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russian armor

Universal Carrier Mortar HT

Do you like the idea of a UC mortar HT?
Option Distribution Votes
70%
30%
Total votes: 47
Vote VOTE! Vote ABSTAIN
26 Jun 2018, 10:25 AM
#1
avatar of Stark

Posts: 626 | Subs: 1

The reason why brits aren't so popular in 1v1 arena it's becouse they lack of more mobile indirect fire and snare options. Balancing/changing the mortar pit won't be enough and don't think it's the right way.

To keep uniqueness of british faction design and to not copy paste simple mortar from a Eastern Front Armies i would suggest to add upgrade for Universal Carrier - mortar HT.

It would make UC more desirable unit mid/late game with possiblity to clear and smoke team weapons at long range (rapid fire ability at vet1?). Cost of an upgrade i would leave to a balance team.

Stats of units would be just base on a USF or Ostheer mortar ht.

What do you think guys? Would it be a solution for a lack of basic indirect fire?
26 Jun 2018, 10:37 AM
#2
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post26 Jun 2018, 10:25 AMStark
...

What do you think guys? Would it be a solution for a lack of basic indirect fire?

As far as I know only Australia developed a WC with mortar and they shipped most of them to China, I doubt these vehicles where used in the European front.

It will also need almost a new model so I doubt this will ever happen.
26 Jun 2018, 10:54 AM
#3
avatar of Stark

Posts: 626 | Subs: 1

jump backJump back to quoted post26 Jun 2018, 10:37 AMVipper

As far as I know only Australia developed a WC with mortar and they shipped most of them to China, I doubt these vehicles where used in the European front.

It will also need almost a new model so I doubt this will ever happen.


I only can say that this unit was implemented in Steel Division. Don't know if it was accually used in Western Front or not.
26 Jun 2018, 11:26 AM
#4
avatar of Katitof

Posts: 17914 | Subs: 8

Even if the idea would be good, there is a problem of no model and animation.
26 Jun 2018, 11:39 AM
#5
avatar of roll0

Posts: 64

Permanently Banned
jump backJump back to quoted post26 Jun 2018, 10:37 AMVipper

As far as I know only Australia developed a WC with mortar and they shipped most of them to China, I doubt these vehicles where used in the European front.

It will also need almost a new model so I doubt this will ever happen.


You're right about the 3 inch (current mortar ingame), but the british had 2-inch mortars modified for carrier use at the start of the war.

But the two inch mortar was basically a middle ground between a full power mortar and a rifle grenade and had no prop stand. Probably easier just to use the current three inch mortar ingame but give it a longer set up time to keep a unique flavour rather than having another UC.
26 Jun 2018, 14:55 PM
#6
avatar of Tiger Baron

Posts: 3145 | Subs: 2

I actually suggested this idea both in the UKF Alpha forums a long time ago and then here but it wasn't really popular at the time sadly.

The only problems are that as many people said the models and animations, I don't know what Steel Division is using but the real Universal Mortar Carrier was a longer modified Australian one, the one in game is the original one, plus there is no proper animation for the 3 inch mortar outside of the mortar pit, it's basically "glued" to the emplacement, and whatever mortar you put inside it will look really weird because of the clipping issue but it might be functional and practical, if of course possible.
26 Jun 2018, 22:39 PM
#7
avatar of LoopDloop

Posts: 3053

THat'd be really cool, but it probably just won't happen because lelic.
27 Jun 2018, 14:20 PM
#8
avatar of Kermitjames

Posts: 34

Yes please add a 2 inch or 3 inch mortar Variant. I’ve been wondering why this was never a thing up upon British release.
Honestly when I heard they were adding UC to British prealpha I was hoping for a mortar variation of the universal carrier
28 Jun 2018, 02:41 AM
#9
avatar of GI John 412

Posts: 495 | Subs: 1

I’d prefer to just see the mortar pit become more durable to indirect fire, but receive a nerf so that it can be damaged by small arms, or have the crew inside killed (not sure if that’s possible though). This makes it viable and not instantly countered by an opposing mortar or two, but still need to be protected.

New Mortar pit: expensive and immobile, but mostly immune to counter battery fire. Give it the same range as the other medium mortars but a lower rate of fire per tube in auto fire, so it’s only equivalent to about 1.5 mortars in auto fire, but gets a powerful barrage that fires as fast and hits as hard as two regular WM mortars.
29 Jun 2018, 16:32 PM
#10
avatar of adamírcz

Posts: 957

I’d prefer to just see the mortar pit become more durable to indirect fire, but receive a nerf so that it can be damaged by small arms, or have the crew inside killed (not sure if that’s possible though). This makes it viable and not instantly countered by an opposing mortar or two, but still need to be protected.

New Mortar pit: expensive and immobile, but mostly immune to counter battery fire. Give it the same range as the other medium mortars but a lower rate of fire per tube in auto fire, so it’s only equivalent to about 1.5 mortars in auto fire, but gets a powerful barrage that fires as fast and hits as hard as two regular WM mortars.

Yeah, this is a nice rework.¨
It would also require brace nerf/remove though
30 Jun 2018, 09:32 AM
#11
avatar of Lago

Posts: 3260

Giving it a mortar isn't really possible because you'd need new models and we're not getting them at this point.

You could give it the ability to throw down UKF Howitzer smoke though.
30 Jun 2018, 11:45 AM
#12
avatar of ferwiner
Donator 11

Posts: 2885


Yeah, this is a nice rework.¨
It would also require brace nerf/remove though


It would be enough it brace made structure more resilient, like it does, but not the crew against small arms or fire. In the end all they do is getting down inside a trench. That way it can live to fight another day after eating a stuka bomb, but bracing against direct attack would mean you have to recrew it afterwards and thus you lose the precious vet.

With such changes, you don't even need small arms to do any real damage to the structure itself.
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KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Last Friday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Last Thursday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Last Thursday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Last Thursday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
Last Thursday, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
Last Thursday, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
Last Wednesday, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
Last Tuesday, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
Last Tuesday, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
Last Tuesday, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
Last Tuesday, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
Last Monday, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
Last Monday, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM

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