"You're wrong" isn't an argument.
I have already explained why you are wrong.
Would it make any difference if Tobis copy pasted that into his post?
I stated in no uncertain terms why unit costs don't affect total unit quantity (because of the relationship between manpower and time). Of course, there are my direct observations as well, but I don't expect that to be sufficient when arguing something.
That relationship between menpower and time is applied equally to both players, the other player does not have a hard cap on how many squads he can put out outside of general 100 pop cap and the argument about outnumbering expensive squads with cheaper squads still stands.
If you do not have larger number of cheaper troops, that only means you personally have failed to field more troops as needed.
Then there's also the issue of Soviet infantry being completely universal, so even if a Soviet player spams ten Penals, he'll be fully capable of holding the entire map and taking on any and all armor that comes his way.
That is the benefit of having shittiest weapon teams in game.
This applies to USF as well, who are locked out of their support weapons from start.
Soviets are meant to spam something early game and transition into more of a combined arms when axis upgrades start hitting the field.
And penals, despite being 6 man squads are very fragile, they aren't going to hold much for long.
My on-topic conclusion is that the Schwerer HQ poses no threat, just like nothing else Axis fields poses any real threat, to Allied players, while UKF get forward emplacements that are the bane of all Axis units on the entire map and cannot be destroyed (I'm talking surviving against two mortars and a Flammenwerfer), and USF get fighting positions that don't set them back at all if lost.
Because your expectactions towards it exceed what it is supposed to do by a long shot.
You are using the general fanboy argument here "everything allies is OP, everything axis is bad".
You are incapable of understanding and countering opposing units, because you have never played with them yourself, that is why you see emplacements as indestructible, while I require 30 seconds per exmplacement to get rid of them.
If you think any emplacement can survive 2 mortars, you are beyond delusional, ost turbomortars will wreck any emplacements in a matter of moments. If you think brace makes it any other way, again, you are terribly wrong, you need a full counterattack on mortar positions to not lose emplacement, if you won't do it, nothing will save it.
USF fighting positions cost just as much as ost bunkers, if they do not set USF back with more expensive units, then they are not setting you back with much cheaper units.
By the way, ever wondered why no one ever uses fighting positions? Because USF do not have menpower for it. Stop treating 4v4 noob fests like balance hard points.
All the while Ostheer, at least, can never build a single bunker anywhere because of a) having to pay every last bit of manpower to field an army large enough to counter Allied aggression and b) being always, 100% of the time at zero munitions due to being forced to upgrade and use grenades at every opportunity to have any chance against Allied units.
That goes for all factions equally.
If you do not field army large enough to match opponent, you will be pushed back.
It applies to USF, UKF and soviets in equal way as it applies to ost and OKW. If you think otherwise, again, you just do not know better.
USF and UKF on top have MORE muni expenses then ost do, if they are able to pump their muni stuff and you are not, it means you played like shit and lost territories. Only soviets who do not go guards have muni float in CoH2.
Stop exaggerating, start analyzing your own replays and maybe after a couple of months you'll realize its not balance that is bad, but you.
Judging by your playercard, you are not super terrible player(there are plenty of much worse trying to make a balance case), but you're not on a level where balance matters either. What you are however is greatly inexperienced by limiting yourself only to OKW and ost.
If you want to know factions weaknesses, play as that faction.
If you want to know factions strengths, play against that faction.
Nothing short of the above will help you.