Login

russian armor

Received Accuracy for OKW JLI and USF Pathfinder

24 Feb 2019, 18:32 PM
#81
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post24 Feb 2019, 18:07 PMLago


The two units have very little in common now.

Almost all small arms are 50% less accurate versus a unit in cover. Heavy cover provides 50% damage reduction on top of that. This makes a squad in heavy cover about four times more durable than it is out of cover.

The damage on the JLI crit rifle is low, but it has 90% accuracy vs cover instead of 50%. It also has chance to instakill models below 75% health. These two bonuses combined heavily mitigate the benefit the enemy gets from cover.

Pathfinders don't have that accuracy bonus and can only crit models below 40% health. They're more of a force multiplier unit: they can do a lot of damage if a Rifleman squad is around to set up the crits for them, but they're pretty weak on their own.

IMO jaegers should be more like pathfinders. They have somewhat similar costs and the same reinforce costs, but jaegers are way tougher and have plenty of abilities, and their sniper is much better.
24 Feb 2019, 19:12 PM
#82
avatar of distrofio

Posts: 2358

jump backJump back to quoted post24 Feb 2019, 18:07 PMLago

snip

Thanks for the information Lago, but i already knew that.
I said that pathfinders must be tweaked as well since the whole thread and almost any thread about JLI compares both of them and that is firstly used as an excuse to bring down JLI and buff pathF, but secondly to say how much JLI were OP.
The second point stands, as JLI are being toned down in order to become what they really were meant to.
But i do not like people with selective memory and i always said JLI are not the same as PathF, but since everyone who talked back at me said they were, i pay now with their money. Tone down JLI, and then tone down PathF, tweak one, tweak the other one too. This is a balance discussion not a bias war. Isnt it?

Why tone down/tweak pathF? its offtopic but simply because that way both units remain at the same role and function, unless you want a powercreep...

24 Feb 2019, 20:21 PM
#83
avatar of Lago

Posts: 3260

Why tone down/tweak pathF? its offtopic but simply because that way both units remain at the same role and function, unless you want a powercreep...


They don't fill the same role.

Pathfinders are combo units that are weak on their own and stronger when working with another unit that can set their crits up.

JLI are anti-cover troops like flamer engineers.

but since everyone who talked back at me said they were, i pay now with their money.

Then you descend to their level.
24 Feb 2019, 22:51 PM
#84
avatar of addvaluejack

Posts: 261

jump backJump back to quoted post24 Feb 2019, 20:21 PMLago

JLI are anti-cover troops like flamer engineers.

Is this really comparable? Will you move your troops out of cover/garrison simply because you see a squad of JLI is closing?
24 Feb 2019, 23:21 PM
#85
avatar of LoopDloop

Posts: 3053


Is this really comparable? Will you move your troops out of cover/garrison simply because you see a squad of JLI is closing?

I laugh if jaegers are closing in. They should be at max range and stationary.

That being said, if I engage them and my troops can function at short range, yes I do move out of cover and close. If not, I just cry and retreat or suffer losing the engagement or bring in other troops because how are you supposed to win if your cover is negated and his isn't (and his infantry is tougher than yours)?

Bottom line is, I'd disagree with Lago and I don't think they're comparable to flamethrower troops. Flamethrowers have significant caveats in that they're short range and don't work as well on troops out in the open since they're dependent on AoE. They're also only available on squishy engineer squads, for good reason. Jaegers, meanwhile, are long range, not so dependent on whether the enemy is in cover or not and completely self sufficient in that they're tough enough to stand up against most other infantry units (indeed, they're actually man for man a lot tougher than a lot of infantry units), and can even sprint away from unfavorable engagements. On top of that, them having a cover denial role in a faction whose mainline infantry have incendiary grenades makes no sense. They didn't ever have the 0.9 accuracy against cover until they got revamped, and didn't serve in that role before then. IMO all it does is encourage blobbing them up with other infantry and just a moving to victory since you can't outplay them with infantry because using cover gets voided and all the other okw infantry has stgs out the ass to counter closing/short range troops en masse. A mixed blob of JLIs and volks is pretty annoying to deal with in that regard and is really only possible with vehicles or indirect. They even get great sight range to avoid mgs if their commander has half a brain (which would be fine but for the reasons above IMO).
25 Feb 2019, 00:01 AM
#86
avatar of addvaluejack

Posts: 261


I laugh if jaegers are closing in. They should be at max range and stationary.

That being said, if I engage them and my troops can function at short range, yes I do move out of cover and close. If not, I just cry and retreat or suffer losing the engagement or bring in other troops because how are you supposed to win if your cover is negated and his isn't (and his infantry is tougher than yours)?

At least JLI with G43 is only good at long range. But Pathfinder with one Bar? Should I close in or stay at distance? I don't think JLI have any advantage over Pathfinder for this topic here.


Bottom line is, I'd disagree with Lago and I don't think they're comparable to flamethrower troops. Flamethrowers have significant caveats in that they're short range and don't work as well on troops out in the open since they're dependent on AoE. They're also only available on squishy engineer squads, for good reason. Jaegers, meanwhile, are long range, not so dependent on whether the enemy is in cover or not and completely self sufficient in that they're tough enough to stand up against most other infantry units (indeed, they're actually man for man a lot tougher than a lot of infantry units), and can even sprint away from unfavorable engagements. On top of that, them having a cover denial role in a faction whose mainline infantry have incendiary grenades makes no sense. They didn't ever have the 0.9 accuracy against cover until they got revamped, and didn't serve in that role before then. IMO all it does is encourage blobbing them up with other infantry and just a moving to victory since you can't outplay them with infantry because using cover gets voided and all the other okw infantry has stgs out the ass to counter closing/short range troops en masse. A mixed blob of JLIs and volks is pretty annoying to deal with in that regard and is really only possible with vehicles or indirect. They even get great sight range to avoid mgs if their commander has half a brain (which would be fine but for the reasons above IMO).

Any thing wrong with combined blob? Combining blob is strong for every faction, for example, combining Pathfinder and Rifleman is strong, too.
25 Feb 2019, 00:05 AM
#87
avatar of addvaluejack

Posts: 261

Since veterancy is totally based the damage dealt by the units, the rarity of vet4 or vet5 JLIs could prove that they are not killing machines.

P.S. I know JLI's vet requirements are little higher than Pathfinder's.
25 Feb 2019, 00:50 AM
#88
avatar of LoopDloop

Posts: 3053


At least JLI with G43 is only good at long range. But Pathfinder with one Bar? Should I close in or stay at distance? I don't think JLI have any advantage over Pathfinder for this topic here.


Any thing wrong with combined blob? Combining blob is strong for every faction, for example, combining Pathfinder and Rifleman is strong, too.

Fair point but the pathfinders are considerably less tough and their snipers have almost twice as low the crit threshold. BARs make up for that somewhat, but they don't get the bonus against cover, which is really what negates counterplay for those particular blobs. How is one supposed to realistically outplay the blob if its tougher and is able to deny your cover?

And you're also forgetting that JLI can sprint, booby trap, self heal, and get a short 50% accuracy bonus out of camo.
25 Feb 2019, 01:19 AM
#89
avatar of thedarkarmadillo

Posts: 5279

If you are facing BAR pathfinders the only thing you do is regoice that they decided to spend 60mu for a droppable weapon on a squishy squad instead of their rifles and engage from Cover... Because that works, against pathfinders anyways.
25 Feb 2019, 11:13 AM
#90
avatar of Lago

Posts: 3260

Is this really comparable? Will you move your troops out of cover/garrison simply because you see a squad of JLI is closing?


It doesn't have the same damage or the AoE burst/damage all in hold that makes flamers annihilate garrisons.

The flamer similarity is in that cover is little defence against it. You don't need to ditch the garrison pronto, but if you stay in that garrison and they grab some nearby cover, they'll very likely win.
25 Feb 2019, 11:18 AM
#91
avatar of Loren

Posts: 107


At least JLI with G43 is only good at long range. But Pathfinder with one Bar? Should I close in or stay at distance? I don't think JLI have any advantage over Pathfinder for this topic here.


Any thing wrong with combined blob? Combining blob is strong for every faction, for example, combining Pathfinder and Rifleman is strong, too.


The funny fact is that JLI can actually defeat Pathfinders with BAR upgrades in almost any distance and situation.
The following video covers four different cases;

1. JLI hugging into 1BAR Pathfinder with light cover
2. JLI with light cover vs. 2BAR Pathfinder with heavy cover at Long range,
3. 3vet JLI hugging into 1 BAR 3vet Pathfinder with Heavy cover
4. 2BAR 3vet Pathfinder and 3vet JLI CQC Situation

Most situations are very ideally bad for JLI, but JLI defeats pathfinders very well.
JLI is obviously a long-range combat specialist, but even good enough at assuming a hugging situation using like CQC specialists.

JLI is clearly a unit designed with CQC weaknesses. However, in practice, JLI is not weak enough in CQC, and it becomes even more serious if it is a long-range combat.
In reality, If not ideal, the JLI is much more powerful with the help of utilities such as sprint, booby-trap, medic kits, and camo first strike bonus.
This unit is obviously OP. There are often people who tell a biased story here, but in any sense, it's no denying that there is a problem with JLI.



Interestingly, the JLI has a single weapon slot when it is repeatedly engaged with the USF, so a combination of BAR + JLI is often born.
25 Feb 2019, 13:15 PM
#93
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1

Since veterancy is totally based the damage dealt by the units, the rarity of vet4 or vet5 JLIs could prove that they are not killing machines.

P.S. I know JLI's vet requirements are little higher than Pathfinder's.


No idea who you're playing against, but I never have any problems getting my JLI to vet 5, so long as the game goes long enough for any infantry to get to vet 5.

jump backJump back to quoted post25 Feb 2019, 11:18 AMLoren
(snip)


Nothing new, but nice to have a handy visual demonstration for people to really understand exactly how different the two units are in terms of combat potential. A lot of people play only Axis or Allies, respectively, and all that. Or are just hugely invested in their own bias.

People can say all that want about JLI and how they are supposed to be a different 'type' of unit to Pathfinders.

Literally everything pathfinders can do, JLI do better. At any range. For less MP. With more abilities. And a potential Vet5.

25 Feb 2019, 13:30 PM
#94
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Invised an offtopic post.
25 Feb 2019, 13:42 PM
#95
avatar of Stug life

Posts: 4474

jump backJump back to quoted post25 Feb 2019, 11:18 AMLoren


snip
as i said multiple time the problem is the tresh hold is too high lower it to 50 add another sniper rifle and be done with it
25 Feb 2019, 13:57 PM
#96
avatar of Loren

Posts: 107

as i said multiple time the problem is the tresh hold is too high lower it to 50 add another sniper rifle and be done with it


totally agreed.
Anyway, I just do not want to see any more telling the biased story like the truth.
25 Feb 2019, 15:03 PM
#97
avatar of addvaluejack

Posts: 261

jump backJump back to quoted post25 Feb 2019, 11:18 AMLoren


The funny fact is that JLI can actually defeat Pathfinders with BAR upgrades in almost any distance and situation.
The following video covers four different cases;

1. JLI hugging into 1BAR Pathfinder with light cover
2. JLI with light cover vs. 2BAR Pathfinder with heavy cover at Long range,
3. 3vet JLI hugging into 1 BAR 3vet Pathfinder with Heavy cover
4. 2BAR 3vet Pathfinder and 3vet JLI CQC Situation

Most situations are very ideally bad for JLI, but JLI defeats pathfinders very well.
JLI is obviously a long-range combat specialist, but even good enough at assuming a hugging situation using like CQC specialists.
.


No offense, but you really should run your tests multiple times. JLI beat Pathfinder in close range is very rare. According to my 10 times' test, Pathfinder won 10 times.
25 Feb 2019, 15:12 PM
#98
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1



No offense, but you really should run your tests multiple times. JLI beat Pathfinder in close range is very rare. According to my 10 times' test, Pathfinder won 10 times.


JLI advancing across open ground into pathfinders who have also purchased a side tech upgrade to fight in CQC at point blank*
25 Feb 2019, 15:25 PM
#99
avatar of addvaluejack

Posts: 261



JLI advancing across open ground into pathfinders who have also purchased a side tech upgrade to fight in CQC at point blank*


Man, please read Loren's post. Loren created this scenario to prove JLI could beat Pathfinder in close range, I recreated his scenario to prove that his test samples are not large enough.
25 Feb 2019, 15:29 PM
#100
avatar of Loren

Posts: 107



No offense, but you really should run your tests multiple times. JLI beat Pathfinder in close range is very rare. According to my 10 times' test, Pathfinder won 10 times.



Even if it is just an effect of RNG, the overall story does not change anything. JLI still defeats them regardless of Pathfinder's BAR upgrade in long-range. Hugging scenarios are more common on the USF side. This shows that JLI is designed to be a weakness of CQC, but it is nevertheless very difficult to deal with. In general, no jerk will hug the JLI to Pathfinder.

This is just an extreme example, as I said from the beginning. For the most part, JLI is not a position to hugging, but a position to be hugged. As you can see in the second case above, regardless of the opponent's cover level, JLI can only beat the opponent very easily in long-range if only attack command is given.

Users who are very annoyed with some JLIs will try kiting again with Sprint when they approach JLI. As such, JLI is a problem with very large potential units.The comparison between Pathfinder and JLI, as you understand, comes from a similar set of roles. Both are scout units, and are long-range combat specialists. Production requirements are similar. However, the performance of both is very different. This means one of two things. Pathfinders do not have value, or conversely, JLI is OP.
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: @aerafield You would be surprised by how many people are into genital mutilation :snfPeter:
Last Tuesday, 21:22 PM
aerafield: @LimaOscarMike I would say nowadays is a decent time to try CoH3. If you loved CoH2 however, there is a solid chance you're gonna dislike CoH3
Last Monday, 17:04 PM
LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
Last Saturday, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Last Saturday, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Last Saturday, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM

Livestreams

United States 9
Germany 28
unknown 10
unknown 5
unknown 2
Germany 1
Italy 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

417 users are online: 417 guests
2 posts in the last 24h
6 posts in the last week
31 posts in the last month
Registered members: 53927
Welcome our newest member, Rewitzer
Most online: 2043 users on 29 Oct 2023, 01:04 AM