GCS Balance Preview
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
Posts: 4630 | Subs: 2
![avatar of Delodax](/images/avatars/april14_07.png?updated=1398148404)
Posts: 49
So nerfing M10 crush but no buff for truly bad Bulldozer?
I was under the impression that the 'dozer was a quite capable machine. What's wrong with it?
![avatar of Muad'Dib](/uploads/avatar/7838.jpg?updated=1378732027)
Posts: 368
I was under the impression that the 'dozer was a quite capable machine. What's wrong with it?
It's more expensive but not really better than the normal Sherman in AI. The barricade would have some utility late game when green cover may be scarce, if RE couldn't already build tank traps for that.
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
Posts: 4630 | Subs: 2
I was under the impression that the 'dozer was a quite capable machine. What's wrong with it?
It cannot hit anything unless not moving at point blank.
![avatar of vasa1719](/uploads/avatar/10039.jpg?updated=1408056701)
Posts: 2635 | Subs: 4
Permanently Banned![avatar of TickTack](/images/no_av.png)
Posts: 578
10 seconds to charge up and then 20 seconds of hosing, best used against a single target?? what target is gonna stick around for 30 seconds?
Laying the trap 10 seconds in advance of enemy being there is ok I guess, but not what I'd call reliable. And you've wasted 20 muni and 30 seconds if the guy changes direction.
This ability should be free, the way it is now.
For 20 munis, you should be able to move the maxim while the ability is active.
Ok... the ability as it's written in the notes would be good if it had a shorter initial reload. Say, 2 seconds.
![avatar of ruzen](/uploads/avatar/16674.png?updated=1474297459)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 243
Anyways I guess DOW3 made me appreciate coh2&community more and wanted to say some stuff. I hope, Relic doesn't wake up one day and wants to make CoH 3 like dow3. FeelsBadMan
P.S. commander tank nerfs a bit much while OKW tanks getting rekt by any other
![avatar of mycalliope](/images/avatars/isu-3.png?updated=1395990857)
Posts: 721
also please revert the command panther changes in 1.1 its useless now
![avatar of Osinyagov](/uploads/avatar/18206.png?updated=1660237242)
![Senior Modmaker Badge](/images/badges/badge_SENIOR_MODMAKER.png)
Posts: 1389 | Subs: 1
p4 and panther buffs when..??
also please revert the command panther changes in 1.1 its useless now
Everytime, when i see your nickname, i know, about what you will write. Everytime Axis are weak, and Allies are OP. Every nerf to Axis is bad or unnecessary, but every nerf for Allies is welcomed.
If you want to give feedback, try to follow these steps:
- Play with other players at least 5-10 games with GCS mod.
- Stick replay (or pack of them) to your post, where balance team can see the problem.
- Give playercard (hello DonnieChan
![:p :p](/images/Smileys/tongue.gif)
Without them you looks like a typical fanboy. No offence
![:ph34r: :ph34r:](/images/Smileys/ninja.gif)
![avatar of mycalliope](/images/avatars/isu-3.png?updated=1395990857)
Posts: 721
![avatar of Tobis](/uploads/avatar/10672.png?updated=1474330799)
![Senior Strategist Badge](/images/badges/badge_SENIOR_STRATEGIST.png)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 2307 | Subs: 4
It cannot hit anything unless not moving at point blank.
It's actually not that bad, give it a try sometime. Just overpriced.
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
Posts: 4630 | Subs: 2
It's actually not that bad, give it a try sometime. Just overpriced.
Well... When you prefer regular Sherman with AI rounds over pure AI Sherman, then you know something is wrong
![:guyokay: :guyokay:](/images/Smileys/okay.gif)
![avatar of mycalliope](/images/avatars/isu-3.png?updated=1395990857)
Posts: 721
![avatar of RedT3rror](/images/avatars/shocks.png?updated=1394378846)
Posts: 747 | Subs: 2
buff sherman bulldozer but not brummbar smuh some of the people show their bias a lot
The Brummbär is THE deadliest infantry killer out there, but if you have no skill it's no suprise you regard it as bad. Small tip: (hold fire!)
![avatar of mycalliope](/images/avatars/isu-3.png?updated=1395990857)
Posts: 721
![avatar of Alphrum](/uploads/avatar/18841.jpg?updated=1513517676)
Posts: 808
The Brummbär is THE deadliest infantry killer out there, but if you have no skill it's no suprise you regard it as bad. Small tip: (hold fire!)
brummbar is good, dont need any buffs but DEADLIEST infantry killer? please dont exaggerate. That goes to the calliope
![avatar of Muad'Dib](/uploads/avatar/7838.jpg?updated=1378732027)
Posts: 368
NO changes to the mortar pit and demo cancer but lets nerf command panther to ground alright that makes sense
That's like saying we shouldn't cure AIDS until we're done with malaria.
![avatar of RedT3rror](/images/avatars/shocks.png?updated=1394378846)
Posts: 747 | Subs: 2
brummbar is good, dont need any buffs but DEADLIEST infantry killer? please dont exaggerate. That goes to the calliope
Mobile infantry can escape any kind of artillery barrage, but not a straight Brummbär shot. Just be clumped up for a second and your sqad is gone.
![avatar of Grumpy](/images/no_av.png)
Posts: 1958
Mobile infantry can escape any kind of artillery barrage, but not a straight Brummbär shot. Just be clumped up for a second and your sqad is gone.
This plus regularly one-shots on anti-tank gun crews.
![avatar of Grumpy](/images/no_av.png)
Posts: 1958
It cannot hit anything unless not moving at point blank.
The normal targeting always shoots well beyond its target. I've had better success with it by using attack ground, but it still overshoots its target so you have to manually target short of the intended target. Rather than fix the Bulldozer, I'd rather they copy the ballistics of the Brummbaer to match the Bulldozer.
The Bulldozer would be fine with the fuel dropped to 110 and a slight improvement to targeting.
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