Login

russian armor

KT should have penalties

12 Nov 2017, 19:35 PM
#61
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post12 Nov 2017, 19:21 PMzerocoh
It is a call in, do you even know what does that mean? Call in = click on icon and unit spawn at map, unlike other units that need to be built.

LOL, so the issue is that after a total of 270 fuel of teching, and having accumulated at least 280 fuel, without spending for anything else, okw player can get it "immediately" instead of waiting 30 seconds for building it ?
Gamebreaking...

You would be able to complain about okw troops having more textures and ost having cooler quotes than soviets...
12 Nov 2017, 19:39 PM
#62
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2

jump backJump back to quoted post12 Nov 2017, 18:58 PMzerocoh


Like I said before, look at how ace performs, even with ost repairs. Now this is 1v1 we are talking. Sure the breathing space you have after you damage a KT will be a lot bigger but nothing that will save you if you are already losing. On team games this will be almost negligible since you can have other people helping you (multiple engies and mech trucks).



oh look, speaking of shitposters...

and he speaks of things in the past of which I was right LUL, now comets are a rarity on the battlefield you only see firefly spam now.

Yeah. The ace is severely hampered by the low repair rate of pioneers. Of course, there are a bunch of other issues that surround the ace that make it hard to compare anyway. So yes, if I look at the ace and how the low repair rates affect it (which, again, is a comparison that I wouldn't want to make) then the lowered repair rates should indeed have a noticeable impact on the KT, and we should still wait to see how they actually affect the KT's performance before suggesting nerfs.

Also, last response to you since I don't want to feed the troll. I only replied to you for the sake of anyone who is reading you and taking you seriously (to those people: you probably shouldnt).
12 Nov 2017, 19:42 PM
#63
avatar of Stug life

Posts: 4474


LOL, so the issue is that after a total of 270 fuel of teching, and having accumulated at least 280 fuel, without spending for anything else, okw player can get it "immediately" instead of waiting 30 seconds for building it ?
Gamebreaking...

You would be able to complain about okw troops having more textures and ost having cooler quotes than soviets...
just ignore him he is always like this almost like AAA
12 Nov 2017, 20:32 PM
#64
avatar of Mr.Flush

Posts: 450

The new Jaksons are really good vs the kt. If you are playing with a soviet teammate have him ram the kt while you use armor piercing rounds. As long as you have 2 jaksons, you can take out the kt quickly. Jaksons might be better than fireflies in this situation.

1v1 is a different story though.
Good hunting!
12 Nov 2017, 21:00 PM
#65
avatar of Swift

Posts: 2723 | Subs: 1

Invissed loads more offtopic posts. This thread has become a steaming pile of shite, you can see the flies buzzing about all the way from Relic HQ.

Certain members, predominantly zerocoh and Dangerous Cloth will receive warnings and then bans if they continue their trolling and flaming on this thread and the DBP thread.
14 Nov 2017, 10:34 AM
#66
avatar of thedarkarmadillo

Posts: 5279

This thread is a joke...right? "Muh single unit cant solo the most expensive unit to acquire in the entire game with 100% reliability" is the basis for a nerf?

Pray tell what does the OST do vs a faster but equally armoured IS-2 without an advantage of 20 range and a built in snare?

Use your tulips, use your PIATS, flank with a cromwell or comet.

OR play better. For them to have pooled that much fuel without feeling the need to field other armour means you were too passive.
14 Nov 2017, 12:17 PM
#67
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
This thread is a joke...right? "Muh single unit cant solo the most expensive unit to acquire in the entire game with 100% reliability" is the basis for a nerf?

Pray tell what does the OST do vs a faster but equally armoured IS-2 without an advantage of 20 range and a built in snare?

Use your tulips, use your PIATS, flank with a cromwell or comet.

OR play better. For them to have pooled that much fuel without feeling the need to field other armour means you were too passive.


What problem ostheer have with is2 ?
Why at guns are so bad vs KT, this units shuld counter him, but when he meet then on the front, pray dont get wipe.
14 Nov 2017, 12:45 PM
#68
avatar of Dangerous-Cloth

Posts: 2066

jump backJump back to quoted post12 Nov 2017, 21:00 PMSwift
Invissed loads more offtopic posts. This thread has become a steaming pile of shite, you can see the flies buzzing about all the way from Relic HQ.

Certain members, predominantly zerocoh and Dangerous Cloth will receive warnings and then bans if they continue their trolling and flaming on this thread and the DBP thread.


What trolling? And you let this be buried here without sending a pm?
14 Nov 2017, 15:34 PM
#69
avatar of ZombiFrancis

Posts: 2742

I think the KT should be changed to a tiger I. The tiger ace should be a KT.

Kappa.
14 Nov 2017, 15:52 PM
#70
avatar of Kalvadra

Posts: 18 | Subs: 1

I think my biggest issue with kt is the it's non-doctrinal. As compared in this thread, other factions have good heavies, but having the best heavy in the game and also whatever 6 other abilities (possibly command panther or jt, which are perfectly good heavy tank options) and then kt option for free... Why? Okw doesn't really lack much anymore... Just put it as the last ability in doctrines that don't have heavy armor call ins. Make okw require a choice, like all the rest
14 Nov 2017, 16:14 PM
#71
avatar of Kurfürst

Posts: 144

The KT if anything needs a small buff of armor, it has been overnerfed in the original from 425 to 375. The thing is dead slow and unable to react or retreat, armor is literally its only protection. The Churchills at least have ridiciul health pool, and the others can make a reasonable attempt in reversing. KT, not so much.
14 Nov 2017, 16:34 PM
#72
avatar of jagd wölfe

Posts: 1660

The KT if anything needs a small buff of armor, it has been overnerfed in the original from 425 to 375. The thing is dead slow and unable to react or retreat, armor is literally its only protection. The Churchills at least have ridiciul health pool, and the others can make a reasonable attempt in reversing. KT, not so much.

I'll rather take some decent mobility.
Can we please stop the propaganda of slow/immobile king tiger ? That thing went up to 48km/h, faster than tiger, is2, churchill..hell it's 800ph
14 Nov 2017, 16:37 PM
#73
avatar of Grumpy

Posts: 1958



What problem ostheer have with is2 ?
Why at guns are so bad vs KT, this units shuld counter him, but when he meet then on the front, pray dont get wipe.


4-man Gren squads + IS2 = miss, miss, wipe

My only problem with KT is how it often wipes USF AT-guns, and possibly the pop-cap being too low. It counters its counter.

The Tiger Ace had the resource penalty because of the no-fuel cost. Relic tried to make a different game mechanic with that but it was a really bad idea, just like it would be with a KT.
14 Nov 2017, 16:54 PM
#74
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
jump backJump back to quoted post14 Nov 2017, 16:37 PMGrumpy


4-man Gren squads + IS2 = miss, miss, wipe

My only problem with KT is how it often wipes USF AT-guns, and possibly the pop-cap being too low. It counters its counter.

The Tiger Ace had the resource penalty because of the no-fuel cost. Relic tried to make a different game mechanic with that but it was a really bad idea, just like it would be with a KT.


How infatry wipe compared to AT guns ? KT wipe infatry more regular then is-2.
aaa
14 Nov 2017, 17:26 PM
#75
avatar of aaa

Posts: 1487

callins should arrive with delay equvalent to built time of similar unit. many axis noobs abusing this. Simce they always ca'limg smth in the midgame and endgame.
14 Nov 2017, 21:56 PM
#76
avatar of Puppetmaster
Patrion 310

Posts: 871

I think the thing that probably needs looking at the most is its aoe, too easy to wipe 4+ models in 1 shot.
14 Nov 2017, 23:30 PM
#78
avatar of insaneHoshi

Posts: 911

What problem ostheer have with is2 ?


I imagine because OST lacks a 200 damage, 60 range tank, high pen tank destroyer.
15 Nov 2017, 02:34 AM
#79
avatar of Grumpy

Posts: 1958



I imagine because OST lacks a 200 damage, 60 range tank, high pen tank destroyer.


I imagine you don't know a lot about Soviet tanks.
15 Nov 2017, 02:52 AM
#80
avatar of insaneHoshi

Posts: 911

jump backJump back to quoted post15 Nov 2017, 02:34 AMGrumpy


I imagine you don't know a lot about Soviet tanks.


If you have a rebuttal why don't you just post it? Also what does the offensive capabilities of soviet TDs have do with OST lack of them (except for elephant of course)
0 user is browsing this thread:

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
OKSpitfire: @aerafield that does sound familiar
Today, 09:06 AM
aerafield: @Lady Xenarra :rofl:
Today, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
Yesterday, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
Yesterday, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
Yesterday, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
Yesterday, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
Last Friday, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
Last Friday, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
Last Friday, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
Last Friday, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
Last Thursday, 13:32 PM
donofsandiego: :clap:
Last Thursday, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
Last Thursday, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
Last Thursday, 00:30 AM
shinasukac: kingtiger=kingjoker
Last Wednesday, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
Last Wednesday, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
Last Wednesday, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
Last Wednesday, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
Last Wednesday, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Last Tuesday, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Last Tuesday, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Last Tuesday, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Last Tuesday, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Last Tuesday, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Last Tuesday, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM

Livestreams

Germany 903
Germany 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

811 users are online: 811 guests
1 post in the last 24h
24 posts in the last week
55 posts in the last month
Registered members: 52128
Welcome our newest member, Macke432
Most online: 2043 users on 29 Oct 2023, 01:04 AM