Soviet Breakthrough Army (Frontal Assault doctrine)
Theme: Red Army primary doctrine was counter-attacking enemy forces and conducting massive offensive operations. Many soviet armor units were designed to break through enemy lines, create gaps in enemy defences through which massed soviet infantry force could get in.
This doctrine represents massive offensive operations of combined heavy armor and infantry.
2 CP: Guards Infantry (PPsh)
4 CP: Smoke cover (60 MP, works like smoke cover in USF pershing doctrine)
6 CP: For mother russia! (75 MP)
8 CP: IL-2 Strafe (90 MP)
13 CP: IS-2 Heavy tank. IS-2 should get "Inspire infantry" ability like KV-2 tank.
Strategies and rational:
Red Army was a maneuver-oriented force, highly dependant on speed and massive striking power. I think in current meta soviet forces lack the doctrine that motivates for aggressive mobile offence. PPSh guards could serve as a main strike force combined with "For mother russia". IS-2 with inspire infantry ability, smoke cover and IL-2 strafes make perfect combination for a single breakthrough strike.
Soviet lategame became more position based because there is no reliable medium armor, and heavy armor goes in less mobile doctrines. In lategame soviets are forced to become position based, because frontal and even flank attack could be easily countered due to soviet low tank armor, panzerschrecks, stealth raketens.
So now we mostly see su-85 / panther / tiger skirmishes and massive strikes mostly from Axis using massed tank assault.
Giving soviets this doctrine should make a good alternative to positional play. Smoke cover allows to netralize initial burst damage of enemy AT, For mother russia gives opportunity to quickly get to enemy MGs and crew AT. |
Then, i'm afraid this topic is doomed. Every opinion here has a direct counter opinion, which leads to more quarreling and no understanding of the game. Until someone actually presents hard evidence, we'll reach nothing
"You cannot put your truth into another man's head". Even if you are completely sure. |
Correct me if i'm wrong.
The initial design of maxim and mg42 was:
- MG42 has wider arc, but lower mobility. It supposed to be used defensively but it can suppress widelyspread groups of infantry.
- Maxim has much less arc, but high mobility. It's supposed to be used actively - it cannot suppress widely spread groups, you constantly need to take better position.
For now maxm has larger arc, but suppression was nerfed IMO too much. The arc is still less than of MG42, the speed is only faster when packing up.
I think if we lower maxim price now, it can only lead to more spamming. We need to make maxim effective again. Maybe decrease firing arc again, but give the proper suppression |
Wrong and ill-informed as always.
This kind of discussion leads not to better game balance, but only to more quarrels. |
yes because denying test data is the thing intelligent people do >.>
I recall some argues about fallchirms and guards, and it was similar: "fallschims always win", "no, guards always win". And it was empty argues just until some guy (don't remember his name but thank him a lot) posted the in-game footage of several fights where it was clearly seen who is stronger in what situation.
Maybe u should give disbeleivers a test recording. Then it'll be plain and clear, and if the arguing continues this will be only because someone is biased ))) |
Maxims need to be spammed to be effective.
One maxim cannot do half of what one MG42 can do.
Maxim needs more suppression than it has |
Meanwhile you litterally explained while this doesn't happen...contradicting yourself.
You don't "use it right", you use it and hope the enemy is unlucky and doesn't avoid it. That is a situation in which there's NO WAY to use it right.
That's the very definition of unreliable bs unit. Neither the user nor the receiving end likes this unit for this reason.
Man, just watch some 2 v 2 games, or Anniversary classics. Many games are won by stukas only. Some of them having 50+ kills. They literally drained enemy manpower wiping squads all the time. |
Precisely. The Stuart was blatantly OP beyond any reasonable belief and got nerfed down to average levels of performance.
Did it get nerfed too much? Perhaps. Old Stuart wasn't even fathomable from a balance perspective, and was only indirectly counterable by Old Kubels raping USF early game, which gave the old Stuart a very poor timing window.
The new Stuart denies the Luchs of a window of opportunity - timing is a quality in and of itself that isn't represented by stats. We all remember how unplayable Mechanised was when Luchs took 90 seconds to build.
Yes, stuart denies luchs. But if OKW uses raketen to cover luchs, the stuart is almost useless. It cannot switch to other flank, cuz it's weak AI doesn't give the opportunity to quickly force infntry away.
Again, giving a little buff to stuart MG, would somewhat increase it's AI, without making it a wiping machine. |
I'd say the snipers are OK now. OST sniper has a great opportunity to hide behind HMG, so he can't be forced away by blob. It's very annoying, when he picks your inf, and you need to flank all the way around behind HMG to get to sniper. And that is not possible on some maps like aliance of defiance, kharkov, rails and metal.
Soviet sniper could't be protected by HMG, cuz it'll take a great tech cost in early game. So he is protected by penals or PTRS penals, and this is annoying too - u can't rush your LVs to sniper.
So each of them is annoying in some way))) |
That is not the definition of reliable.
But what is "reliable"? It's when it wipes squads all the time?
I think Stuka IS reliable - you use it right, you get the results.
Same as pzwerfer or katy.
Or if stuka is unreliable, then pzwerfer and katy are too. https://www.coh2.org/post/create/thread_id/84335/quote/716566# |