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Eastern Front Armies Revamp

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27 May 2017, 04:28 AM
#281
avatar of Grumpy

Posts: 1958







... Mission accomplished?

I understand the notion of adjusting conscripts mosins to be more reliably consistent.

I don't understand the notion of changing conscripts entire profile of effectiveness.


Cons were bad at long range, bad at short range, sometimes okay at mid range.
27 May 2017, 06:02 AM
#282
avatar of bert69

Posts: 150

I feel the game is getting way too complicated with all these little intricacies like the conscript molotov package giving more xp.. Just keep the xp gain the same and buff them in another way..
27 May 2017, 06:14 AM
#283
avatar of Crecer13

Posts: 2184 | Subs: 2

500 mp for the cache? Unreasonably high price
27 May 2017, 06:57 AM
#284
avatar of Grumpy

Posts: 1958

maybe they should get a range increase to?

Throwing time too long. Almost enough time for a bathroom break before it hits.
27 May 2017, 09:00 AM
#285
avatar of Vipper

Posts: 13496 | Subs: 1


Panzerwerfer
We find that the instant-suppression profile of the Panzerwerfer makes it far too punishing for the defender (it also triggers multiple bugs on the right places). To compensate, we are making Panzerwerfer rockets arrive faster. That way, Panzerwerfer will become easier to aim.

-Suppression removed
-Projectile speed increased from 20 to 30
-Firing angle reduced from 89 to 75, to improve responsiveness


The unit needs a different vet 1 ability since it is too fragile and too ineffective for the current implementation of counter.

1) Allow unit to move when it counter fire mod and have unit fire only 1/3 of salvo reduce CD of counter fire to 1/3- 1/2

2) Also increase the utility by allowing unit to fire shell more effective vs emplacements like incendiary of WP.

3) give some HP (80?) with veterancy so it can survive more than one shot. Unit is to fragile for the range it has.
27 May 2017, 09:12 AM
#286
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

-500MP is too expensive, IMO should be:

1v1 200MP
2v2 300MP
3v3 300MP or 400
4v4 400MP

-With changes in 1.3, players will shift their strategies to these three abilities of commanders:

There is a terrible inconsistency between cooldowns, one is zero and other is 100seconds. And all three are too cheap
27 May 2017, 10:04 AM
#287
avatar of Array
Donator 11

Posts: 609

While I like the expensive cache idea one issue I can see is the ability of penals to satchel them so easily. Obviously the penals have to reach the cache but once they do they can insta destroy - there is no time to push them back whilst other factions will have to chip away at them. Killing 500mp so easily is a problem if other factions can't do the same
27 May 2017, 10:24 AM
#288
avatar of Tatatala

Posts: 589

Still no hard counter to Elephant and JT.

Only 2 units in the game that don't get a hardcounter by either A) another unit B) an offmap.
27 May 2017, 10:39 AM
#289
avatar of Vipper

Posts: 13496 | Subs: 1


250HT Call-Ins
We are fixing multiple longstanding inconsistencies with 250 halftracks which rendered both call-ins rather unattractive.

-Fuel from 30 to 20
-LMG Grenadier HT cost from 500 to 420
-LMG gGrenadier halftrack popcap reduced from 7 to 3
-PGren halftrack popcap reduced from 5 to 3

-LMG Grenadier popcap increased from 6 to 7 to match other squads
-Fixed an issue where LMG Grenadier was still benefit from a range increase to their rifle grenade



The 250 should get veterancy bonuses as any other unit in the game.


Suggestions:
1) allow unit to be built once CP level reached
2) replace lmg grenadier with a shreck storm-trooper adjust price.
3) give a weapon to unit if possible or allow shared XP (maybe with the unit beign transported)
4) allowing unit to reinforce with an upgrade or vet bonus.
5) give the unit an ability
27 May 2017, 11:02 AM
#290
avatar of Chocoboknight88

Posts: 393

Smoke Bombs
We have allowed this ability to be used in the FoW so players can use this before launching offensive strikes.

-Can now be targeted in the fog of war


Hahahaha! The British defence line is in for a world of hurt after this change. I suggest people take full advantage of this before suggesting anymore nerfs to emplacements. This is game changing. :)

Sandbags
Standardized sandbag health to 240HP for all factions
Standardized sandbag armor to 35HP for all factions
OST pioneers now build sandbags 25% faster than before (due to smaller squad size)


YAY! Finally! :D

I've always hated the new sandbags Relic forced on us. Too fragile. Thanks for this.
27 May 2017, 11:33 AM
#291
avatar of 12ozMouse

Posts: 32

I think that t34-85 and ez8 should be changed in order to become stronger tanks so that they could fight against something like Panther. Now they're somewhere in between p4 and p4j and that's not good for a doctrine tank. And also the ability "hul down" needs attention 'cause it's free increase of survivability and power of vehicle. For example if you take the doctrine festrung armor or fortried armor the tank will become very hard to kill
27 May 2017, 11:56 AM
#292
avatar of Maret

Posts: 711

How about flares to Stuka Dive bomb? Now propaganda arty got flares and i think Stuka Dive bomb must got flares too, because are only those 2 ability were in game without flares.
27 May 2017, 12:09 PM
#293
avatar of Vipper

Posts: 13496 | Subs: 1


Relief infantry
We are bringing Relief Infantry in-line with Rapid conscription.

-Reduce bonus from 3 to 2 squads max
-Duration form 120 to 70
-Requires 5 dead entities to get a new ostruppen squads (up from 4)

Suggestions:
Replace Ostruppen with "Ostruupen Reserve". Ostruupen Reserve is 6 men squad with DPS per member similar to a VG entity, target size 1 that can not reinforce but can merge.

27 May 2017, 12:11 PM
#294
avatar of Vipper

Posts: 13496 | Subs: 1

I think that t34-85 and ez8 should be changed in order to become stronger tanks so that they could fight against something like Panther. Now they're somewhere in between p4 and p4j and that's not good for a doctrine tank. And also the ability "hul down" needs attention 'cause it's free increase of survivability and power of vehicle. For example if you take the doctrine festrung armor or fortried armor the tank will become very hard to kill

Tank are not meant to be used against units like a Panther a unit that is actually meant to counter tanks itself.
27 May 2017, 13:08 PM
#295
avatar of Vipper

Posts: 13496 | Subs: 1


Stun Grenade
-Damage reduced from 40 to 15
-Now triggers cooldown with other grenade abilities

Suggestion:
Replace stun grenade ability with a "concussion" grenade ability that does less damage then normal grenades (40?) but has large AOE and does bonus damage to garrison and heavy cover.
27 May 2017, 13:18 PM
#296
avatar of Tatatala

Posts: 589

jump backJump back to quoted post27 May 2017, 12:11 PMVipper

Tank are not meant to be used against units like a Panther a unit that is actually meant to counter tanks itself.


GL trying to kill a tank with that speed, armour and health with AT guns.
27 May 2017, 14:10 PM
#297
avatar of Vipper

Posts: 13496 | Subs: 1



GL trying to kill a tank with that speed, armour and health with AT guns.

This is not the thread to debate Panther. Feel free to start another thread if you want to debate the Panther.

The idea thou, Easy8s and T-34/85 are UP because they can not counter the Panther is simply flawed (as long as the Panther retains the role of TD unit), and that is the argument I responded to.
27 May 2017, 14:11 PM
#298
avatar of Grumpy

Posts: 1958

Instead of building a cache, could those be replaced with a resource truck? Have the truck cost 200mp but make the resource gained equal to 5 munitions/number_of_players or 3 fuel/number_of_players? In a 4v4, being the lone Ost and having to build 2000mp of caches will be less fun than playing Sim City.

In addition, possibly consider letting OKW make resource trucks also. If allied players think that is unfair, then give USF RE's a non-doctrinal 30mp mine and maybe (just maybe) adjust OKW costs.
27 May 2017, 15:13 PM
#299
avatar of Mr.Smith

Posts: 2636 | Subs: 17

jump backJump back to quoted post27 May 2017, 09:12 AMcapiqua
-500MP is too expensive, IMO should be:

1v1 200MP
2v2 300MP
3v3 300MP or 400
4v4 400MP

-With changes in 1.3, players will shift their strategies to these three abilities of commanders:

There is a terrible inconsistency between cooldowns, one is zero and other is 100seconds. And all three are too cheap


It's not too much. You pay 500MP and you have 4 people benefiting out of it.

The abilities you listed are either now counterable (planes), or only benefit one single player.

I think that t34-85 and ez8 should be changed in order to become stronger tanks so that they could fight against something like Panther. Now they're somewhere in between p4 and p4j and that's not good for a doctrine tank. And also the ability "hul down" needs attention 'cause it's free increase of survivability and power of vehicle. For example if you take the doctrine festrung armor or fortried armor the tank will become very hard to kill


We're aware that T34/85 E8 might be in a bad light atm. However, we first want to figure out the right spot for the OST Panther before we start considering what advanced mediums should bring to the table.

When the Panther hulls down, you will probably have to use AT guns or artillery or infantry pushes to make it move.

jump backJump back to quoted post27 May 2017, 14:11 PMGrumpy
Instead of building a cache, could those be replaced with a resource truck? Have the truck cost 200mp but make the resource gained equal to 5 munitions/number_of_players or 3 fuel/number_of_players? In a 4v4, being the lone Ost and having to build 2000mp of caches will be less fun than playing Sim City.

In addition, possibly consider letting OKW make resource trucks also. If allied players think that is unfair, then give USF RE's a non-doctrinal 30mp mine and maybe (just maybe) adjust OKW costs.


While what you describe is a nice idea, we can't input that logic into our mod.

I think that the expensive-cache idea will lead to more aggressive/play harassment to shut down people that are trying to hoard resources too early.
27 May 2017, 15:17 PM
#300
avatar of Array
Donator 11

Posts: 609




I think that the expensive-cache idea will lead to more aggressive/play harassment to shut down people that are trying to hoard resources too early.


Please note my concern about Penals being able to punish cache building much easier than other factions - later in games commandos with their demos will provide a quick hit and run on these expensive caches. The concept is good though - much more decision making about where/when to build caches in team games with a distinct penalty to your fighting ability when doing so early and haevier blow when they are destroyed
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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