Grenadiers + HMG42s vs USF
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Posts: 571
Jokes aside, US have more than enough tools to deal with ostheer. Try to flank things instead of charging at things. RE has smoke, officers have smoke, mortar has smoke.
At close range you melt all except for Pgrens.
Getting BARS guarantees your win at CQB. There are no faction more rewarding to blob than USF.
Posts: 60
g e t g o o d
Jokes aside, US have more than enough tools to deal with ostheer. Try to flank things instead of charging at things. RE has smoke, officers have smoke, mortar has smoke.
At close range you melt all except for Pgrens.
Getting BARS guarantees your win at CQB. There are no faction more rewarding to blob than USF.
play vs competent wehr players and see how far youll get by blobbing getting nade upgrade fucks u over hard. that 25 fuel delays ur aaht too much. getting bars means u will have to lose map pressure since u gotta go back to base anf u need 100 ammo for zooks since u can never go capt. im just glad the meta is spamming 222 rite now and not going sniper like it was. almost imposible to deal with snipers
Posts: 246
And more expensive??? Is that why USF outnumbers Ostheer on the field every single match?
1-vs-1, Grenadiers lose to Riflemen without having a chance, because Grenadiers do not have high DPS at long range (where they're supposed to excel) and have low DPS at medium and close range, while Riflemen have stable DPS at long range and high DPS at all other ranges.
When USF can only bring out one Rifleman squad for every two Ostheer Grenadier squads, as it clearly should be, it'll make sense to start balance discussions regarding number tweaking. But until then, any complaints about Grenadiers, the single most often instantly wiped unit in the entire game, are invalid.
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When USF can only bring out one Rifleman squad for every two Ostheer Grenadier squads
140 MP Grenadiers?
This is why Relic doesn't crowdsource their balancing.
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When USF can only bring out one Rifleman squad for every two Ostheer Grenadier squads, as it clearly should be
You are a treat to watch you know that?
Posts: 2358
You are a treat to watch you know that?
He is absolutly right, you know? Instead of whinig because you lost as USF, use your brain (rly use it) to find clues why you lost. After all that you'll find riflemen are not only great infantry, but you will understand how bad you used them.
Many players will be tempted to throw them into firing range because they can push really well
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140 MP Grenadiers?
This is why Relic doesn't crowdsource their balancing.
or 480 mp Rifles
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Posts: 5279
usf is the only faction that gets mortars from tier 0, use it, it counters both units
But I can't slap BARs onto a mortar and attack move them. Relic needs to fix this obvious oversight and balance issue
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But I can't slap BARs onto a mortar and attack move them. Relic needs to fix this obvious oversight and balance issue
You say this as if like there was anything else, competitive, that USF can do. Besides Riflemen with BARs.
Posts: 5279
You say this as if like there was anything else, competitive, that USF can do. Besides Riflemen with BARs.
If there was an alternative (admittedly it IS a problem) it wouldn't matter. This very thread is about a unit required to be stationary and a MG but the combined arms unit added SPECIFICALLY to give an alternative to those EXACT types of units isn't good enough. That's what my post was about. If you can't slap BARs on it and attack move it into the problem then it isn't good enough of a solution.
Part is nerfing RE, part is volks, part is shitty uninspired unsupportive officers but part is not actually wanting anything but the easy undiverse builds.
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He is absolutly right, you know? Instead of whinig because you lost as USF, use your brain (rly use it) to find clues why you lost. After all that you'll find riflemen are not only great infantry, but you will understand how bad you used them.
Many players will be tempted to throw them into firing range because they can push really well
A) He is not absolutely right, 140mp grenadiers is an absurd exaggeration.
B) I didn't whine about anything. I didn't make the thread.
Posts: 44
USF is one of my fav factions and i remembre only very few times where MGs or Grens were an issue. it is mostly late game axis armor that is challenging to deal with.
And getting fucked by rocket/arty.
As people have said, pershing wrecks. While in that doc use rifles to lay sand for yourself everywhere. REs to wire off enemy side after. Use the mortar. Move it after barrages.
Posts: 5279
And getting fucked by rocket/arty.
As people have said, pershing wrecks. While in that doc use rifles to lay sand for yourself everywhere. REs to wire off enemy side after. Use the mortar. Move it after barrages.
Well, everyone gets fucked by rocket arty. I'm curious, how does the m20 fare at hunting rockets? Now that the stuka doesn't take 4 zooks to kill would the MG and a de-crew for the finale WORK?
Posts: 144
Well, that's a new, surprising one.
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Get pershing -> delete shit. 60% of the time it works everytime
You just solved all USF early game problems.
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