GCS Balance Preview
Posts: 4630 | Subs: 2
Posts: 49
So nerfing M10 crush but no buff for truly bad Bulldozer?
I was under the impression that the 'dozer was a quite capable machine. What's wrong with it?
Posts: 368
I was under the impression that the 'dozer was a quite capable machine. What's wrong with it?
It's more expensive but not really better than the normal Sherman in AI. The barricade would have some utility late game when green cover may be scarce, if RE couldn't already build tank traps for that.
Posts: 4630 | Subs: 2
I was under the impression that the 'dozer was a quite capable machine. What's wrong with it?
It cannot hit anything unless not moving at point blank.
Posts: 2635 | Subs: 4
Permanently BannedPosts: 578
10 seconds to charge up and then 20 seconds of hosing, best used against a single target?? what target is gonna stick around for 30 seconds?
Laying the trap 10 seconds in advance of enemy being there is ok I guess, but not what I'd call reliable. And you've wasted 20 muni and 30 seconds if the guy changes direction.
This ability should be free, the way it is now.
For 20 munis, you should be able to move the maxim while the ability is active.
Ok... the ability as it's written in the notes would be good if it had a shorter initial reload. Say, 2 seconds.
Posts: 243
Anyways I guess DOW3 made me appreciate coh2&community more and wanted to say some stuff. I hope, Relic doesn't wake up one day and wants to make CoH 3 like dow3. FeelsBadMan
P.S. commander tank nerfs a bit much while OKW tanks getting rekt by any other
Posts: 721
also please revert the command panther changes in 1.1 its useless now
Posts: 1389 | Subs: 1
p4 and panther buffs when..??
also please revert the command panther changes in 1.1 its useless now
Everytime, when i see your nickname, i know, about what you will write. Everytime Axis are weak, and Allies are OP. Every nerf to Axis is bad or unnecessary, but every nerf for Allies is welcomed.
If you want to give feedback, try to follow these steps:
- Play with other players at least 5-10 games with GCS mod.
- Stick replay (or pack of them) to your post, where balance team can see the problem.
- Give playercard (hello DonnieChan ) to understand lever of your skill.
Without them you looks like a typical fanboy. No offence
Posts: 721
Posts: 2307 | Subs: 4
It cannot hit anything unless not moving at point blank.
It's actually not that bad, give it a try sometime. Just overpriced.
Posts: 4630 | Subs: 2
It's actually not that bad, give it a try sometime. Just overpriced.
Well... When you prefer regular Sherman with AI rounds over pure AI Sherman, then you know something is wrong
Posts: 721
Posts: 747 | Subs: 2
buff sherman bulldozer but not brummbar smuh some of the people show their bias a lot
The Brummbär is THE deadliest infantry killer out there, but if you have no skill it's no suprise you regard it as bad. Small tip: (hold fire!)
Posts: 721
Posts: 808
The Brummbär is THE deadliest infantry killer out there, but if you have no skill it's no suprise you regard it as bad. Small tip: (hold fire!)
brummbar is good, dont need any buffs but DEADLIEST infantry killer? please dont exaggerate. That goes to the calliope
Posts: 368
NO changes to the mortar pit and demo cancer but lets nerf command panther to ground alright that makes sense
That's like saying we shouldn't cure AIDS until we're done with malaria.
Posts: 747 | Subs: 2
brummbar is good, dont need any buffs but DEADLIEST infantry killer? please dont exaggerate. That goes to the calliope
Mobile infantry can escape any kind of artillery barrage, but not a straight Brummbär shot. Just be clumped up for a second and your sqad is gone.
Posts: 1954
Mobile infantry can escape any kind of artillery barrage, but not a straight Brummbär shot. Just be clumped up for a second and your sqad is gone.
This plus regularly one-shots on anti-tank gun crews.
Posts: 1954
It cannot hit anything unless not moving at point blank.
The normal targeting always shoots well beyond its target. I've had better success with it by using attack ground, but it still overshoots its target so you have to manually target short of the intended target. Rather than fix the Bulldozer, I'd rather they copy the ballistics of the Brummbaer to match the Bulldozer.
The Bulldozer would be fine with the fuel dropped to 110 and a slight improvement to targeting.
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