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russian armor

Major Unbalancing

21 Dec 2018, 20:57 PM
#1
avatar of PAPAJAYRAY

Posts: 2

Hey all, first post i've done here, ever.

So for clarification i have around 300 hours on COH2, i normally play for a few weeks and then quit for a while. Recently i really got into the game. And boy has things changed.

My issues with the major unbalancing is the constant German Bias within this game.

This can be seen in multiple points such as:

OKW's MG that has the wing span of a hawk and major phantom range. For example i was about 5/10m away from the arc of the MG and it was still suppressing the life out of me

The Fact OKW Get AT capibilities early on in the game. Oh you have a scout car? A univarsal Carrier? Well tough, because OKW get panzerfausts so early on in the game that it renders most light vehicles useless. And i know what some people will say "Keep your distance". That's good advice, The only issue is by the time the click their ability and you have moved your vehicle away, tough crap. The Phantom range will hit you and make sure the panzerfaust never misses.

Final point: Feuersturm Doctrinal Commander. So not only do we have everything listed above, but now we have cheap infantry (Volks Gren) that now get amazingly good SMG/CQC abilities.

So within the first 5 minutes of the game you are fighting against cheap infantry with great CQC abilities with Anti Tank capibilties with MG's that can hit you from every angel.

Sure this is not balanced? The whole point of the game is Quality over Quantity. For example the Soviets have bad infantry, but they are cheap and plentyful.

OKW is a soviet union with everything cheaper and better than what the soviets actually get.



But maybe i am wrong, maybe i am not following the new up to date meta. I mean after all i still use Soviet Penal/Maxim builds.

Can someone either 1. Clarify what i am seeing is normal or 2. Give me advice to combat this? Becuase it is really killing my experinces at this game.
21 Dec 2018, 21:01 PM
#2
avatar of Stug life

Posts: 4474

okw has at soo early cause the pazer faust comes after u set up a truck that cost 40 at minimum but the u add that okw start with 5 fuel instead of 20 so its 55 fuel, while other can get it at max 30 fuel (apart from usf that gets at nades from vet)

i don't understand why u say panzer faust comes early maybe u meant rakt ?
21 Dec 2018, 23:01 PM
#3
avatar of Mittens
Donator 11

Posts: 1276

I would agree that the rakt does come to early as the changes to include it into t0 was before the addition of snares.

I would like to test to see if it would be feasible to plop it behind a t1 (or 2) unlock.
21 Dec 2018, 23:14 PM
#4
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Use Soviet T1 against OKW, not T0. Cons lose consistantly vs volks at all stages of the game. Penals crush volks early game and hold their own late. Supplement lategame with guard squads, or the new shock troops.
22 Dec 2018, 00:21 AM
#5
avatar of PAPAJAYRAY

Posts: 2

I've noticed a lot of sketchy stuff recently. For example a few games ago i took and held all the enemy fuel points for 10 minutes, and all of a sudden he spammed 13 Stug 3s
22 Dec 2018, 02:40 AM
#6
avatar of Cyanara

Posts: 769 | Subs: 1

I've noticed a lot of sketchy stuff recently. For example a few games ago i took and held all the enemy fuel points for 10 minutes, and all of a sudden he spammed 13 Stug 3s


The replay feature can help you find out what's going on there.
22 Dec 2018, 03:34 AM
#7
avatar of gbem

Posts: 1979

the only real problem i see with soviet T1 play vs OKW is JLI and the 221... jager light infantry snipe penal models like crazy when having a few volks to screen for them... and the 221 is strong enough to deny most of the aggression from the M3A1 negating much of the advantage of sov T1 play... other than that sov T1 can win over okw if played well..
22 Dec 2018, 04:30 AM
#8
avatar of addvaluejack

Posts: 261

jump backJump back to quoted post22 Dec 2018, 03:34 AMgbem
the only real problem i see with soviet T1 play vs OKW is JLI and the 221... jager light infantry snipe penal models like crazy when having a few volks to screen for them... and the 221 is strong enough to deny most of the aggression from the M3A1 negating much of the advantage of sov T1 play... other than that sov T1 can win over okw if played well..


M3 (which cost 5 fuel) is stronger than 221 (which cost 20 fuel).
22 Dec 2018, 05:44 AM
#9
avatar of gbem

Posts: 1979



M3 (which cost 5 fuel) is stronger than 221 (which cost 20 fuel).


the M3A1 costs 15 fuel

also
conducted the test in a sample size of 5 instead of the original 3
long range... 221 won 2 times m3a1 3 times
short range 221 won 1 times M3A1 4 times

heres the interesting part...
the M3A1 actually loses to the 221 initially at long range battles... the problem is the m3a1 gains veterancy halfway through the battle while the 221 doesnt... 221 then proceeds to lose vs a vet 1 M3A1...

solution = reduce the exp needed for the 221 to reach vet 1

also note that the 221 can circle strafe and chase the m3a1 relatively easily as its turreted...

lastly it also stomps out the early aggression of the M3A1 of sov... delaying the game long enough for okw to throw out obers and wipe sov from the face of the earth...

as for UKF i dont know... i barely played the faction since IS were nerfed to near irrelevance...
22 Dec 2018, 05:46 AM
#10
avatar of gbem

Posts: 1979

lastly note that okw can rely on rakaten x 221 combo at this point... guards still dont come out and putting a PTRS on a penal is shooting yourself...
22 Dec 2018, 05:51 AM
#11
avatar of gbem

Posts: 1979



M3 (which cost 5 fuel) is stronger than 221 (which cost 20 fuel).


ohh and the 221 also gets smoke and healing to compensate for the inability to garrison infantry...
22 Dec 2018, 16:10 PM
#12
avatar of FelixTHM

Posts: 503 | Subs: 1

Hey all, first post i've done here, ever.

So for clarification i have around 300 hours on COH2, i normally play for a few weeks and then quit for a while. Recently i really got into the game. And boy has things changed.

My issues with the major unbalancing is the constant German Bias within this game.

This can be seen in multiple points such as:

OKW's MG that has the wing span of a hawk and major phantom range. For example i was about 5/10m away from the arc of the MG and it was still suppressing the life out of me

The Fact OKW Get AT capibilities early on in the game. Oh you have a scout car? A univarsal Carrier? Well tough, because OKW get panzerfausts so early on in the game that it renders most light vehicles useless. And i know what some people will say "Keep your distance". That's good advice, The only issue is by the time the click their ability and you have moved your vehicle away, tough crap. The Phantom range will hit you and make sure the panzerfaust never misses.

Final point: Feuersturm Doctrinal Commander. So not only do we have everything listed above, but now we have cheap infantry (Volks Gren) that now get amazingly good SMG/CQC abilities.

So within the first 5 minutes of the game you are fighting against cheap infantry with great CQC abilities with Anti Tank capibilties with MG's that can hit you from every angel.

Sure this is not balanced? The whole point of the game is Quality over Quantity. For example the Soviets have bad infantry, but they are cheap and plentyful.

OKW is a soviet union with everything cheaper and better than what the soviets actually get.



But maybe i am wrong, maybe i am not following the new up to date meta. I mean after all i still use Soviet Penal/Maxim builds.

Can someone either 1. Clarify what i am seeing is normal or 2. Give me advice to combat this? Becuase it is really killing my experinces at this game.



This has to be a troll post right?

1) MG34 is too good??!!! Did you confuse it with the MG42?
2) OKW actually has AT so it doesn't auto-lose vs light vehicles, so OP
3) Fuhrerstorm LUL. Basically a meme doctrine.

In case you haven't realised after 300 hours in the game, all infantry snares work the same way. Range is only relevant for activating the ability. Once activated, the snare tracks (unless it gets messed up by terrain/something else). I've seen Rifleman AT Nade fly a full screen chasing after a Luchs. It works the same way for Conscript and Brit Sapper AT nades. If anything Axis probably has it worse, since the panzerfaust has been known to bug out on rare occasions while Allied snares don't.

You should get in the habit of checking your opponent's ranks after you lose games - they were probably just much better players. The only major imbalance you've actually proven is the rank differential between you and your opponents.
22 Dec 2018, 16:38 PM
#13
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

It's always nice to see newcomers join to complain about OKW.
Special Snowflake Faction.
22 Dec 2018, 18:02 PM
#14
avatar of thedarkarmadillo

Posts: 5279

Use Soviet T1 against OKW, not T0. Cons lose consistantly vs volks at all stages of the game. Penals crush volks early game and hold their own late. Supplement lategame with guard squads, or the new shock troops.

See that's the problem. Your 240mp can't stand against their 250mp unit so instead you need to drop 160mp building a tech and then 300mp per unit to fight them and then mix in even more expensive elite troops. Doesn't that leave a bad taste in your mouth? It does mine...
22 Dec 2018, 18:16 PM
#15
avatar of gbem

Posts: 1979

^the previous thread i made gave me an idea on how to fix penals cons and T1/T2 so that none of them obsolete each other...

cons go to 220
penals get SVTs replaced by volksgrenadier stat mosin clones... price goes to 260... DP and PTRS exclusive upgrades to allow anti infantry or anti tank specialization instead of an anti everything blob
maxim HMG + 0.001 suppression and 20% more damage

cons become utility infantry and meatshields
penals arent oppressive earlygame anymore (so that conscripts arent obsoleted) but scale better to lategame
maxim HMG is no longer shite

22 Dec 2018, 19:14 PM
#16
avatar of Tric
Master Mapmaker Badge

Posts: 1467 | Subs: 4


I've seen Rifleman AT Nade fly a full screen chasing after a Luchs.


You mean like this?

https://clips.twitch.tv/SuccessfulOutstandingGiraffeShadyLulu
22 Dec 2018, 19:35 PM
#17
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4


See that's the problem. Your 240mp can't stand against their 250mp unit so instead you need to drop 160mp building a tech and then 300mp per unit to fight them and then mix in even more expensive elite troops. Doesn't that leave a bad taste in your mouth? It does mine...


That's literally how the game functions though. Why would I buy t0 volks if cons would beat them at 10mp cheaper. More expensive things > less expensive things. No one complains t0 tommies crush t0 volks. T1 grens which come from a building lose to t0 tommies.
22 Dec 2018, 20:29 PM
#18
avatar of thedarkarmadillo

Posts: 5279



That's literally how the game functions though. Why would I buy t0 volks if cons would beat them at 10mp cheaper. More expensive things > less expensive things. No one complains t0 tommies crush t0 volks. T1 grens which come from a building lose to t0 tommies.


Because 40mp is 4x as much as 10mp.and the price difference is FAR more than paid for by the extra 205mp needed to tech them. If anything cons should be outperfomring volks in raw combat stats because they need extra investment for the snare and molotov. 240mo doesn't properly reflect cons because cons are incomplete. 240mp for an incomplete kit vs 250 for a better squad AND a complete kit.
If 10mp is enough to justify no side tech and a weapon upgrade you may want to revisit the gren Tommy match up.
23 Dec 2018, 03:58 AM
#19
avatar of gbem

Posts: 1979



That's literally how the game functions though. Why would I buy t0 volks if cons would beat them at 10mp cheaper. More expensive things > less expensive things. No one complains t0 tommies crush t0 volks. T1 grens which come from a building lose to t0 tommies.


well the point is cost efficiency... volks trade individual power for cost efficiency vs rifles... rifles can crush volks on a 1 on 1... but trade that for greater field presence and much lower manpower trickle...

cons trade power for nothing... they are neither as cost efficient as volks nor as powerful as rifles... when compared to volks they are damn near useless...
23 Dec 2018, 04:04 AM
#20
avatar of mortiferum

Posts: 571

jump backJump back to quoted post23 Dec 2018, 03:58 AMgbem


well the point is cost efficiency... volks trade individual power for cost efficiency vs rifles... rifles can crush volks on a 1 on 1... but trade that for greater field presence and much lower manpower trickle...

cons trade power for nothing... they are neither as cost efficient as volks nor as powerful as rifles... when compared to volks they are damn near useless...


But it works so damn well when you use certain doctrines.

Adv war with PPSH cons that fixes your T-34-85 is unbelievably useful.
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27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
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27 Mar 2025, 04:31 AM
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24 Mar 2025, 02:46 AM
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22 Mar 2025, 14:00 PM
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18 Mar 2025, 19:01 PM
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18 Mar 2025, 16:47 PM
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16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
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03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM

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