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russian armor

lets talk about panzerfusiller

17 Oct 2018, 12:48 PM
#21
avatar of Katitof

Posts: 17914 | Subs: 8



than tell me big master of coh...why in the hell have USF, UKF and sov the possibitly toget easy handheld AT? they have this or similiar options to.


I wonder if its because ost and okw have possibility to get non doctrinally tanks which are a whole tier higher in performance then allies can get and there is only single allied unit that isn't killed easy by them.

jp4? hell a jackson is much much muuuuch better in every way.

Well, JP4 is not top tier TD of OKW, while jackson is THE only TD they have non doctrinally.
Its not a hard concept really.

JP4 to Panther is what SU-76 is to SU-85.
Its not rocket science, even you will understand it if you repeat the line about about 300 times.

do u realize that brits get snares too now? on a cheap unit which can even equipt with double piats? or cheap pios from usf with double zooks AND minesweeper in a clowncar, which is fast like plane, make dmg vs armor like a KT and cost nothing seroius fuel? can hit by mines, can aimed by at guns (to fast) ...

Do you realize why brits are getting snares too?
Do you realize OKW didn't had snare as well and got it years ago?
Do you realize that PIATs perfomance vs panthers/P4s is nowhere near shreck performance vs comet/cromwell/sherman/T34?
Do you realize that you are trying to use a single meme example that was not used ever again as a staple of meta?
Speaking of plane, do you realize ost can click 1 button and all tanks in circle will explode unless they instantly retreat and will still get heavy damage in the process?
Do you realize what you're trying to describe here isn't even working when armor is properly supported AND it costs 700+ menpower, 30+ fuel and 200+ muni to execute AND requires a doctrine?

For someone trying to make others realize something, you're deep in the dark yourself here.
17 Oct 2018, 15:41 PM
#25
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

I agree that pfus have a really awkward spot in the game since they arent elite infantry but 2 cp mainline which is weird. Id prefer them to be AT specialists like you said or be better AI infantry to act more like elite infantry for a cost increase.
17 Oct 2018, 16:43 PM
#26
avatar of Theodosios
Admin Red  Badge

Posts: 1554 | Subs: 7

Do not increase the distance from OP's initial point too much or your posts will not see sunlight again.
17 Oct 2018, 17:28 PM
#27
avatar of |GB| The Lnt.599

Posts: 323 | Subs: 1

jump backJump back to quoted post17 Oct 2018, 12:37 PMSyraw


I approve.


+1

i think that the issue with the fussies is not so much what they do, since what they currently do they are still pretty good at, its more the timing when they become available. Making the available after 0 or maybe 1 but i prefer 0 cp would be a great solution.
17 Oct 2018, 18:07 PM
#28
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Before adding such improvements to OKW I would rather like to see the problematic (overperforming) OKW units and abilites being looked at first, mainly JP4, Stuka and Spec Ops recon flares.



If mines, FAUSTS and raketenwerfers arent enough options for you to hold off allied vehicles until JP4 or -depending on the map- panther is on the field, then you really just need to l2p


U foking wat m8?
17 Oct 2018, 18:34 PM
#29
avatar of Tiger Baron

Posts: 3145 | Subs: 2

I see some pretty good suggestions for the Panzerfusiliers here.

Here's my own idea of a versatile infantry unit at 0CP -

6 Men, all initially armed with K98k rifles.

All of their abilities will be locked behind one of the HQ Trucks being setup so being 0CP won't be so problematic balance wise.

After which I have an idea for their upgrades which may or may not be locked behind tech as well depending on how balanced it might be.

Their current G43 package coupled with flares, so basically transforming them into a Scout/Recon squad.

A double Panzerbusche AT Rifle/Single Panzershreck AT upgrade, also gives them access to HEAT/AT grenades?

Panzer Support package, similar to the Squad Leaders in German Infantry giving Panzergrenadiers a repair ability, something like combined arms and mark target, albeit instead for the PFs.

They'll basically be an alternative but doctrinal and more expensive mainline infantry replacement for the Volks that could be tailored to a variety of specializations depending on the situation at hand.
17 Oct 2018, 19:51 PM
#30
avatar of ullumulu

Posts: 2243

I see some pretty good suggestions for the Panzerfusiliers here.

Here's my own idea of a versatile infantry unit at 0CP -

6 Men, all initially armed with K98k rifles.

All of their abilities will be locked behind one of the HQ Trucks being setup so being 0CP won't be so problematic balance wise.

After which I have an idea for their upgrades which may or may not be locked behind tech as well depending on how balanced it might be.

Their current G43 package coupled with flares, so basically transforming them into a Scout/Recon squad.

A double Panzerbusche AT Rifle/Single Panzershreck AT upgrade, also gives them access to HEAT/AT grenades?

Panzer Support package, similar to the Squad Leaders in German Infantry giving Panzergrenadiers a repair ability, something like combined arms and mark target, albeit instead for the PFs.

They'll basically be an alternative but doctrinal and more expensive mainline infantry replacement for the Volks that could be tailored to a variety of specializations depending on the situation at hand.

this allie biased devs what in no way give us this. only allies can blobb around awith handheld AT and double lmg on their infntery. u know..they have bad tanks...everybody knows..
17 Oct 2018, 20:28 PM
#31
avatar of aerafield

Posts: 3032 | Subs: 3



U foking wat m8?


Man, I really dont feel like engaging into the same discussions over and over again ;/

Same goes for the conversations with ullumulu
17 Oct 2018, 20:59 PM
#32
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4



Man, I really dont feel like engaging into the same discussions over and over again ;/

Same goes for the conversations with ullumulu


I mean w/e with ulumullu, but JP4 OP? It's like saying Ost P4 OP. It's a good tank, but when compared to relative counterparts it is beneath those counterparts.
17 Oct 2018, 21:45 PM
#33
avatar of Vipper

Posts: 13496 | Subs: 1

Panzerbusche as AT weapon make very little sense in that late German army , it was used a grenade launcher thou (including AT grenades).

If one wanted to add an another anti tank option for axis infantry one could use P.Faust.

This could work as follows, the unit has only rifles equipped and the ability to equip with P.Faust when engaging armor, ability goes on cooldown after firing. P.Fuast do not cause engine damage (one could add a stun at close range to avoid being crushed) and are about bazooka level.
17 Oct 2018, 21:58 PM
#34
avatar of Tiger Baron

Posts: 3145 | Subs: 2

jump backJump back to quoted post17 Oct 2018, 21:45 PMVipper
Panzerbusche as AT weapon make very little sense in that late German army , it was used a grenade launcher thou (including AT grenades).

If one wanted to add an another anti tank option for axis infantry one could use P.Faust.

This could work as follows, the unit has only rifles equipped and the ability to equip with P.Faust when engaging armor, ability goes on cooldown after firing. P.Fuast do not cause engine damage (one could add a stun at close range to avoid being crushed) and are about bazooka level.


I think it makes as much sense as Panzergrenadiers blitzkrieging through the Soviet Union with Panzerschrecks in the early 40s, the Panzerschreck came into service in 43' I believe, along with the Pak 43 and Ferdinand/Elefant as well as the Panther, but seeing the current Ostheer it more reminds me of the 41/42 German Army rather than the 1943/1944 one.

Btw your Panzerbusche AT grenade launcher got me wondering if it's possible to make it fire AT grenades using the standard rifle animations as well as the grenade launcher one.
17 Oct 2018, 22:13 PM
#35
avatar of Kasarov
Senior Modmaker Badge

Posts: 422 | Subs: 2

I think it makes as much sense as Panzergrenadiers blitzkrieging through the Soviet Union with Panzerschrecks in the early 40s, the Panzerschreck came into service in 43' I believe, along with the Pak 43 and Ferdinand/Elefant as well as the Panther, but seeing the current Ostheer it more reminds me of the 41/42 German Army rather than the 1943/1944 one.


Guys, this whole concept of "what's one more inaccuracy if this exists already" is a dangerous rabbit hole. The game needs more authenticity, not less, and we should aim to keep what WWII polish it has left instead of making it into Battlefield V the RTS.

The riflegrenade smoke can easily be replaced by a standard smoke grenade with equal range. I'm also sure there are far more options than just adding a mortar HT. Pack Howi comes to mind, as they were sent in great numbers to the British airborne units.

Point is, we shouldn't dismiss the weight of historic authenticity. When there are historically accurate alternatives that can give practically identical in-game effects, we should always opt for those instead.


I hate the campaign, but there's no fixing that anymore. We should be trying to better the game, not drag the game further down this rabbit hole. I think this point simply cannot be stressed enough as it is often ignored.

On topic, the Pfuss have some great voice lines for StG44s, which is interesting, although any way I look at it, the StG44 would just create more weapon profile overlap with SturmPio and Volks. Maybe we should get rid of StG44s on Volks as an upgrade (maybe lock behind vet?)
17 Oct 2018, 22:17 PM
#36
avatar of Tiger Baron

Posts: 3145 | Subs: 2

jump backJump back to quoted post17 Oct 2018, 22:13 PMKasarov




I hate the campaign, but there's no fixing that anymore. We should be trying to better the game, not drag the game further down this rabbit hole. I think this point simply cannot be stressed enough as it is often ignored.


Hey I only brought it up because Vipper did, I'm all for what's more practical and balanced gameplay wise while also keeping historical authenticity in mind if not accuracy.

So I guess 1 schreck is probably the most probable route if an AT upgrade is made.
18 Oct 2018, 02:14 AM
#37
avatar of KoRneY

Posts: 682

Could be fun to make them 0cp, buildable from HQ, with various upgrades depending on which trucks you've built.

Med truck, g43s.

Mech, shrecks.

Schwer, utility, ie faster capping/repair abilities. Or other shit.

Kind of an homage to the old PG.
18 Oct 2018, 02:50 AM
#38
avatar of thedarkarmadillo

Posts: 5279



Hey I only brought it up because Vipper did, I'm all for what's more practical and balanced gameplay wise while also keeping historical authenticity in mind if not accuracy.

So I guess 1 schreck is probably the most probable route if an AT upgrade is made.

So volks spam of old but with an extra model? I know everyone hates team games but some people still have nightmares of when durable Shrek slinging, cheapish reinforcing squads. Although passive sprint at vet would be fine I'm sure....
18 Oct 2018, 07:03 AM
#39
avatar of Sander93

Posts: 3166 | Subs: 6

I do think OKW needs a dedicated AT squad, but not one as durable as a 6 men squad. I'd leave a 'heavy tank hunter' squad to the new december-ish commander which I personally would want to be focussed around anti-tank as this is something OKW lacks on several areas.

As for the Panzerfusiliers I still think their current performance is good enough and sets them apart enough from Volks (like Penals to Cons), but it's just their timing that makes them awkward to use. You'd want them instead of Volks but you only get to 2CP after already getting the 3-4 Volks build.

Therefore I'd stand with my 0CP suggestion that turns Panzerfusiliers in a strategic choice over Volks to get early snares rather than AI grenades.
18 Oct 2018, 08:27 AM
#40
avatar of Tiger Baron

Posts: 3145 | Subs: 2


So volks spam of old but with an extra model? I know everyone hates team games but some people still have nightmares of when durable Shrek slinging, cheapish reinforcing squads. Although passive sprint at vet would be fine I'm sure....


Make up your god damm minds, you either want something balanced gameplay wise or you want something historicall authentic.

So Vipper I don't see a problem in them getting a 2 AT rifle package that is explained why because late war dwindling resources.

I don't know, figure it out amongst yourselves.
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