i seen vet3 mortar emplacment pits with 1 kill
XP comes from damage not kills.
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i seen vet3 mortar emplacment pits with 1 kill
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XP comes from damage not kills.
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Doing 400 damage with guaranteed acc and pen, on top of old cammo was utterly bonkers. You are basically getting First strike/ambush bonus with the added damage component.
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I don't expect the JP4 to have its old OP 150% damage/pen buff. But one of the best ways to balance all factions would be by making OKW vet 5 = vet 3 of the other factions. Otherwise the faction would be weaker/stronger in different game modes that adhere to more early/lategame play whichever the case. I.e. If OKWs vet 3 was equal to other factions vet 3 they'd be batshit OP in teamgames since teamgames tend to go much deeper into lategame.
Make vet 1-3 give raw buffs to stats, and vet 4/5 unlock abilities. EZPZ
And now it's utterly anemic, a single 200 damage shot, slopes. Compare that to the fireflies vet 3, which grants it a perminant +80 damage.
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Also note that taking stats in isolation doesn't fare well when the unit is the one with the slowest RoF on stock units and prior to vet 3, pretty bad at dealing with mediums compared to all other TDs, for cost, cause a 200dmg model only works well against PV and vet 2 JPIV and maybe the Stug (which can out trade the FF cause it basically shoots twice per shot on the FF).
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FF performance vs mediums is dependent on tulip it can kill a medium in 1 reload if both land.
It also has the longest mid range and it should be changed.
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For wehatever reason, you seem to have a really hard time accepting that unies which are same role archetypes are not stat mirrors with different Skins(and this is not the first example of that).
Why a slow TD with longest reload in game should not have longest mid range exactly?
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Pls elaborate why in your opinion the firefly should have more mid range than JP, SU-85, M36, JT and Elephant.
In addition it does not longest reload, Elephant and JT have longer reload while having far worse accuracy.
Once more FF reload is counter weighted by tulips.
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Lowest DPS TD in the game should reliably hit its targets.
JP got much higher dps, self spotting, camo and decent armor and protection from infantry that can snare tanks.
SU-85 got much higher dps, self spotting and protection from infantry that can snare tanks.
M36 got much higher dps and protection from infantry that can snare tanks, its also much faster.
JT and Elephant got much higher dps, are indestructible frontally by any armor and protected by infantry that can snare tanks.
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you forget to tell us the advantages of the firefly... (turrent TD, with stun dmg rockets and a 25muni (super cheap) commander wich buff enorm)
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Lowest DPS TD in the game should reliably hit its targets.
JP got much higher dps, self spotting, camo and decent armor and protection from infantry that can snare tanks.
SU-85 got much higher dps, self spotting and protection from infantry that can snare tanks.
M36 got much higher dps and protection from infantry that can snare tanks, its also much faster.
JT and Elephant got much higher dps, are indestructible frontally by any armor and protected by infantry that can snare tanks.
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Finally this thread about the XP values of units if you want to debate accuracy of TDs there another appropriate thread about the accuracy of TDs where you can give your theories why FF needs more mid range than the majority of units.
FF performance vs mediums is dependent on tulip it can kill a medium in 1 reload if both land.
It also has the longest mid range and it should be changed.
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Oh yeah, you are actually right, let me fix that here then:
All the other TDs do not need to dump 100 munis every time they want to kill a tank.
Its turret rotates so slow, it might just as well be fixed gun.
Thank you ullumulu, you were useful once.
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Posts: 2243
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Oh yeah, you are actually right, let me fix that here then:
All the other TDs do not need to dump 100 munis every time they want to kill a tank.
Its turret rotates so slow, it might just as well be fixed gun.
Thank you ullumulu, you were useful once.
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