5cp for M8 is too late
Posts: 810
The timing of first medium tank is late 4cp ~ 6cp
sherman and M8, what do you want to make? absolutely sherman
Puma have long range and most strongest vehicle in the coh2 light vehicles
Even he can fight with medium tank with some skill and control
but M8 have low canon dmg and dont have long range likes puma
0vet light vehicle in 5cp timing is just useless shit and will no one use it
suggestion
M8 cannon 40->60
5cp -> 4cp
Posts: 1304 | Subs: 13
Posts: 450
Posts: 2458 | Subs: 1
Posts: 3166 | Subs: 6
Are you going to gain xp when you tech up with usf?
Yes
V1.1
Lieutenant and Captain Dispatch
-Cost from 150/30 to 200/35.
-Research time from 60 to 70.
-Now grants 1/4 of a CP upon completion.
Platoon and Company Command Post Upgrade
-Cost from 50/20 to 50/15
-Research time from 30 to 20.
-Now grants 1/4 of a CP upon completion.
Major Dispatch
-Cost from 240/120 to 190/120
-Now grant 1/3 of a CP upon completion.
Posts: 3602 | Subs: 1
Yeah Greyhound comes way too late. And it feels even more useless with the USF revamp mod, just no need for it when you have all these stock tools available.
Not sure, he may still have a role if you don't upgrade your tiers to unlock Lvs
Posts: 5279
Posts: 930
in 1v1 I haven't used them much.
Posts: 91
Posts: 833
a fragile but powerful blob punisher with recon lategame would still be useful at 5cp+
Posts: 17914 | Subs: 8
Canister shot should be made better vs blobs, think old CoH1 stuart vs PE blobs. Possibly make it a skillshot if it proves too powerful like HVAP or tulip.
a fragile but powerful blob punisher with recon lategame would still be useful at 5cp+
It obliterated PE blobs, but did little to Wehr blobs.
100 vs 55hp entities.
Posts: 1276
Future changes that are on-going with USF teching, mainly regarding CP gain, should help with the M8's arrival. Its main role, though, is to tackle infantry and constantly provide LOS.
The changes with the 1/2 cp seems to help a fair amount but I wonder if 4 cp might give it a bigger window.
Posts: 186
The changes with the 1/2 cp seems to help a fair amount but I wonder if 4 cp might give it a bigger window.
I wonder if 4 cp and the increased cp from tech it might be a bit too much and the window might be too big, especially in 1v1 it might lead to troubles the current ostheer puma comes around 5 cp and isn't as harmful in terms of its anti infantry performance. (bear in mind that the ostheer puma will come later when it gets tied to the battlephase 2).
Posts: 13496 | Subs: 1
Instead of trying to find a place for it in CP make it an upgrade for m20 requiring some tech.
That would also help M20 to lose some of its shock value since it will be able to transfer to light vehicle stage.
Posts: 177
Canister shot should be made better vs blobs, think old CoH1 stuart vs PE blobs. Possibly make it a skillshot if it proves too powerful like HVAP or tulip.
Oh God, I remember wiping 3~4 squads in a single shot with that thing. Good times...
Livestreams
7 | |||||
7 | |||||
795 | |||||
33 | |||||
3 | |||||
2 | |||||
2 | |||||
2 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.921405.695+5
- 5.633229.734+7
- 6.276108.719+27
- 7.306114.729+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger