Comet
Posts: 647
its in a good spot. has more utility than the panther against set up teams for slightly lesser anti tank power.
use fireflies in conjunction with comet. not much can really stop you. panthers/tigers cannot dive on the fireflies. infantry can get wp or just shot up to bits.
Posts: 587
I will tell you exactly what I expect. For it cost i expect axis infantry to be scared to take too many hits while capping from its main gun. Instead they just ignore it almost as if its not there.
Don't fight idiots then.
Posts: 1002 | Subs: 2
Don't fight idiots then.
Posts: 728
Rocket start buying generalist units then. Go Centaur + Firefly since you can't understand the concept of an all-rounder battle tank.
Oh I do thats why I get the cromwell, does all the generalist things better then comet does for way cheaper (has an impact on the game when it hits the field).
Or as you stated I get centuar + firefly (have impacts on the entirety of the game)
I dont get comet because it has an incredibly low impact on the game if not even a hindrance for me spending the resources or taking up the pop cost. (laughable impact on the game when it hits the field)
Posts: 34
Permanently Bannedor like king tiger only 1 exists in battlefield
Posts: 985 | Subs: 2
Posts: 98
Their survivability is nice but just like the Churchill, they don't end up dealing enough damage to really hurt the enemy and instead start feeding vet. Vetted comet isn't worth much which just makes the problem even worse and by the end game you are grossly out matched.
Far better to instead invest in fireflies and get them vetted if you want to stand a chance against axis armour build up. Mulit-role Comets might be great for smaller game modes but I don't see them having an effective role in the team modes where play tends to be more specialized.
Perhaps someone has a replay where comets are effectively used in team games?
Posts: 5279
Tried using comets (multiple) in team games, these last few days but they just can't hold a candle to axis heavy armour.
Their survivability is nice but just like the Churchill, they don't end up dealing enough damage to really hurt the enemy and instead start feeding vet. Vetted comet isn't worth much which just makes the problem even worse and by the end game you are grossly out matched.
Far better to instead invest in fireflies and get them vetted if you want to stand a chance against axis armour build up. Mulit-role Comets might be great for smaller game modes but I don't see them having an effective role in the team modes where play tends to be more specialized.
Perhaps someone has a replay where comets are effectively used in team games?
In team games you are not supposed to ignore your FFs for anything, what the conet does is grant you a replacment for your cromwell that is cheap enough due to resourse inflation to make up for it. You have a premium medium tank, not a something to replace specialized units.
Its like having a nondoc t34/85. Youll still need an su76/85 unless you wolfpack like 3/4 of them
Posts: 98
In team games you are not supposed to ignore your FFs for anything, what the conet does is grant you a replacment for your cromwell that is cheap enough due to resourse inflation to make up for it. You have a premium medium tank, not a something to replace specialized units.
Its like having a nondoc t34/85. Youll still need an su76/85 unless you wolfpack like 3/4 of them
It certainly seems that way and you presented with the question, do you get a Comet or more Fireflies and IS to screen? If you have loads of excess resources and available pop cap, then a Comet would make sense but I rarely have either if you investing in FF's and trying to keep your IS alive.
This begs the question what role is the Comet supposed fill if its just a "I might get one, if I have more resources than I know what to do with" and not a unit that has an actual impact. Just a premium medium will not help against the axis armour tidal wave. Better off forgetting about it and getting something that will make a difference.
The Comet could well disappear from the unit roster and the Brits will be no worse off (team games at least) it seems.
I may not be using it right and I will continue to try using the unit in different ways but right now I don't care much for the Comet.
Posts: 4474
get ff when: there is a heavy tank spam , u can screen it with something
Posts: 2742
Old comets snipe-wiped axis infantry all day. Now they don't. This tends to leave the firefly a better choice since you don't have to hammer/anvil.
British sidetech choices were their best design component that's more or less been balanced into oblivion.
Posts: 1930
That's because both units have identical AoE scatter; it's just that the Cromwell fires faster from Vet0, and gets actual vet, unlike the Comet.
The Comet has a ton more armor though, so it can linger more and deal that damage, unlike the Cromwell.
You can also compare the AI of either tank to a P4 though; I think that both have worse AoE.
Just like the Panthers, the Comet is in a good spot. They're low-micro late-game units that do their job without becoming obnoxious.
it's still too expensive for what it offer.
cromwell, panzer4 level of anti-infantry is good but not amazingly. It's not like the tiger, King tiger, or the is2 who have better AOE and damage.
And the panther is a lot better against infantry than most people give it credit for. properly face its mg and infantry model will drop.
Again the Panther and Comet should not be compared in their current setup and roles.
In addition the Comet should not have a have a pop 16. It a main battle tank that can engage both hard and soft targets. Actually specialized units should have a lower pop than multirole units.
Same goes for price.
I one want to compare the Comet with an axis tank that should be the Tiger.
As I also pointed in a previous post Comet has access to number of abilities from vet 0.
Actually it is the Panther that needs a clear role and vet bonuses and abilities to fit that role.
Currently it is supposed to be a counter to heavy armor with HMG. It fails both in fighting heavy armor and in fighting soft targets.
true specialist unit like the Firefly, jackson, su-85, and jagdpanzer are almost devoid of anti-infantry except pure lucky hit. The panther lean on anti-tank but its mg is too deadly for it to be regarded as purely anti-tank.
and while the tiger and comet occupy a similar role, there's a huge difference between great at everything (tiger) vs good at everything (comet). The tiger is one of the best tank slugger as well as one of the best anti-infantry unit among single shot cannon.
and given the current relation between the panther and comet, the comet needs to have better acceleration to run away from a panther.
Posts: 13496 | Subs: 1
The panther lean on anti-tank but its mg is too deadly for it to be regarded as purely anti-tank.
I agree but on the other hand the tech cost and cost of the unit (at least for Otheer) make the unit even less cost efficient than the Comet since neither it's AT or it's AI justify the price.
In addition with latest patch allies have some very potent AT infantry and AT snares like the AT conscripts and AT support paras which Panther can not simply defend against relying on its hmgs that require the unit to be in range and stationary.
The only think that could justify it price would be its FRONTAL/side armor but even that does not actually work for the unit since in order to engage it has to move exposing its weak rear/side armor and since allied heavy TDs can actually penetrate the frontal armor reliably while remaining outside its range.
and while the tiger and comet occupy a similar role, there's a huge difference between great at everything (tiger) vs good at everything (comet). The tiger is one of the best tank slugger as well as one of the best anti-infantry unit among single shot cannon.
and given the current relation between the panther and comet, the comet needs to have better acceleration to run away from a panther.
Again I agree but on the other hand TIGER is a doctrinal unit and limited to 1 and currently one of the few ways for Ostheer to stay afloat. (Who now seem to have become what Soviet used to be and have to relay on Call-in units and abilities, both infantry and Tanks to survive)
Comet already has "war-speed" available from vet 0 and can runaway from the Panther.
The Panther already has trouble dealing with allied Super heavies units while having pop of 18 which is very close to those unit making the stug a far more attractive solution, if it can not even deal with allied mediums Premiums like the Comet it will become really useless.
Since ostheer unit are used as benchmark, one has first to find a role for Ostheer Panther (instead of TD with hmgs) and balance the unit and then adjust the Comet.
My suggestion:
Posts: 13496 | Subs: 1
Posts: 587
And the panther is a lot better against infantry than most people give it credit for. properly face its mg and infantry model will drop.
Except this damage is negated by yellow cover, vetarancy and the fact it does damage over time, instead of bursts.
None of this applies to AoE based damage and as such, panther's AI is alot worse than people give it credit for.
No one get's a panther for the mg's.
Posts: 464
I know right? When are the brits going to get a dedicated unit to fight panthers and other heavies?You do know that comets can be spamable get 3 of them while pershing costs like a tiger and can be called only ONE TIME CUZ ITS A HEAVY TANK
Also its great against anything below a panther (great armour, great pen, longer range) and its good against infantry too. Cant have it all at once contrary to its previous "no limit non doc pershing+" design capable of beating a panther in a slugfest 40% of the time but also more mobile and with better modifiers and the ability to fight infantry and the ability to click 2 times and kill any weapon team including AT guns who its WP outranged cause reasons...
Posts: 450
Posts: 1930
I agree but on the other hand the tech cost and cost of the unit (at least for Otheer) make the unit even less cost efficient than the Comet since neither it's AT or it's AI justify the price.
In addition with latest patch allies have some very potent AT infantry and AT snares like the AT conscripts and AT support paras which Panther can not simply defend against relying on its hmgs that require the unit to be in range and stationary.
The only think that could justify it price would be its FRONTAL/side armor but even that does not actually work for the unit since in order to engage it has to move exposing its weak rear/side armor and since allied heavy TDs can actually penetrate the frontal armor reliably while remaining outside its range.
Again I agree but on the other hand TIGER is a doctrinal unit and limited to 1 and currently one of the few ways for Ostheer to stay afloat. (Who now seem to have become what Soviet used to be and have to relay on Call-in units and abilities, both infantry and Tanks to survive)
Comet already has "war-speed" available from vet 0 and can runaway from the Panther.
The Panther already has trouble dealing with allied Super heavies units while having pop of 18 which is very close to those unit making the stug a far more attractive solution, if it can not even deal with allied mediums Premiums like the Comet it will become really useless.
Since ostheer unit are used as benchmark, one has first to find a role for Ostheer Panther (instead of TD with hmgs) and balance the unit and then adjust the Comet.
My suggestion:
the Comet's anti-tank capability is good, but it can't win in a straight fight against the heavier axis beyond panzer4.
and allies "super heavy" does not exist. the IS-2 and pershing are tiger level at best and merely a even match against panther. Panther usually die to concentrated tank destroyer fire.
lasty, hammer provide two ability and the comet unlock. The tank is the main draw for hammer.
Except this damage is negated by yellow cover, vetarancy and the fact it does damage over time, instead of bursts.
None of this applies to AoE based damage and as such, panther's AI is alot worse than people give it credit for.
No one get's a panther for the mg's.
Yellow cover doesn't "negate" smallarm, it merely mitigable it. Anyone that play this game should know that yellow cover does not make your infantry immune to small.
coaxial matter even if they are diminished by cover and veterancy. Remember when t-34 got the buff to its mgs?
this also means the comet is on the lower end of dps in terms of anti-infantry. both t34/76 and 85 use the same mgs. sherman get the super HE, panzer4 also get effective mgs. Comet only get the gun. The panzer4 would be a lot less effective against infantry if they were still using the old ost gun.
and subsequently, both wehr pz4 and panther are now using the OKW mg. Even if the dps of mg is mitigable they are still better than the nonexistence mg on the jackson, etc.
Posts: 253
Posts: 122
It gets no reload speed, pen, damage, armor or health. All it gets is phosphorus shot, 20% movement and 20% accuracy.
Panthers, on the other hand, benefit much more from veterancy which includes both defensive bonuses and reload speed.
Livestreams
9 | |||||
2 | |||||
18 | |||||
7 | |||||
4 | |||||
2 | |||||
2 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35258.859+1
- 4.939410.696+5
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
12 posts in the last week
26 posts in the last month
Welcome our newest member, LegalMetrologyConsul
Most online: 2043 users on 29 Oct 2023, 01:04 AM