going for one faction at a time doesn't seem like a great idea... sounds like a great way to create imbalance.
that said, trying to adjust ALL the problems in a single patch also leads to unpredictable results. maybe focus on a single issue and go from there? also, some of this "no-brainer" stuff like infiltration should be doable in a single patch before all the crazy balance work.
I disagree.
1. The amount of changes needed for Soviets/OST/USF to reach from FBP-level to revamp-level is depressingly small.
Low-priority doctrinal changes are entirely skippable (except for Mother Russia which will need a nerf). You can also completely skip Conscript changes for the time being, and rely on synergy from the rest of the faction.
Conscripts have been completely useless for 6 months now; they can afford remain useless for another 6 months. With Guards/Shocks mini-changes you can at least start to see Soviet infantry that's not Penals.
Really, the core of revamp changes that are different from FBP are:
- USF: Lieutenant bar, M20 changes from WBP, Howitzer/Scott barrage cooldown
- Soviets: mini-changes to T2 units, Shocks/Guards grenades changes, SU76 changes, T34 cost
- OST: Grenadier/Pak popcap, T3-T4 changes.
2. Sure, OKW and UKF will require an actual overhaul to get right, each. But by just improving the other 3 factions you already have a solid baseline,
and it's not making the game any worse than it currently is.
For the revamp mod, OKW early game is identical to live-version early game. The matchup seemed more interesting as a result of Soviet/USF changes, because there were more strategies that could put in use.
Sure, in the late-game OKW was face-rolling as usual, but that's already the case in live-version, and that's also going to be the case (or even more pronounced) after the call-in clutches are removed from the game; so we aren't breaking anything there.
We haven't really touched OST early game either, so the patchup vs UKF will proceed as it usually goes.
In all cases, when we've tested the changed version of Soviets/OST vs unchanged OKW/UKF the game seemed better.
3. If you're going for an all-or-nothing approach, you will most likely end up with nothing.
4. There's no other overarching change that needs to happen across factions for it to work.
If AT partisans are brought in-line and Fallschirmaegers are not, nobody will really care. Sure, it's going to be unfair, and it will be stupid if we can't change both at the same time, but that won't create a misbalance.
That's because neither AT partisans no Fallschirmaegers depend upon each other to get right. You can just change them individually; both are no-brainer changes.
That's the same for all gammon bomb/bundle nade changes, etc, etc. The only constraint that needs to be respected is that the changes in the affected faction make sense collectively. The best way to guarantee that such changes make sense collectively is focus on one faction at a time, but have the entire faction core in-scope.