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Machine Guns

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2 Jul 2019, 15:48 PM
#41
avatar of Maret

Posts: 711

I think either the Vickers or Maxim could use a new ability to separate them from the rest of the HMGs.

They are the two oldest designs in the game, both being pre-WWI designs, so I think their use should reflect that old philosophy.

An early MG tactic was to use them as light artillery, firing in an arc at long ranges to barrage and harass enemy units. This could be done as an ability for either unit that allows them at Vet 1 to fire a “suppressing barrage” that does light AoE damage and suppression in the target area.

Another ability idea could be like the strafing fire ability that the Centaur has. The MG fires a long burst sweeping from side to side damaging and suppressing everything in a cone in front of the gun.

Another active ability? No, god sake. Maxim is unique MG that need to use ability to do mg work, while other mg do it by default. I don't mind it gainst new ability, but first we need find decision about battle stats and preventing spam and after that search new abilities.
From what was said before - IMHO longer set-up time could be used as decision. Increase arc of fire to in-line maxim with other mg's. Because it's very odd that mg with weakest supression have narrow arc. Narrow arc was design from old times when maxim was instasupress platform with fast set-up time. These times are gone and arc of fire need to make normal.
3 Jul 2019, 12:25 PM
#42
avatar of The amazing Chandler

Posts: 1355


Damn what an excellent idea! We never even thought about this :loco:


Dont be a smarta@@, nobody likes a smarta@@.
Its a design decision to leave it like this because the maxim has 6 crew members. They could fix it like they did with the MG42 years ago.
And if, i say if they cant fix this, then they should swap it with a diferent MG. I guess the Soviet Union had more than one MG.
3 Jul 2019, 12:31 PM
#43
avatar of Katitof

Posts: 17914 | Subs: 8



Dont be a smarta@@, nobody likes a smarta@@.
Its a design decision to leave it like this because the maxim has 6 crew members. They could fix it like they did with the MG42 years ago.
And if, i say if they cant fix this, then they should swap it with a diferent MG. I guess the Soviet Union had more than one MG.

Nobody likes utter ignorants either you know....

You have to really never get out from under your rock to not be aware that deathloop is impossible to fix and no new models will ever be in coh2.
3 Jul 2019, 12:48 PM
#44
avatar of GI John 412

Posts: 495 | Subs: 1

jump backJump back to quoted post2 Jul 2019, 15:48 PMMaret

Another active ability? No, god sake. Maxim is unique MG that need to use ability to do mg work, while other mg do it by default. I don't mind it gainst new ability, but first we need find decision about battle stats and preventing spam and after that search new abilities.
From what was said before - IMHO longer set-up time could be used as decision. Increase arc of fire to in-line maxim with other mg's. Because it's very odd that mg with weakest supression have narrow arc. Narrow arc was design from old times when maxim was instasupress platform with fast set-up time. These times are gone and arc of fire need to make normal.


Adding a new ability would require the removal of the old ability, and thus it would require the reason for having the old ability removed too.

I think a new utility ability for either of them or both of them would male them more fun and viable, assuming that the Maxim received some slight buffs as well.

The utility barrage MG ability stems from the Zis gun’s barrage ability. When compared to the PaK40, the Zis-3 is just not quite as good, but makes up for it by having a dual role ability that can allow it to support against infantry targets, while the more specialized PaK40 has better stats and an ability that helps it fight tanks even better.

In keeping with this idea that Soviet units should be generalists or have dual role abilities, I think the Maxim should gain such an ability. Maybe it could be an anti vehicle slow down ability or blind ability like button. Maybe it could be an AoE damage ability like the Centaur’s. Maybe it could be an indirect barrage ability that causes damage and suppression in an area that is out of its normal firing range and is targeted like the Zis barrage.

But yes, it also needs a slight buff to suppression and/or faster pack up time but with its still current set up time.
3 Jul 2019, 13:06 PM
#45
avatar of Lago

Posts: 3260

I'd trade the Maxim's fast setup and teardown in a heartbeat for suppression worth a damn.

I only bother using the DHSK when I play Soviet.
3 Jul 2019, 14:28 PM
#46
avatar of Grumpy

Posts: 1958

Not a lot of people know but Mg34 suppresses faster than the 42 by just a little.


...but it shoots marshmallow bullets. If I could've voted more than one, it would've got my second vote. I voted Vickers just because of the way that I use them, in support of infantry to minimize manpower bleed. The Vickers has terrible suppression and just okay damage, at least the maxim kills stuff. The death loop, narrow firing arc, and lack of suppression are annoying but somewhat manageable. Yes, it does suppress slightly faster than the MG42, but out of all the MG's, I buy the MG34 the least.
3 Jul 2019, 15:08 PM
#47
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post3 Jul 2019, 14:28 PMGrumpy
The Vickers has terrible suppression and just okay damage, at least the maxim kills stuff.


The Vickers has decent suppression and basically identical DPS compared to the Maxim. Both HMGs are pretty much identical to the HMG 42 in terms of raw DPS. Though the Vickers could use a tiny bit more suppression. The reason the Maxim deals slightly more damage is because the suppression damage reduction on enemy squad kicks in later because it deals less suppression. If the suppression on the Vickers/Maxim were to go up, their effective DPS would go down.
3 Jul 2019, 15:44 PM
#48
avatar of The amazing Chandler

Posts: 1355


Nobody likes utter ignorants either you know....

You have to really never get out from under your rock to not be aware that deathloop is impossible to fix and no new models will ever be in coh2.


:D Thanks for that. You of all people defending a smarta@@.

Start reading:
I play and follow COH since 2006, since the first day. So maybe i know stuff that maybe you never seen or heard before, so don’t be dogmatic.
I am 1000 % sure that i read a post in this forum from a developer that said that they could fix it but… they will not because of what i wrote in my earlier post and some other details.

And say for argument sake that this is not true, they still could have fixed this by changing the MG
YEARS AGO. Yeah, maybe now it’s too late for that but i don’t give a shit and i want to express my disappointment towards them.
And one last thing, don’t believe everything that the developers say to us, sometimes it’s easier to tell a small lie to cover something else (no time, no money, no eagerness to change something).
3 Jul 2019, 15:53 PM
#49
avatar of Maret

Posts: 711



Adding a new ability would require the removal of the old ability, and thus it would require the reason for having the old ability removed too.

I think a new utility ability for either of them or both of them would male them more fun and viable, assuming that the Maxim received some slight buffs as well.

In keeping with this idea that Soviet units should be generalists or have dual role abilities, I think the Maxim should gain such an ability. Maybe it could be an anti vehicle slow down ability or blind ability like button. Maybe it could be an AoE damage ability like the Centaur’s. Maybe it could be an indirect barrage ability that causes damage and suppression in an area that is out of its normal firing range and is targeted like the Zis barrage.

I just afraid that maxim will be good only when you use ability. Because right now, if you turn on supression fire ability - maxim is ok. But if don't - trash. No one want babysitting mg that work only with active ability.
I could suggest one option:
Make 2 modes for maxim:
1) Offensive style - narrow arc, weak suppresion, normal set-up time, good damage. Work as offensive tool - analogue of ost mg ap bullets.
2) Defensive style - wide arc, slow set up time, good supression but very weak damage. Work as area denial tool.
Active ability i prefer like soviet paratroopers have - decrease movement speed and accuracy of enemy units in choosen area.

3 Jul 2019, 16:49 PM
#50
avatar of Grumpy

Posts: 1958



The Vickers has decent suppression and basically identical DPS compared to the Maxim. Both HMGs are pretty much identical to the HMG 42 in terms of raw DPS. Though the Vickers could use a tiny bit more suppression. The reason the Maxim deals slightly more damage is because the suppression damage reduction on enemy squad kicks in later because it deals less suppression. If the suppression on the Vickers/Maxim were to go up, their effective DPS would go down.


In the few times that I've played brits and bought a Vickers, every time that I put it in a house across from a MG42, it (the Vickers) had to retreat. Even if the stats say that it has similar DPS to the MG42, it still doesn't seem like it.

3 Jul 2019, 17:12 PM
#51
avatar of GI John 412

Posts: 495 | Subs: 1

jump backJump back to quoted post3 Jul 2019, 15:53 PMMaret

I just afraid that maxim will be good only when you use ability. Because right now, if you turn on supression fire ability - maxim is ok. But if don't - trash. No one want babysitting mg that work only with active ability.



Precisely why it’s ability should offer some sort of utility, not just a buff to its base stats.

Buff it’s burst length, so it is more likely to fire a long burst that will suppress more consistently, but drop it’s long range accuracy slightly so it’s less likely to drop models at long range, but will still have really good damage at closer ranges. Make it’s tear down time much faster so it will “death loop” less often.

Now it should be a good suppression platform at longer ranges, but not do too much damage.

With the suppression being better, you can remove the suppressing fire ability and replace it with a new ability. A few ideas I have are listed below.

“Button” acts just like Guards DP-28 button ability. The MG sprays a long burst at the target vehicles vision slits, slowing and blinding the unit, but deals no damage to the target and no suppression to nearby infantry. This mirrors the Zis guns barrage so the AT gun has some anti infantry utility and the MG has some anti tank utility.

“Traversing Fire” starts by reloading the gun, and then fires a long continuous burst while the gun sweeps from side to side, covering the entirety of its arc dealing damage to all units in the arc. This ability would cause only moderate suppression, but more damage to units that don’t leave the arc fast. This ability would also damage friendly units in the arc, making it dangerous to use in some situations. The ability would also deal significantly reduced damage to units in heavy cover or in garrison cover, further preventing it from being abused against units in cover. The ability should punish players that attempt to rush up to an MG team and throw smoke to bypass the suppression allowing the Maxim to shoot through the smoke or light cover and deny an area to all players for a few seconds dealing heavy damage to anyone who doesn’t leave the arc.

3 Jul 2019, 17:23 PM
#52
avatar of RoastinGhost

Posts: 416 | Subs: 1

What if the Maxim had better suppression out to mid range?

It wouldn't be able to lock down a field like an MG42, but it would at least be able to punish a frontal rush against it without an ability.
3 Jul 2019, 17:39 PM
#53
avatar of Vipper

Posts: 13496 | Subs: 1

half of the issues with maxim have to do with VGs incendiary grenade.
3 Jul 2019, 20:25 PM
#54
avatar of Maret

Posts: 711

jump backJump back to quoted post3 Jul 2019, 17:39 PMVipper
half of the issues with maxim have to do with VGs incendiary grenade.

Maybe just drastically increase medium range supression? That fully solve problem with nading. On far distance maxim will be have weaker suppresion, but medium and short very high. It make it, some sort of supression shotgun. Not good on distance, but very good on closer. It also prevent spamming, because you couldn't denial big areas of map with such mechanic.
3 Jul 2019, 20:34 PM
#55
avatar of Balanced_Gamer

Posts: 783

Both Maxim and MG34 needs buff.

Both bad at their job for their price.

Though I believe for SU team weapons all to do better is through decreasing their crew to 4 or 5 man. If they want a performance increase!

MG34 is, I do not know why but it is simply plain bad. Fails on many occasions to suppress. Feels like I am just using Maxim but sometimes worse. Somtimes it does fine but it is just not consistent. Damage is shit, nothing to compensate overall.

MG34 and Maxim are definitely the worst MGs.

Something needs improvements.
3 Jul 2019, 20:50 PM
#56
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post3 Jul 2019, 20:25 PMMaret

Maybe just drastically increase medium range supression? That fully solve problem with nading. On far distance maxim will be have weaker suppresion, but medium and short very high. It make it, some sort of supression shotgun. Not good on distance, but very good on closer. It also prevent spamming, because you couldn't denial big areas of map with such mechanic.

Or simply nerf the incendiary grenade (changes could include sorter range, lower damage but damage "all in hold" for DOT) or replace the grenade with fragmentation grenade and move incendiary grenade to SP and doctrinal infatry.
3 Jul 2019, 20:54 PM
#57
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



:D Thanks for that. You of all people defending a smarta@@.

Start reading:
I play and follow COH since 2006, since the first day. So maybe i know stuff that maybe you never seen or heard before, so don’t be dogmatic.
I am 1000 % sure that i read a post in this forum from a developer that said that they could fix it but… they will not because of what i wrote in my earlier post and some other details.

And say for argument sake that this is not true, they still could have fixed this by changing the MG
YEARS AGO. Yeah, maybe now it’s too late for that but i don’t give a shit and i want to express my disappointment towards them.
And one last thing, don’t believe everything that the developers say to us, sometimes it’s easier to tell a small lie to cover something else (no time, no money, no eagerness to change something).


You are still wrong.

The argument was: the maxim is strong and the deathloop and 6 man crew kinda balances it out.
Different devs and balance team have come and go and the maxim deathloop isn't something that can be fixed.
We have users who had helped fixed bugs and issues with the game and they said they can't be fixed.

There's no big conspiracy here. There were changes implemented in order to "mitigate" the deathloop but that's just a mechanic working as intended with poor gameplay consequences. There's no way to give it teleporting german technology so the only thing that can be done is reduce the target prioritization of the guy operating the weapon.

I might be missing something around but all wheel based support weapons suffer the same thing.

Finally: change the MG to what? We barely got new content and you expect for them to create new models and voicing from thing air?
3 Jul 2019, 21:12 PM
#59
avatar of Grim

Posts: 1097

When you see that people voted for the MG42 to be buffed.

3 Jul 2019, 21:44 PM
#60
avatar of adamírcz

Posts: 957

jump backJump back to quoted post3 Jul 2019, 21:12 PMGrim
When you see that people voted for the MG42 to be buffed.


SIR! I SAID IT, SIR!! :gimpy:


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SHOUT IT OUT!

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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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