/siberian/sibPheasant.png)
![avatar of ShadowLinkX37](/uploads/avatar/21439.jpg?updated=1478928830)
![Director of Moderation Badge](/images/badges/badge_DIRECTOR_OF_MODERATION.png)
Posts: 4183 | Subs: 4
"Panther: 50 range 960hp, 6.6 - 7.2s reload, 270/90 armour 135 - 120 - 115 pen"
?????????????????????????????????
lmao
![avatar of Jae For Jett](/uploads/avatar/22287.png?updated=1539321595)
![Senior Strategist Badge](/images/badges/badge_SENIOR_STRATEGIST.png)
Posts: 1002 | Subs: 2
Mediums: increased close penetration (70% pen chance) vs panthers, standard 5.3s -5.7s reload
Where he suggests giving mediums ~200 close pen...
![avatar of Lago](/images/no_av.png)
Posts: 3260
My favorite part is:
Where he suggests giving mediums ~200 close pen...
That's not necessarily a bad idea if you make Range Mid really short too. Like, 5 to 10 short.
You'd create a Point Blank mechanic for tanks: their penetration spikes if they drive into effectively melee range.
That'd cleverly solve a lot of issues with the armour system without rocking the boat too much.
![avatar of thedarkarmadillo](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 5279
![avatar of Stug life](/uploads/avatar/18320.png?updated=1457276116)
Posts: 4474
this
That's not necessarily a bad idea if you make Range Mid really short too. Like, 5 to 10 short.
You'd create a Point Blank mechanic for tanks: their penetration spikes if they drive into effectively melee range.
That'd cleverly solve a lot of issues with the armour system without rocking the boat too much.
![avatar of distrofio](/uploads/avatar/28836.png?updated=1537928242)
Posts: 2358
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