Falls should need munition to upgrade fg42
Posts: 392
Posts: 44
How about buffing the FG42 so one is as potent as 4 and reduce the FG42s in a squad to 1, but give it a ammo cost.
This way they dont get rekt by losing a model and 25% of their DPS but they arent so strong right right off the bat.
Posts: 5279
Also shocks need no upgrades, nor assault guards or commandos or pgrens or pathfinders
Posts: 591 | Subs: 1
Infiltration commandos had their model count nerfed and their grenade on a cooldown
JLI can't rear line drop at all any more
Falls remain the one single unit that can arrive behind your expected lines with full (and a shit ton of) dps. It's incongruous, though I don't know if fixing it is really a priority.
Posts: 13496 | Subs: 1
Paratroopers don't drop with LMGs
Infiltration commandos had their model count nerfed and their grenade on a cooldown
JLI can't rear line drop at all any more
Falls remain the one single unit that can arrive behind your expected lines with full (and a shit ton of) dps. It's incongruous, though I don't know if fixing it is really a priority.
That claim is simply inaccurate. Fall do not infiltrate like Infiltration commandos they are airdrop like paras and that is closer to normal commandos, that "can arrive behind your expected lines with full (and a shit ton of) dps"
Posts: 591 | Subs: 1
Commandos gliders do arrive with all their men but they also arrive in a glider that takes the better part of a minute to finally sail around the sky, giving all the early warning an enemy commander could ever need. They, like shocks, are also strictly CQC only, while Falls and other elite infantry enjoy huge amounts long range firepower.
Posts: 1593 | Subs: 1
Posts: 1614 | Subs: 3
1. spawn out of house
2. get into cover
3. wait 10 seconds until mp40's are upgraded
4. congratulations, you now have one strongest smg squads on the enemy's retreat path!
5. kill that pesky sniper / mg crew
I'd say falls dropping in is much more obvious and gives enough time to deal with them, they're glass cannons after all.
Posts: 13496 | Subs: 1
They're like Paras, I am told, in a post where I point a finger at Paras and the fact that they arrive with only carbines, and then need to upgrade to one of their two weapon options.
Commandos gliders do arrive with all their men but they also arrive in a glider that takes the better part of a minute to finally sail around the sky, giving all the early warning an enemy commander could ever need. They, like shocks, are also strictly CQC only, while Falls and other elite infantry enjoy huge amounts long range firepower.
Yet you in your post you compare them with infiltration commandos who use a different mechanism.
...
Infiltration commandos had their model count nerfed and their grenade on a cooldown
...
Falls remain the one single unit that can arrive behind your expected lines with full (and a shit ton of) dps. It's incongruous, though I don't know if fixing it is really a priority.
You simply have to face the fact that Commandos do fit your own description and your claim:
"Falls remain the one single unit that can arrive behind your expected lines with full (and a shit ton of) dps." is simply false.
Finally just because you choose a number of unique criteria that only a single unit fulfills does not automatically means that the unit is OP and it needs a nerf. One could make such a claim only if the unit was OP because of its unique design.
Posts: 392
They're like Paras, I am told, in a post where I point a finger at Paras and the fact that they arrive with only carbines, and then need to upgrade to one of their two weapon options.
Commandos gliders do arrive with all their men but they also arrive in a glider that takes the better part of a minute to finally sail around the sky, giving all the early warning an enemy commander could ever need. They, like shocks, are also strictly CQC only, while Falls and other elite infantry enjoy huge amounts long range firepower.
You are the only one understand. It's stupid when falls can just beat non-upgrade paratroopers at max range while being cheaper. They scale up extremely well with its long range fire power and vet. Simply CQC unit like commando and shocks are nowhere comparable. Thus, they need to sink some munition like paratroopers for their long range power.
Posts: 503 | Subs: 1
You are the only one understand. It's stupid when falls can just beat non-upgrade paratroopers at max range while being cheaper. They scale up extremely well with its long range fire power and vet. Simply CQC unit like commando and shocks are nowhere comparable. Thus, they need to sink some munition like paratroopers for their long range power.
Commandoes and Shocks are indeed nowhere comparable since they're assault units, and Falls are a glass cannon 4 man squad. Their Vet bonuses are mediocre, with minimal combat bonuses in the first two levels.
Falls are already hardly used, since the rest of the commander is balls. Nerfing Falls (which are the only thing good about the Commander) would make the commander downright unusable.
If I see Falls I'm usually rejoicing, because that means no infiltration nades and no Command Panther.
Posts: 3166 | Subs: 6
Fallschirmjager are pretty good at all ranges which means that within the OKW roster, they don't really have a place IMO. Doesn't help that they are in a pretty meh doctrine either or that their weapon DPS profile takes a -25% hit whenever a model drops.
At mid range, STG Volks are probably more cost effective.
At long range, LMG Obers are much better for roughly the same cost.
At close range, IR STG Obers are much better for roughly the same cost.
Falls only really stand out at anything when they're using Valiant Assault.
Posts: 1660
Posts: 4474
Posts: 264
At least Commandos are 5 man, and Rangers/Para's are 5 man. You may need to pay for the upgrade, but I'll pay for an upgrade if you give me 5 man falls. The state of this game puts 4 man squads at a disavantage, so giving them high DPS is not the worst way to solve that. But if you're going to make Falls pay, you need to improve them somewhere else.
That doctrine is very lack luster, the recons cheap, but so fast your allies can barely use it for call ins. The sector attack is meh compared to the costs of others (what it need is an IL-2 bomb/STUKA for anti-arty meta). It has no main tank call in, the unit itself is pricy, and the rest of it is just lack luster. I can't usually go it in team games anyways, Flare is too important.
Posts: 76
4 man elite squad that will struggle not to be 1 shot by mortars, katys, german HE, and a plethora of other items...
At least Commandos are 5 man, and Rangers/Para's are 5 man. You may need to pay for the upgrade, but I'll pay for an upgrade if you give me 5 man falls.
Axis is not allowed to have 5 men elite infantry. This will upset the allies to much
Posts: 1484
Posts: 5279
Paratroopers don't drop with LMGs
Which would be a little awkward if you wanted Thompson paras wouldn't it?
Posts: 2184 | Subs: 2
Axis is not allowed to have 5 men elite infantry. This will upset the allies to much
I don't revive the Falls to have 5 or 6 people, but then FG-42 should be reworked: it is long to become a BAR analog, 5-6 people with KAR98K and two FG-42, FG-42 was made in very small quantities and KAK98K It was still the main weapon of the German paratroopers, the FG-42 served mainly the same role as the BAR - a light support weapon.
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