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russian armor

Is2 and other heavy tanks issu

14 Nov 2018, 14:18 PM
#21
avatar of Sander93

Posts: 3166 | Subs: 6

All heavy tanks need to get good accuracy/scatter and have the AOE profile changed to Brummbär's so they can reliably force off infantry squads in 1-2 hits without wiping them. Better accuracy will also help them a bit in the AT deparment.

After that there can be some minor buffs for specific tanks. KT should get better turret traverse and/or front armor, Tiger should get +5 range, IS-2 perhaps a bit more damage. Pershing will need an HP buff if it's godly wiping power is nerfed.


This way all heavy tanks would have standardized reliable offensive power while retaining some specific traits, such as the KT being slow but heavily armored, the Pershing being an overgrown medium and the Tiger and IS-2 being good all-rounders.
14 Nov 2018, 17:11 PM
#22
avatar of MakiesKurisu

Posts: 130

So, what about pershing With 800hp only
14 Nov 2018, 17:15 PM
#23
avatar of Lago

Posts: 3260

My personal favourite buff for the KT is to move the Spearhead ability to Vet 0.
14 Nov 2018, 20:53 PM
#24
avatar of adamírcz

Posts: 956

So, what about pershing With 800hp only

Thats off-set by having the heaviest cannon. Heaviest, like the most accurate and wiping one.
Unfortunately, its on a faction that is already filled with good DPS but low survival-ability stuff
USF could realy use a churchill clone
14 Nov 2018, 23:17 PM
#25
avatar of Stug life

Posts: 4474

heavy tanks in team games lol

they are not worth it just spam nomal tanks or tank desroyer only isu,ele,jagt are usefull heavy tanks and maybe the pershing as u can use it as a more powerfull jackson but u could just build 2 jackson instead so your choice
just spam art with a mix of generalist/atgun infantry/TD
15 Nov 2018, 03:31 AM
#26
avatar of thedarkarmadillo

Posts: 5279

Or... If you are playing a team game maybe it's because you just want to have fun and use whatever the fuck you want to.
15 Nov 2018, 03:34 AM
#27
avatar of distrofio

Posts: 2358

Or... If you are playing a team game maybe it's because you just want to have fun and use whatever the fuck you want to.

Isn't the last tournament being played as a 2v2 Team match?
Anyway if you dont care about 3v3 or 4v4 neither you dont need to be that rude. The game has those modes for a reason...
15 Nov 2018, 04:32 AM
#28
avatar of thedarkarmadillo

Posts: 5279


Isn't the last tournament being played as a 2v2 Team match?
Anyway if you dont care about 3v3 or 4v4 neither you dont need to be that rude. The game has those modes for a reason...


I mostly play 3s and 4s because I can play with more friends that way. I don't mean it as a disrespect to the mode, but the mode will never be balanced and accepting that and just playing what's fun
15 Nov 2018, 07:38 AM
#29
avatar of Vipper

Posts: 13496 | Subs: 1



I quited using the IS2 like a year ago when I saw a P4 penetrate it frontaly 3 times one after another. Experience has led me to believe the claims that it has the same armor as the KT are false and its actually closer to a Tiger I or its someway nulified by the high penetration of german TDs. ....

One video a thousand words
https://www.youtube.com/watch?v=0_K7HJuNJ40
15 Nov 2018, 08:42 AM
#30
avatar of Crecer13

Posts: 2184 | Subs: 2

jump backJump back to quoted post15 Nov 2018, 07:38 AMVipper

One video a thousand words
https://www.youtube.com/watch?v=0_K7HJuNJ40

I do not know when I play with the IS-2 ricochet that is rare + the low productivity of the main gun makes this tank useless for me.
15 Nov 2018, 09:24 AM
#31
avatar of Vipper

Posts: 13496 | Subs: 1


I do not know when I play with the IS-2 ricochet that is rare + the low productivity of the main gun makes this tank useless for me.

Chance to bounce vs IS-2 at max range:

more shots will bounce than not.
armored_car_sdkfz_234_squad_mp 79%
panzer_iv_ausf_j_battle_group_mp 71%
jagdpanzer_tank_d170estroyer_squad_mp 55%
stug_iii_squad_mp 55%
raketenwerfer43_88mm_puppchen_antitank_gun_squad_mp 52%

More shots will penetrate than bounce.
pak40_75mm_at_gun_squad_mp 49%
king_tiger_squad_mp 47%
tiger_squad_mp 47%
panther_ausf_g_squad_mp 41%
15 Nov 2018, 09:47 AM
#32
avatar of Van Der Bolt

Posts: 91

Soviets are my favourite faction, and I do not think IS-2 is bad. I tested it in some CheatMode duels "Tiger vs IS-2" and it's about 50/50 win for each, maybe slightly even favouring IS-2. IS-2 can hit infantry really hard (well, if it doesn't miss), and has good armor. The only thing I would change about IS-2 is the doctrines where it's available. Maybe take IS-2 from that doctrine with t34/85 and IL-2 and put it somewhere else.
15 Nov 2018, 10:47 AM
#33
avatar of Vipper

Posts: 13496 | Subs: 1

Soviets are my favourite faction, and I do not think IS-2 is bad. I tested it in some CheatMode duels "Tiger vs IS-2" and it's about 50/50 win for each, maybe slightly even favouring IS-2. IS-2 can hit infantry really hard (well, if it doesn't miss), and has good armor. The only thing I would change about IS-2 is the doctrines where it's available. Maybe take IS-2 from that doctrine with t34/85 and IL-2 and put it somewhere else.

From a commander design point of view a powerful call-in like the IS-2 and a powerful off map like Il-2 should not be available in the same commander.

Same goes for things like Tiger and stuka AT or Elephant and stuka dive bomb.

IS-2 and T-34/85 are a rather poor combination mainly because one will probably lack the fuel to build both unless in 4vs4.
15 Nov 2018, 11:25 AM
#34
avatar of Van Der Bolt

Posts: 91

jump backJump back to quoted post15 Nov 2018, 10:47 AMVipper

From a commander design point of view a powerful call-in like the IS-2 and a powerful off map like Il-2 should not be available in the same commander.

Same goes for things like Tiger and stuka AT or Elephant and stuka dive bomb.

IS-2 and T-34/85 are a rather poor combination mainly because one will probably lack the fuel to build both unless in 4vs4.


Yeah, having both t34/85s and IS-2 requires great amounts of fuel, and lots of engineers.
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