worst patches in coh2 history
Posts: 28
As someone who played since the beta i would probly say the worst one was the sherman autofire patch/bug
For you young kids who dose not know when they realesed the patton tank commander thiere was bug that if you used its ability to incress the firepower of vechiels and inf the shermans could get SUPER range and machinegun fire on its main gun
Posts: 232
So whats the worst patches in the history of the game according to you?
As someone who played since the beta i would probly say the worst one was the sherman autofire patch/bug
For you young kids who dose not know when they realesed the patton tank commander thiere was bug that if you used its ability to incress the firepower of vechiels and inf the shermans could get SUPER range and machinegun fire on its main gun
The worst patch of all time was when the British faction was introduced. It was so rediculously overpowered that it completly ruined the game.
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Soviet Windustry and the Tiger Ace were among the worst
Agreed. Super fast T-70s and the original Tiger ace were silly.
I'd have to give a close #2 to WFA, simply because the game was actually in a decent state balance wise until they were introduced
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Terminator T-70 and the T-70 train
Super stuart
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Rear Echelons instantly suppressing everything and OKW free truck running over and wiping squads. Wow that was fun.
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- bofors and centaur insta kill every squad
- call ins destroy all OKW bases
- super duper commandos
- fire-church with the HUGE amount of HP and armor from the church
- IS squad which kill everything...
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Common guys.... 1000 rpm sherman obv.
That. That was fantastically bad. But at least that was a bug and not a balance decision
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March 2014. Good dope days as OST
For anyone who doesn't know, Grens had passive suppression and Pios were owning everything.
That. That was fantastically bad. But at least that was a bug and not a balance decision
Basically this. In that case, superman bug was even worst, because it didn't require a commander and it arrived faster.
People complaining about specific bugs, fail to see that it was the exception, not the norm. META defining balance decisions, commanders releases, all those kind of things went on for either few weeks or months.
TOP 5: worst patches on CoH2
1-Tiger Ace and Windustry Meta: 1v1 and closely 2v2 suffered the most out of it. Worst i win button this game ever released. Unless you were lucky that your opponent was braindead and didn't had sweepers or you had RNG on your side and several T34s to ram, you lost the moment he managed to call it.
2-WFA release: the vcoh2 was on a basically "almost perfect" situation, at least 2v2, because they finally nerfed both ISU and Elephant so you actually had more options to play around. But what come after that was even worst. OH was dead on 1v1 due to USF snowballing RET(instapin)/Rifles > M20 > Sherman and teamgames was completely stupid with 2-3-4x OKW. Kubeljesus, MG34 (stronger than MG42), KT, Volks blobs. Notable mention also to Rifle I WIN company.
3-UKF release: it's like WFA release all over again except this time they didn't screw 1v1 as much but completely turn around the teamgames situation (swapping ridiculous Axis win ration with Allies) with a similar or much more cancerous style of play. It was like OKW at release but this time they had utterly bonkers offmaps.
I'll make a brief pause to say anyone complaining about UKF but not WFA, basically only plays a single faction and mode.
4-CoH2 Release. Paper guns, mega suppression, T70 with crush, vet 2 flamer KV8 HT, pin strafes runs, etc. At least it felt that you were playing OP against OP stuff.
5-I'm wondering which was worst: ISG/Pack Howitzer with suppression - Double damage Katyushas/Panzerwerfers - March 2014 I win OH madness.
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While its not the worst patch or version of the game by far, the fact relic decided to switch something that was tested and perfectly fine in the balance preview with something that ended up being horrible OP was extremely annoying and kind of insulting.
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4-CoH2 Release. Paper guns, mega suppression, T70 with crush, vet 2 flamer KV8 HT, pin strafes runs, etc. At least it felt that you were playing OP against OP stuff.
Good Old Times haha. You could build 3MGs and 3 Mortars and Prypjat mid sector felt like hell on earth.
OH HOW I MISS THIS MAP IN AUTOMATCH.
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That abomination from coh1 that nobody wanted still everybody got
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I would say the one where Mobile Assault and Advanced emplacement regiment got added. Not only that both doctrines were beyond broken and OP (5 CP land matress destroying an OKW HQ in 1 barrage; free counter barrage vs mortars that attempted to destroy the almost unkillable emplacements), but it also removed veterancy from all units, caused the 100-man RE squad and 5x schreck /4x sweeper etc. bug on all squads after reinforcing.
And it bugged out the automatch map-pool as well. IIRC every 1v1 was played on Stalingrad, every 2v2 on Kharkov, every 3v3 on Rzhev Summer and every 4v4 on Steppes. No matter what maps you vetoed.
And it was during ESL as well
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