The problem is this in practice does very little against mediums and heavies. For example, Soviet heavies are all 1040 hp iirc, which takes 7 (actual is 6.5) hits from a 160 damage gun and 6 (actual is 5.2) hits from a 200 damage gun. All mediums barring premediums have 640 health, which takes exactly 4 hits from a 160 damage gun, and still takes 4 hits from a 200 damage gun. Couple that with a Panther's (still) relatively slow fire rate and you'll find a minuscule difference in the heat of an engagement. The only benefit that is relevant would be increased vet per shot. Perhaps maybe it makes for one less shot for vehicles that are only 90% repaired or took some deflection damage from autocannons or damage from infantry AT.
I think that both StuG and SU-76 is overperforming still, and it wouldnt be "homogenizing" factions per se. Perhaps the "clone" part of my explanation was taken too literally. I would like a SU-76 armor pen (maybe also range) nerf while StuG gets a 40 damage nerf and a slight ROF buff. In the end, the guns wouldn't be equal, but the StuG and SU-76 would perform in a similar fashion. The StuG if given 640 health would mean it is as survivable as a medium tank (can take an extra hit) while the SU-76 dies in 3 hits. The two units are still very different, and we avoid making a new special snowflake 200 damage class when even heavy tanks still only do 160 damage.
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- Buff StuG health to 640? StuG already has highest ROF in game in terms of gunfire.
- SU76 loses range, pen, and accuracy and barrage.
SU76 : 400 health does 120 dmg. StuG 640 health (same cost) huge ROF so much higher DPS.
So SU76 takes 2.5 hits to kill. StuG takes 5.3 hits to kill (SU76 does 120 dmg)(Currently is 4 hits)
So... nerf SU76, buff StuG?
Why should StuG be buffed even more when it overperforms already? Panther would be built even less.