When the Panther hulls down, you will probably have to use AT guns or artillery or infantry pushes to make it move.
So, everything but armor?
Posts: 2742
When the Panther hulls down, you will probably have to use AT guns or artillery or infantry pushes to make it move.
Posts: 2636 | Subs: 17
Please note my concern about Penals being able to punish cache building much easier than other factions - later in games commandos with their demos will provide a quick hit and run on these expensive caches. The concept is good though - much more decision making about where/when to build caches in team games with a distinct penalty to your fighting ability when doing so early and haevier blow when they are destroyed
Posts: 609
That's Penal's niche. If Penals had no niche people would never build them; they would build Conscripts instead.
Don't build caches too early (you can't anyway), and you will be OK.
Late-game harassment should be encouraged; not discouraged.
Posts: 13496 | Subs: 1
Posts: 1954
While what you describe is a nice idea, we can't input that logic into our mod.
I think that the expensive-cache idea will lead to more aggressive/play harassment to shut down people that are trying to hoard resources too early.
Posts: 985 | Subs: 2
We're aware that T34/85 E8 might be in a bad light atm. However, we first want to figure out the right spot for the OST Panther before we start considering what advanced mediums should bring to the table.
When the Panther hulls down, you will probably have to use AT guns or artillery or infantry pushes to make it move.
Posts: 13496 | Subs: 1
Ambush camouflage (Bugfix/Oversight)
It is now possible to upgrade ambush camouflage on all captured MGs
Fixed a bug where stealth would not work properly until 2 Command Points (even though the upgrade can be bought at 1CP)
Posts: 1072
Posts: 935
Posts: 422 | Subs: 2
Posts: 593
Posts: 299
Posts: 6
Posts: 2636 | Subs: 17
hmm not sure about bp3 and t4 as ost being so cheap. Like why should you go t3 most of the time with t4 being so cheap, especially with the units like Puma and stug e getting unlocks to cover the gap. Used to be 45 + 50 now 10 + 40, but I guess bp2 being 20 more kinda covers that in a way. Only difference between t3 and t4 is time 60 mp and 10 fuel. I guess though that the brumbar no longer having 120 pen and the panther having no ai offset this.
Posts: 985 | Subs: 2
Posts: 593
I don't really like the airbust barrage for the Elefant. It feels thematically strange and doesn't feel coherent with how I imagine the unit. I don't think Elefant needs any more anti-infantry capabilities than an SU-85 or a Jagdpanzer 4 does; all of them are dedicated tank destroyers and that should be it.
Posts: 243
Posts: 911
Still no hard counter to Elephant and JT.
Only 2 units in the game that don't get a hardcounter by either A) another unit B) an offmap.
Posts: 25
The changes to relief infantry are pretty staggering especially when compared to Soviet version. Ostruppen aren't nearly as good as conscripts (especially the new one) and the ability is a lot shorter and only gets 2 now? I think Soviet version (rapid conscription) needs to be brought in line with relief infantry.Totally agree!
Posts: 2066
2 | |||||
937 | |||||
10 | |||||
4 | |||||
1 |