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New Commander Update Patch June 14th

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14 Jun 2019, 20:20 PM
#21
avatar of Diablo

Posts: 20



They are an elite anti-infantry squad. Obersoldaten can fire on the move with their LMG and so can Paratroopers and Commandos.

Can wermacht get elite unit to shoot mg42 on the move?
14 Jun 2019, 20:21 PM
#22
avatar of Warspite

Posts: 45

Permanently Banned
Not sure if intended but the Rocket strafe for soviets do like 0 dmg on buildings? Pretty bad damage in general, couldnt finish a 10%hp idle pz iv with it
14 Jun 2019, 20:25 PM
#23
avatar of Raviloli

Posts: 72

jump backJump back to quoted post14 Jun 2019, 20:19 PMDiablo

Nah not all. Normal guards cant.


That's because Guards are elite generalists, not elite AI infantry.
14 Jun 2019, 20:30 PM
#24
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post14 Jun 2019, 20:19 PMDiablo

Nah not all. Normal guards cant.

(that's because normal guards are not AI specialists, they are generalist squad with AI and AT capabilities)
14 Jun 2019, 20:30 PM
#25
avatar of thedarkarmadillo

Posts: 5279



That's because Guards are elite generalists, not elite AI infantry.


Yup. Heavy infantry. Good against everything but burdened with needing to be stationary. Absolutely reasonable. As funny as it would be to see the lmgs and ptrs firing on the move....
14 Jun 2019, 20:34 PM
#26
avatar of Sander93

Posts: 3166 | Subs: 6

Not sure if intended but the Rocket strafe for soviets do like 0 dmg on buildings? Pretty bad damage in general, couldnt finish a 10%hp idle pz iv with it


We set the damage to buildings to low on purpose so they don't instantly kill garrisons for a handful of munitions. Might be too low. We'll look into it, thanks for the report.

As for the damage versus vehicles, it all depends on good aim and a bit of good RNG on the rocket scatter. Try to aim behind the target so more rockets will hit the vehicle (rockets that fly "over/behind" the vehicle will usually connect with the vehicle). It can deal quite devastating damage if a lot of rockets connect.
14 Jun 2019, 20:35 PM
#27
avatar of Diablo

Posts: 20

Gotta say a bit dissapointed in the amount of new stuff for axis, I mean tiger as OKW is nice and finally axis can break cover but that is about it. I mean could have given lmg to inflitration squads to wehr.
14 Jun 2019, 20:47 PM
#28
avatar of Crecer13

Posts: 2184 | Subs: 2



Well they have an airplane call-in too. Part of me feels like they should have went with Naval Infantry instead, with the Shock Troop voice.


No, either from the building or on foot like the rest of the call infantry.
14 Jun 2019, 20:50 PM
#29
avatar of Crecer13

Posts: 2184 | Subs: 2

Not sure if intended but the Rocket strafe for soviets do like 0 dmg on buildings? Pretty bad damage in general, couldnt finish a 10%hp idle pz iv with it


t was said a long time ago, just let the PTAB be a great solution. Rocket Streif - long flight time, questionable damage against tanks, minimal damage against buildings - and this is direct rocket sound.
14 Jun 2019, 21:03 PM
#30
avatar of Kirrik

Posts: 573

Ohh boy, the schreck spam has begun just like I predicted
14 Jun 2019, 21:16 PM
#31
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post14 Jun 2019, 21:03 PMKirrik
Ohh boy, the schreck spam has begun just like I predicted

"5 man Shrek squad didn't work so well. Ooooh let's make a 6 man Shrek squad!"
Its right up there with "sprinting 2 man sniper squads are simply op, so now it's a 1 man non sprinting sniper squad, but also here's a 4 man sprinting sniper squad for 2/3 the price... And can also spawn from buildings.... And can also have grenades.... And can also booby trap points.... "

The more things change the more they stay the same
14 Jun 2019, 21:22 PM
#32
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2


"5 man Shrek squad didn't work so well. Ooooh let's make a 6 man Shrek squad!"
Its right up there with "sprinting 2 man sniper squads are simply op, so now it's a 1 man non sprinting sniper squad, but also here's a 4 man sprinting sniper squad for 2/3 the price... And can also spawn from buildings.... And can also have grenades.... And can also booby trap points.... "

The more things change the more they stay the same

There's good feedback and there's bad feedback. Guess which one this is.
14 Jun 2019, 21:23 PM
#33
avatar of Kirrik

Posts: 573


"5 man Shrek squad didn't work so well. Ooooh let's make a 6 man Shrek squad!"
Its right up there with "sprinting 2 man sniper squads are simply op, so now it's a 1 man non sprinting sniper squad, but also here's a 4 man sprinting sniper squad for 2/3 the price... And can also spawn from buildings.... And can also have grenades.... And can also booby trap points.... "

The more things change the more they stay the same


TBH I hope once it becomes obvious how retarded it is both pgrens and pfusiliers get JLI treatment, played several games - literally every single one of them were schreckblob hordes running around.

Couldnt even test LMG paratroopers, had to use all of them as PPSh squad buffer to stop it.
ddd
14 Jun 2019, 21:25 PM
#34
avatar of ddd

Posts: 528 | Subs: 1

How many months before ostwind nerfs?
14 Jun 2019, 21:32 PM
#35
avatar of Stug life

Posts: 4474

jump backJump back to quoted post14 Jun 2019, 21:03 PMKirrik
Ohh boy, the schreck spam has begun just like I predicted
sorry how does pfus and pgren beat ur inf ? if they payd 100 mun for their upgrade u should have some LMG or BAR
14 Jun 2019, 21:34 PM
#36
avatar of Stug life

Posts: 4474

rear echoln with riflenade beat gren with lmg on equal cover
14 Jun 2019, 21:36 PM
#37
avatar of Kirrik

Posts: 573

sorry how does pfus and pgren beat ur inf ? if they payd 100 mun for their upgrade u should have some LMG or BAR


They dont, they force away my tanks while Ostwinds shreds infantry fasters than Brummbar does
14 Jun 2019, 21:45 PM
#38
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2

jump backJump back to quoted post14 Jun 2019, 21:36 PMKirrik


They dont, they force away my tanks while Ostwinds shreds infantry fasters than Brummbar does

Would an AT gun not do the exact same thing?
14 Jun 2019, 21:48 PM
#39
avatar of Widerstreit

Posts: 1392

Love that patch. It became more balanced.
14 Jun 2019, 21:50 PM
#40
avatar of Kirrik

Posts: 573


Would an AT gun not do the exact same thing?


Last time I checked AT guns cant sprint, throw nades and retreat and get easily flanked.
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