If it is meant to, I have seen it bug out, and been left wkth engine damage.
I definitely could be wrong, I havent played UKF in a bit. I just remember my UC removing engine damage without being full after self repair atleast once.
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If it is meant to, I have seen it bug out, and been left wkth engine damage.
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There is a huge difference between (munitions) trades early game and trades in the mid to late game.
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Following the logic of equal resource trade in early game, shouldn't panzer tactician get a cost increase to match guards button then? I'd consider 2CP still early game.
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I don't see a reason to pick vickers upgrade for UC now that they both are tech locked.
Wasp is superior one here and only reason vickers was picked was because it could arrive early.
It will not get soft-removed if it'll stay locked behind T1 as frankly, there is not a single reason to get it over WASP now.
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I definitely could be wrong, I havent played UKF in a bit. I just remember my UC removing engine damage without being full after self repair atleast once.
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Mine vs faust ?
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Maybe, however I thought Mines OHKed the UC.
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Maybe, however I thought Mines OHKed the UC.
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you could as well make tommies five man squads from the get go, remove bolster and then balance tommies by 5 man squad being standard
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Gueniue question, but why is the UC been targeted for nerfs?
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It's pretty strong vs. OKW in early game since they don't have Fausts - you generally have to rely on preemptive Raketen + luck with actually hitting it. Even with OST on maps like Crossing in the Woods it's almost impossible to Faust and you just bleed MP like crazy until counter comes out. Combined with the already effective Section Spam meta it can be pretty rough. You definitely need to be able to scare it off with small arms a bit better than currently but they'll need to fine tune the nerfs so that it doesn't become useless (IMO Wasp is already pretty UP so you do need that early game utility)